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Disable unused code
Keep for future experimentation per other commented-out code in method
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1 changed files with 4 additions and 1 deletions
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@ -722,8 +722,10 @@ void AnimInverseKinematics::initConstraints() {
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loadDefaultPoses(_skeleton->getRelativeBindPoses());
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// compute corresponding absolute poses
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int numJoints = (int)_defaultRelativePoses.size();
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/* KEEP THIS CODE for future experimentation
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// compute corresponding absolute poses
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AnimPoseVec absolutePoses;
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absolutePoses.resize(numJoints);
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for (int i = 0; i < numJoints; ++i) {
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@ -734,6 +736,7 @@ void AnimInverseKinematics::initConstraints() {
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absolutePoses[i] = absolutePoses[parentIndex] * _defaultRelativePoses[i];
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}
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}
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*/
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clearConstraints();
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for (int i = 0; i < numJoints; ++i) {
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