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https://github.com/HifiExperiments/overte.git
synced 2025-08-05 02:00:06 +02:00
draw strings sooner, arrow force squared, disable grab on arrow
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parent
e41cc0979c
commit
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1 changed files with 27 additions and 8 deletions
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@ -133,6 +133,7 @@
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notchDetector: null,
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arrow: null,
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arrowIsBurning: false,
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prePickupString: null,
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stringData: {
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currentColor: {
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red: 255,
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@ -149,7 +150,7 @@
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this.arrowHitSound = SoundCache.getSound(ARROW_HIT_SOUND_URL);
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this.arrowNotchSound = SoundCache.getSound(NOTCH_ARROW_SOUND_URL);
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this.arrowWhizzSound = SoundCache.getSound(ARROW_WHIZZ_SOUND_URL);
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//Script.update.connect(this.updateArrowTrackers);
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Script.update.connect(this.drawStringsBeforePickup);
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},
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@ -170,6 +171,8 @@
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Entities.deleteEntity(this.notchDetector);
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Entities.deleteEntity(this.preNotchString);
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Entities.deleteEntity(this.arrow);
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Entities.deleteEntity(this.preNotchString);
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Script.update.disconnect(this.drawStringsBeforePickup);
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},
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@ -234,8 +237,8 @@
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if (this.preNotchString !== null && this.aiming === false) {
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// print('DRAW PRE NOTCH STRING')
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this.drawPreNotchStrings();
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this.updateArrowAttachedToBow();
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// this.drawPreNotchStrings();
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// this.updateArrowAttachedToBow();
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}
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// create the notch detector that arrows will look for
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@ -277,12 +280,12 @@
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spatialKey: BOW_SPATIAL_KEY
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});
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Entities.deleteEntity(this.notchDetector);
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Entities.deleteEntity(this.preNotchString);
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// Entities.deleteEntity(this.preNotchString);
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Entities.deleteEntity(this.arrow);
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this.aiming = false;
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this.notchDetector = null;
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this.hasArrowNotched = false;
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this.preNotchString = null;
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// this.preNotchString = null;
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}
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},
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@ -303,7 +306,12 @@
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ignoreForCollisions: true,
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collisionSoundURL: 'http://hifi-content.s3.amazonaws.com/james/bow_and_arrow/sounds/Arrow_impact1.L.wav',
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gravity: ARROW_GRAVITY,
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linearDamping: 0.01
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linearDamping: 0.01,
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userData: JSON.stringify({
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grabbableKey: {
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grabbable: false
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}
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})
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});
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return arrow
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@ -412,6 +420,17 @@
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return [topVector, bottomVector];
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},
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drawStringsBeforePickup: function() {
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this.bowProperties = Entities.getEntityProperties(this.entityID, ["position", "rotation", "userData"]);
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if (this.prePickupString === null) {
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this.createPreNotchString();
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} else {
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this.drawPreNotchStrings();
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}
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},
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createPreNotchString: function() {
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var stringProperties = {
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type: 'Line',
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@ -585,7 +604,7 @@
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// handToNotch = Vec3.normalize(handToNotch)
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var forwardVec = handToNotch;
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// var forwardVec = Vec3.multiply(handToNotch, arrowForce);
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var forwardVec = Vec3.multiply(handToNotch, 2);
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var forwardVec = Vec3.multiply(handToNotch,handToNotch);
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var arrowProperties = {
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// rotation: arrowRotation,
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velocity: forwardVec,
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@ -609,7 +628,7 @@
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this.stringDrawn = false;
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this.deleteStrings();
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//set an itnerval to heck how far the arrow is from the bow before adding gravity, etc. if we add this too soon, the arrow collides with the bow. hence, this function
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//set an itnerval to check how far the arrow is from the bow before adding gravity, etc. if we add this too soon, the arrow collides with the bow. hence, this function
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var physicalArrowInterval = Script.setInterval(function() {
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// print('in physical interval')
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