diff --git a/interface/src/avatar/Avatar.h b/interface/src/avatar/Avatar.h index 51768e4e71..60040fd493 100644 --- a/interface/src/avatar/Avatar.h +++ b/interface/src/avatar/Avatar.h @@ -161,8 +161,8 @@ public: void setMotionState(AvatarMotionState* motionState) { _motionState = motionState; } AvatarMotionState* getMotionState() { return _motionState; } - virtual void setPosition(const glm::vec3 position); - virtual void setOrientation(const glm::quat orientation); + virtual void setPosition(glm::vec3 position); + virtual void setOrientation(glm::quat orientation); public slots: diff --git a/libraries/avatars/src/AvatarData.h b/libraries/avatars/src/AvatarData.h index 8db0ef5897..0cdc285021 100644 --- a/libraries/avatars/src/AvatarData.h +++ b/libraries/avatars/src/AvatarData.h @@ -201,8 +201,8 @@ public: float getBodyRoll() const; void setBodyRoll(float bodyRoll); - virtual void setPosition(const glm::vec3 position); - virtual void setOrientation(const glm::quat orientation); + virtual void setPosition(glm::vec3 position); + virtual void setOrientation(glm::quat orientation); void nextAttitude(glm::vec3 position, glm::quat orientation); // Can be safely called at any time. void startCapture(); // start/end of the period in which the latest values are about to be captured for camera, etc. diff --git a/libraries/entities/src/EntityItem.h b/libraries/entities/src/EntityItem.h index cd5f97bee2..bccfccc628 100644 --- a/libraries/entities/src/EntityItem.h +++ b/libraries/entities/src/EntityItem.h @@ -330,10 +330,10 @@ public: // virtual const glm::vec3 getPosition() const { return SpatiallyNestable::getPosition(); } virtual const glm::quat getRotation() const { return SpatiallyNestable::getOrientation(); } - virtual void setPosition(const glm::vec3 position); - virtual void setLocalPosition(const glm::vec3 position); - virtual void setRotation(const glm::quat orientation); - virtual void setLocalRotation(const glm::quat orientation); + virtual void setPosition(glm::vec3 position); + virtual void setLocalPosition(glm::vec3 position); + virtual void setRotation(glm::quat orientation); + virtual void setLocalRotation(glm::quat orientation); // updateFoo() methods to be used when changes need to be accumulated in the _dirtyFlags void updatePosition(const glm::vec3& value);