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Fix crash in GL45 buffer re-allocation
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1 changed files with 3 additions and 1 deletions
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@ -22,7 +22,9 @@ class GL45Buffer : public gl::GLBuffer {
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public:
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public:
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GL45Buffer(const Buffer& buffer, GLBuffer* original) : Parent(buffer, allocate()) {
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GL45Buffer(const Buffer& buffer, GLBuffer* original) : Parent(buffer, allocate()) {
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glNamedBufferStorage(_buffer, _size, nullptr, GL_DYNAMIC_STORAGE_BIT);
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glNamedBufferStorage(_buffer, _size, nullptr, GL_DYNAMIC_STORAGE_BIT);
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glCopyNamedBufferSubData(original->_buffer, _buffer, 0, 0, std::min(original->_size, _size));
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if (original && original->_size) {
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glCopyNamedBufferSubData(original->_buffer, _buffer, 0, 0, std::min(original->_size, _size));
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}
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Backend::setGPUObject(buffer, this);
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Backend::setGPUObject(buffer, this);
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}
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}
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