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Modified CALLBACK_ACCELERATOR_RATIO for windows because some systems need larger input buffer to work fine.
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@ -1419,7 +1419,7 @@ bool Audio::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDeviceInfo)
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// proportional to the accelerator ratio.
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// proportional to the accelerator ratio.
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#ifdef Q_OS_WIN
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#ifdef Q_OS_WIN
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const float Audio::CALLBACK_ACCELERATOR_RATIO = 0.4f;
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const float Audio::CALLBACK_ACCELERATOR_RATIO = 0.1f;
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#endif
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#endif
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#ifdef Q_OS_MAC
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#ifdef Q_OS_MAC
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