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cleanup
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69bae24d82
commit
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2 changed files with 7 additions and 4 deletions
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@ -24,8 +24,6 @@
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#include <arpa/inet.h>
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#endif
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// NODE_TYPE_VOXEL_SERVER - removed!
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const char SOLO_NODE_TYPES[2] = {
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NODE_TYPE_AVATAR_MIXER,
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NODE_TYPE_AUDIO_MIXER
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@ -305,8 +305,13 @@ int VoxelTree::readNodeData(VoxelNode* destinationNode, unsigned char* nodeData,
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childIndex++;
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}
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if (false && includeExistsBits) {
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// Here's where we need to handle the idea of multiple voxel servers. If we have multiple voxel
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// servers, then we don't want to "honor" exists bits for portions of the tree that the server in
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// question is responsible for. Maybe we can handle this in the server and not "remove" bits for
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// portions of the server that the server is not responsible for.... or maybe we need to let the client
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// manage this concept.
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const bool singleVoxelServer = true;
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if (singleVoxelServer && includeExistsBits) {
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for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
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// now also check the childrenInTreeMask, if the mask is missing the bit, then it means we need to delete this child
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// subtree/node, because it shouldn't actually exist in the tree.
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