make setting of rigid-body velocity controlled by an action argument

This commit is contained in:
Seth Alves 2015-10-06 08:08:33 -07:00
parent 99be44f92d
commit 91f5a6fec6
4 changed files with 42 additions and 7 deletions

View file

@ -81,18 +81,19 @@ void AvatarActionKinematicHold::updateActionWorker(float deltaTimeStep) {
void* physicsInfo = ownerEntity->getPhysicsInfo();
if (physicsInfo) {
ObjectMotionState* motionState = static_cast<ObjectMotionState*>(physicsInfo);
btRigidBody* rigidBody = motionState->getRigidBody();
btRigidBody* rigidBody = motionState ? motionState->getRigidBody() : nullptr;
if (!rigidBody) {
qDebug() << "ObjectActionSpring::updateActionWorker no rigidBody";
return;
}
if (_previousSet) {
glm::vec3 positionalVelocity = (_positionalTarget - _previousPositionalTarget) / deltaTimeStep;
rigidBody->setLinearVelocity(glmToBullet(positionalVelocity));
// back up along velocity a bit in order to smooth out a "vibrating" appearance
_positionalTarget -= positionalVelocity * deltaTimeStep / 2.0f;
if (_setVelocity) {
if (_previousSet) {
glm::vec3 positionalVelocity = (_positionalTarget - _previousPositionalTarget) / deltaTimeStep;
rigidBody->setLinearVelocity(glmToBullet(positionalVelocity));
// back up along velocity a bit in order to smooth out a "vibrating" appearance
_positionalTarget -= positionalVelocity * deltaTimeStep / 2.0f;
}
}
btTransform worldTrans = rigidBody->getWorldTransform();
@ -140,6 +141,13 @@ bool AvatarActionKinematicHold::updateArguments(QVariantMap arguments) {
hand = _hand;
}
ok = true;
int setVelocity =
EntityActionInterface::extractIntegerArgument("kinematic-hold", arguments, "setVelocity", ok, false);
if (!ok) {
setVelocity = false;
}
if (relativePosition != _relativePosition
|| relativeRotation != _relativeRotation
|| hand != _hand) {
@ -147,6 +155,7 @@ bool AvatarActionKinematicHold::updateArguments(QVariantMap arguments) {
_relativePosition = relativePosition;
_relativeRotation = relativeRotation;
_hand = hand;
_setVelocity = setVelocity;
_mine = true;
_active = true;

View file

@ -40,6 +40,8 @@ private:
bool _previousSet = false;
glm::vec3 _previousPositionalTarget;
glm::quat _previousRotationalTarget;
bool _setVelocity = false;
};
#endif // hifi_AvatarActionKinematicHold_h

View file

@ -249,6 +249,28 @@ float EntityActionInterface::extractFloatArgument(QString objectName, QVariantMa
return v;
}
int EntityActionInterface::extractIntegerArgument(QString objectName, QVariantMap arguments,
QString argumentName, bool& ok, bool required) {
if (!arguments.contains(argumentName)) {
if (required) {
qDebug() << objectName << "requires argument:" << argumentName;
}
ok = false;
return 0.0f;
}
QVariant vV = arguments[argumentName];
bool vOk = true;
int v = vV.toInt(&vOk);
if (!vOk || v != v) {
ok = false;
return 0;
}
return v;
}
QString EntityActionInterface::extractStringArgument(QString objectName, QVariantMap arguments,
QString argumentName, bool& ok, bool required) {
if (!arguments.contains(argumentName)) {

View file

@ -70,6 +70,8 @@ protected:
QString argumentName, bool& ok, bool required = true);
static float extractFloatArgument(QString objectName, QVariantMap arguments,
QString argumentName, bool& ok, bool required = true);
static int extractIntegerArgument(QString objectName, QVariantMap arguments,
QString argumentName, bool& ok, bool required = true);
static QString extractStringArgument(QString objectName, QVariantMap arguments,
QString argumentName, bool& ok, bool required = true);