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remove unneeded assert
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@ -329,7 +329,6 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
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// run through all the triangles and (uniquely) add each point to the hull
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unsigned int triangleCount = meshPart.triangleIndices.size() / 3;
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assert((unsigned int)meshPart.triangleIndices.size() == triangleCount*3);
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for (unsigned int j = 0; j < triangleCount; j++) {
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unsigned int p0Index = meshPart.triangleIndices[j*3];
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unsigned int p1Index = meshPart.triangleIndices[j*3+1];
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