diff --git a/interface/src/avatar/Avatar.cpp b/interface/src/avatar/Avatar.cpp index 59c8c90d1c..e29f68e585 100644 --- a/interface/src/avatar/Avatar.cpp +++ b/interface/src/avatar/Avatar.cpp @@ -1057,10 +1057,6 @@ float Avatar::getPelvisFloatingHeight() const { return -_skeletonModel.getBindExtents().minimum.y; } -float Avatar::getPelvisToHeadLength() const { - return glm::distance(_position, getHead()->getPosition()); -} - void Avatar::setShowDisplayName(bool showDisplayName) { if (!Menu::getInstance()->isOptionChecked(MenuOption::NamesAboveHeads)) { _displayNameAlpha = 0.0f; diff --git a/interface/src/avatar/Avatar.h b/interface/src/avatar/Avatar.h index 29fb4cf241..376e229d0c 100644 --- a/interface/src/avatar/Avatar.h +++ b/interface/src/avatar/Avatar.h @@ -230,7 +230,6 @@ protected: float getSkeletonHeight() const; float getHeadHeight() const; float getPelvisFloatingHeight() const; - float getPelvisToHeadLength() const; glm::vec3 getDisplayNamePosition(); void renderDisplayName(); diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 623631d5e5..2f7a123e4b 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -1004,10 +1004,6 @@ bool MyAvatar::isLookingAtLeftEye() { return _isLookingAtLeftEye; } -glm::vec3 MyAvatar::getUprightHeadPosition() const { - return _position + getWorldAlignedOrientation() * glm::vec3(0.0f, getPelvisToHeadLength(), 0.0f); -} - glm::vec3 MyAvatar::getDefaultEyePosition() const { return _position + getWorldAlignedOrientation() * _skeletonModel.getDefaultEyeModelPosition(); } diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index aa3d569e2f..326e0e2665 100644 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -66,7 +66,6 @@ public: const glm::vec3& getMouseRayOrigin() const { return _mouseRayOrigin; } const glm::vec3& getMouseRayDirection() const { return _mouseRayDirection; } glm::vec3 getGravity() const { return _gravity; } - glm::vec3 getUprightHeadPosition() const; glm::vec3 getDefaultEyePosition() const; bool getShouldRenderLocally() const { return _shouldRender; }