fixed more small bugs with AudioRingBuffer constructor

This commit is contained in:
wangyix 2014-07-03 12:06:18 -07:00
parent 2c6b2000b2
commit 94c0c15c76
2 changed files with 2 additions and 2 deletions

View file

@ -93,7 +93,7 @@ Audio::Audio(int16_t initialJitterBufferSamples, QObject* parent) :
_processSpatialAudio(false), _processSpatialAudio(false),
_spatialAudioStart(0), _spatialAudioStart(0),
_spatialAudioFinish(0), _spatialAudioFinish(0),
_spatialAudioRingBuffer(NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL, true), // random access mode _spatialAudioRingBuffer(NETWORK_BUFFER_LENGTH_SAMPLES_STEREO, true), // random access mode
_scopeEnabled(false), _scopeEnabled(false),
_scopeEnabledPause(false), _scopeEnabledPause(false),
_scopeInputOffset(0), _scopeInputOffset(0),

View file

@ -29,7 +29,7 @@ void AudioRingBufferTests::runAllTests() {
int readIndexAt; int readIndexAt;
AudioRingBuffer ringBuffer(10, 10); // makes buffer of 100 int16_t samples AudioRingBuffer ringBuffer(10, false, 10); // makes buffer of 100 int16_t samples
for (int T = 0; T < 300; T++) { for (int T = 0; T < 300; T++) {
writeIndexAt = 0; writeIndexAt = 0;