remove unneeded assert

This commit is contained in:
Seth Alves 2015-03-31 14:32:43 -07:00
parent 55d506bb53
commit 95cc8672c0

View file

@ -329,7 +329,6 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
// run through all the triangles and (uniquely) add each point to the hull
unsigned int triangleCount = meshPart.triangleIndices.size() / 3;
assert((unsigned int)meshPart.triangleIndices.size() == triangleCount*3);
for (unsigned int j = 0; j < triangleCount; j++) {
unsigned int p0Index = meshPart.triangleIndices[j*3];
unsigned int p1Index = meshPart.triangleIndices[j*3+1];