c++ side laserpointer rendering with renderstates

This commit is contained in:
SamGondelman 2017-07-14 11:13:40 -07:00
parent 6f970fd7a0
commit 8f533636f5
9 changed files with 127 additions and 5 deletions

View file

@ -4925,6 +4925,11 @@ void Application::update(float deltaTime) {
RayPickManager::getInstance().update();
}
{
PROFILE_RANGE(app, "LaserPointerManager");
LaserPointerManager::getInstance().update();
}
// Update _viewFrustum with latest camera and view frustum data...
// NOTE: we get this from the view frustum, to make it simpler, since the
// loadViewFrumstum() method will get the correct details from the camera

View file

@ -21,10 +21,19 @@ LaserPointer::LaserPointer(const QString& jointName, const glm::vec3& posOffset,
_renderStates(renderStates)
{
_rayPickUID = RayPickManager::getInstance().addRayPick(std::make_shared<JointRayPick>(jointName, posOffset, dirOffset, filter, maxDistance, enabled));
if (!enabled) {
disableCurrentRenderState();
}
}
LaserPointer::~LaserPointer() {
RayPickManager::getInstance().removeRayPick(_rayPickUID);
for (RenderState& renderState : _renderStates) {
if (!renderState.getStartID().isNull()) qApp->getOverlays().deleteOverlay(renderState.getStartID());
if (!renderState.getPathID().isNull()) qApp->getOverlays().deleteOverlay(renderState.getPathID());
if (!renderState.getEndID().isNull()) qApp->getOverlays().deleteOverlay(renderState.getEndID());
}
}
void LaserPointer::enable() {
@ -35,20 +44,87 @@ void LaserPointer::enable() {
void LaserPointer::disable() {
RayPickManager::getInstance().disableRayPick(_rayPickUID);
_renderingEnabled = false;
if (!_currentRenderState.isEmpty() && _renderStates.contains(_currentRenderState)) disableCurrentRenderState();
}
void LaserPointer::setRenderState(const QString& state) {
if (!_currentRenderState.isEmpty() && _renderStates.contains(_currentRenderState)) disableCurrentRenderState();
_currentRenderState = state;
}
const RayPickResult& LaserPointer::getPrevRayPickResult() {
return RayPickManager::getInstance().getPrevRayPickResult(_rayPickUID);
}
void LaserPointer::disableCurrentRenderState() {
if (!_renderStates[_currentRenderState].getStartID().isNull()) {
QVariantMap startProps;
startProps.insert("visible", false);
startProps.insert("ignoreRayIntersection", true);
qApp->getOverlays().editOverlay(_renderStates[_currentRenderState].getStartID(), startProps);
}
if (!_renderStates[_currentRenderState].getPathID().isNull()) {
QVariantMap pathProps;
pathProps.insert("visible", false);
pathProps.insert("ignoreRayIntersection", true);
qApp->getOverlays().editOverlay(_renderStates[_currentRenderState].getPathID(), pathProps);
}
if (!_renderStates[_currentRenderState].getEndID().isNull()) {
QVariantMap endProps;
endProps.insert("visible", false);
endProps.insert("ignoreRayIntersection", true);
qApp->getOverlays().editOverlay(_renderStates[_currentRenderState].getEndID(), endProps);
}
}
void LaserPointer::update() {
RayPickResult prevRayPickResult = RayPickManager::getInstance().getPrevRayPickResult(_rayPickUID);
if (_renderingEnabled && !_currentRenderState.isEmpty() && _renderStates.contains(_currentRenderState) && prevRayPickResult.type != IntersectionType::NONE) {
PickRay pickRay = RayPickManager::getInstance().getPickRay(_rayPickUID);
if (!_renderStates[_currentRenderState].getStartID().isNull()) {
QVariantMap startProps;
startProps.insert("position", vec3toVariant(pickRay.origin));
startProps.insert("visible", true);
startProps.insert("ignoreRayIntersection", _renderStates[_currentRenderState].doesStartIgnoreRays());
qApp->getOverlays().editOverlay(_renderStates[_currentRenderState].getStartID(), startProps);
}
QVariant end = vec3toVariant(pickRay.origin + pickRay.direction * prevRayPickResult.distance);
if (!_renderStates[_currentRenderState].getPathID().isNull()) {
QVariantMap pathProps;
pathProps.insert("start", vec3toVariant(pickRay.origin));
pathProps.insert("end", end);
pathProps.insert("visible", true);
pathProps.insert("ignoreRayIntersection", _renderStates[_currentRenderState].doesPathIgnoreRays());
qApp->getOverlays().editOverlay(_renderStates[_currentRenderState].getPathID(), pathProps);
}
if (!_renderStates[_currentRenderState].getEndID().isNull()) {
QVariantMap endProps;
endProps.insert("position", end);
endProps.insert("visible", true);
endProps.insert("ignoreRayIntersection", _renderStates[_currentRenderState].doesEndIgnoreRays());
qApp->getOverlays().editOverlay(_renderStates[_currentRenderState].getEndID(), endProps);
}
} else {
disableCurrentRenderState();
}
}
void LaserPointer::render(RenderArgs* args) {
if (_renderingEnabled && !_currentRenderState.isEmpty() && _renderStates.contains(_currentRenderState)) {
_renderStates[_currentRenderState].render(args);
}
}
RenderState::RenderState(const OverlayID& startID, const OverlayID& pathID, const OverlayID& endID) :
_startID(startID), _pathID(pathID), _endID(endID)
{
if (!_startID.isNull()) _startIgnoreRays = qApp->getOverlays().getOverlay(_startID)->getProperty("ignoreRayIntersection").toBool();
if (!_pathID.isNull()) _pathIgnoreRays = qApp->getOverlays().getOverlay(_pathID)->getProperty("ignoreRayIntersection").toBool();
if (!_endID.isNull()) _endIgnoreRays = qApp->getOverlays().getOverlay(_endID)->getProperty("ignoreRayIntersection").toBool();
}
void RenderState::render(RenderArgs * args) {
if (!_startID.isNull()) qApp->getOverlays().getOverlay(_startID)->render(args);
if (!_pathID.isNull()) qApp->getOverlays().getOverlay(_pathID)->render(args);
if (!_endID.isNull()) qApp->getOverlays().getOverlay(_endID)->render(args);
}
}

View file

@ -22,15 +22,24 @@ class RenderState {
public:
RenderState() {}
RenderState(const OverlayID& startID, const OverlayID& pathID, const OverlayID& endID) :
_startID(startID), _pathID(pathID), _endID(endID) {}
RenderState(const OverlayID& startID, const OverlayID& pathID, const OverlayID& endID);
void render(RenderArgs* args);
const OverlayID& getStartID() { return _startID; }
const OverlayID& getPathID() { return _pathID; }
const OverlayID& getEndID() { return _endID; }
const bool& doesStartIgnoreRays() { return _startIgnoreRays; }
const bool& doesPathIgnoreRays() { return _pathIgnoreRays; }
const bool& doesEndIgnoreRays() { return _endIgnoreRays; }
private:
OverlayID _startID;
OverlayID _pathID;
OverlayID _endID;
bool _startIgnoreRays;
bool _pathIgnoreRays;
bool _endIgnoreRays;
};
@ -45,10 +54,13 @@ public:
void enable();
void disable();
void setRenderState(const QString& state) { _currentRenderState = state; }
void setRenderState(const QString& state);
const RayPickResult& getPrevRayPickResult();
void disableCurrentRenderState();
void update();
void render(RenderArgs* args);
const render::ShapeKey getShapeKey() { return render::ShapeKey::Builder::ownPipeline(); }

View file

@ -37,9 +37,21 @@ void LaserPointerManager::disableLaserPointer(const unsigned int uid) {
}
}
void LaserPointerManager::setRenderState(unsigned int uid, const QString & renderState) {
if (_laserPointers.contains(uid)) {
_laserPointers[uid]->setRenderState(renderState);
}
}
const RayPickResult& LaserPointerManager::getPrevRayPickResult(const unsigned int uid) {
if (_laserPointers.contains(uid)) {
return _laserPointers[uid]->getPrevRayPickResult();
}
return RayPickResult();
}
void LaserPointerManager::update() {
for (auto& laserPointer : _laserPointers) {
laserPointer->update();
}
}

View file

@ -30,8 +30,11 @@ public:
void removeLaserPointer(const unsigned int uid) { _laserPointers.remove(uid); }
void enableLaserPointer(const unsigned int uid);
void disableLaserPointer(const unsigned int uid);
void setRenderState(unsigned int uid, const QString& renderState);
const RayPickResult& getPrevRayPickResult(const unsigned int uid);
void update();
private:
QHash<unsigned int, std::shared_ptr<LaserPointer>> _laserPointers;

View file

@ -74,7 +74,8 @@ uint32_t LaserPointerScriptingInterface::createLaserPointer(const QVariant& prop
QUuid pathID;
if (renderStateMap["path"].isValid()) {
QVariantMap pathMap = renderStateMap["path"].toMap();
if (pathMap["type"].isValid()) {
// right now paths must be line3ds
if (pathMap["type"].isValid() && pathMap["type"].toString() == "line3d") {
pathID = qApp->getOverlays().addOverlay(pathMap["type"].toString(), pathMap);
}
}

View file

@ -27,6 +27,7 @@ public slots:
Q_INVOKABLE void enableLaserPointer(unsigned int uid) { LaserPointerManager::getInstance().enableLaserPointer(uid); }
Q_INVOKABLE void disableLaserPointer(unsigned int uid) { LaserPointerManager::getInstance().disableLaserPointer(uid); }
Q_INVOKABLE void removeLaserPointer(unsigned int uid) { LaserPointerManager::getInstance().removeLaserPointer(uid); }
Q_INVOKABLE void setRenderState(unsigned int uid, const QString& renderState) { LaserPointerManager::getInstance().setRenderState(uid, renderState); }
Q_INVOKABLE RayPickResult getPrevRayPickResult(unsigned int uid) { return LaserPointerManager::getInstance().getPrevRayPickResult(uid); }
};

View file

@ -178,6 +178,17 @@ void RayPickManager::disableRayPick(const unsigned int uid) {
}
}
const PickRay& RayPickManager::getPickRay(const unsigned int uid) {
if (_rayPicks.contains(uid)) {
bool valid;
PickRay pickRay = _rayPicks[uid]->getPickRay(valid);
if (valid) {
return pickRay;
}
}
return PickRay();
}
const RayPickResult& RayPickManager::getPrevRayPickResult(const unsigned int uid) {
// TODO:
// does this need to lock the individual ray? what happens with concurrent set/get?

View file

@ -63,6 +63,7 @@ public:
void removeRayPick(const unsigned int uid);
void enableRayPick(const unsigned int uid);
void disableRayPick(const unsigned int uid);
const PickRay& getPickRay(const unsigned int uid);
const RayPickResult& getPrevRayPickResult(const unsigned int uid);
private: