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removing unused variables
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2 changed files with 0 additions and 2 deletions
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@ -40,7 +40,6 @@ void GameSpaceToRender::run(const workload::WorkloadContextPointer& runContext,
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auto visible = _showAllProxies || _showAllViews;
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auto visible = _showAllProxies || _showAllViews;
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auto showProxies = _showAllProxies;
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auto showProxies = _showAllProxies;
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auto showViews = _showAllViews;
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auto showViews = _showAllViews;
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auto freezeViews = _freezeViews;
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render::Transaction transaction;
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render::Transaction transaction;
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auto scene = gameWorkloadContext->_scene;
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auto scene = gameWorkloadContext->_scene;
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@ -1575,7 +1575,6 @@ void Model::removeMaterial(graphics::MaterialPointer material, const std::string
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for (auto shapeID : shapeIDs) {
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for (auto shapeID : shapeIDs) {
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if (shapeID < _modelMeshRenderItemIDs.size()) {
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if (shapeID < _modelMeshRenderItemIDs.size()) {
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auto itemID = _modelMeshRenderItemIDs[shapeID];
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auto itemID = _modelMeshRenderItemIDs[shapeID];
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bool visible = isVisible();
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auto renderItemsKey = _renderItemKeyGlobalFlags;
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auto renderItemsKey = _renderItemKeyGlobalFlags;
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bool wireframe = isWireframe();
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bool wireframe = isWireframe();
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auto meshIndex = _modelMeshRenderItemShapes[shapeID].meshIndex;
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auto meshIndex = _modelMeshRenderItemShapes[shapeID].meshIndex;
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