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Merge pull request #6263 from jherico/externals
Move ZLib to automatically downloaded externals on Win32
This commit is contained in:
commit
886c4526c0
6 changed files with 64 additions and 56 deletions
23
BUILD.md
23
BUILD.md
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@ -5,25 +5,30 @@
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* [OpenSSL](https://www.openssl.org/related/binaries.html) ~> 1.0.1m
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* IMPORTANT: Using the recommended version of OpenSSL is critical to avoid security vulnerabilities.
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* [VHACD](https://github.com/virneo/v-hacd)(clone this repository)(Optional)
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* [zlib](http://www.zlib.net/)
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####CMake External Project Dependencies
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* [boostconfig](https://github.com/boostorg/config) ~> 1.58
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* [Bullet Physics Engine](https://code.google.com/p/bullet/downloads/list) ~> 2.82
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* [Intel Threading Building Blocks](https://www.threadingbuildingblocks.org/) ~> 4.3
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* [Faceshift](http://www.faceshift.com/) ~> 4.3
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* [GLEW](http://glew.sourceforge.net/)
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* [glm](http://glm.g-truc.net/0.9.5/index.html) ~> 0.9.5.4
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* [gverb](https://github.com/highfidelity/gverb)
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The following external projects are optional dependencies. You can indicate to CMake that you would like to include them by passing -DGET_$NAME=1 when running a clean CMake build. For example, to get CMake to download and compile SDL2 you would pass -DGET_SDL2=1.
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* [Oculus SDK](https://developer.oculus.com/downloads/) ~> 0.6 (Win32) / 0.5 (Mac / Linux)
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* [oglplus](http://oglplus.org/) ~> 0.63
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* [OpenVR](https://github.com/ValveSoftware/openvr) ~> 0.91 (Win32 only)
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* [Polyvox](http://www.volumesoffun.com/) ~> 0.2.1
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* [SDL2](https://www.libsdl.org/download-2.0.php) ~> 2.0.3
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* Enables game controller support in Interface
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* [soxr](http://soxr.sourceforge.net) ~> 0.1.1
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* [Intel Threading Building Blocks](https://www.threadingbuildingblocks.org/) ~> 4.3
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* [Sixense](http://sixense.com/) ~> 071615
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* [zlib](http://www.zlib.net/) ~> 1.28 (Win32 only)
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The above dependencies will be downloaded, built, linked and included automatically by CMake where we require them. The CMakeLists files that handle grabbing each of the following external dependencies can be found in the [cmake/externals folder](cmake/externals). The resulting downloads, source files and binaries will be placed in the `build/ext` folder in each of the subfolders for each external project.
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These are not placed in your normal build tree when doing an out of source build so that they do not need to be re-downloaded and re-compiled every time the CMake build folder is cleared. Should you want to force a re-download and re-compile of a specific external, you can simply remove that directory from the appropriate subfolder in `build/ext`. Should you want to force a re-download and re-compile of all externals, just remove the `build/ext` folder.
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If you would like to use a specific install of a dependency instead of the version that would be grabbed as a CMake ExternalProject, you can pass -DGET_$NAME=0 (where $NAME is the name of the subfolder in [cmake/externals](cmake/externals)) when you run CMake to tell it not to get that dependency as an external project.
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If you would like to use a specific install of a dependency instead of the version that would be grabbed as a CMake ExternalProject, you can pass -DUSE_LOCAL_$NAME=0 (where $NAME is the name of the subfolder in [cmake/externals](cmake/externals)) when you run CMake to tell it not to get that dependency as an external project.
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###OS Specific Build Guides
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* [BUILD_OSX.md](BUILD_OSX.md) - additional instructions for OS X.
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@ -63,7 +68,7 @@ For example, to pass the QT_CMAKE_PREFIX_PATH variable during build file generat
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####Finding Dependencies
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The following applies for dependencies we do not grab via CMake ExternalProject (OpenSSL is an example), or for dependencies you have opted not to grab as a CMake ExternalProject (via -DGET_$NAME=0). The list of dependencies we grab by default as external projects can be found in [the CMake External Project Dependencies section](#cmake-external-project-dependencies).
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The following applies for dependencies we do not grab via CMake ExternalProject (OpenSSL is an example), or for dependencies you have opted not to grab as a CMake ExternalProject (via -DUSE_LOCAL_$NAME=0). The list of dependencies we grab by default as external projects can be found in [the CMake External Project Dependencies section](#cmake-external-project-dependencies).
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You can point our [Cmake find modules](cmake/modules/) to the correct version of dependencies by setting one of the three following variables to the location of the correct version of the dependency.
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@ -77,5 +82,5 @@ In the examples below the variable $NAME would be replaced by the name of the de
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####Devices
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You can support external input/output devices such as Oculus Rift, Leap Motion, Faceshift, MIDI, Razr Hydra and more by adding each individual SDK in the visible building path. Refer to the readme file available in each device folder in [interface/external/](interface/external) for the detailed explanation of the requirements to use the device.
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You can support external input/output devices such as Leap Motion, MIDI, and more by adding each individual SDK in the visible building path. Refer to the readme file available in each device folder in [interface/external/](interface/external) for the detailed explanation of the requirements to use the device.
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10
BUILD_WIN.md
10
BUILD_WIN.md
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@ -75,16 +75,6 @@ To prevent these problems, install OpenSSL yourself. Download the following bina
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Install OpenSSL into the Windows system directory, to make sure that Qt uses the version that you've just installed, and not some other version.
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####zlib
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Install zlib from
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[Zlib for Windows](http://gnuwin32.sourceforge.net/packages/zlib.htm)
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and fix a header file, as described here:
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[zlib zconf.h bug](http://sourceforge.net/p/gnuwin32/bugs/169/)
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###Build High Fidelity using Visual Studio
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Follow the same build steps from the CMake section of [BUILD.md](BUILD.md), but pass a different generator to CMake.
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49
cmake/externals/zlib/CMakeLists.txt
vendored
49
cmake/externals/zlib/CMakeLists.txt
vendored
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@ -1,28 +1,31 @@
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set(EXTERNAL_NAME zlib)
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string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
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if (WIN32)
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set(EXTERNAL_NAME zlib)
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string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
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include(ExternalProject)
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include(ExternalProject)
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ExternalProject_Add(
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${EXTERNAL_NAME}
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URL http://zlib.net/zlib128.zip
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URL_MD5 126f8676442ffbd97884eb4d6f32afb4
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INSTALL_COMMAND ""
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LOG_DOWNLOAD 1
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)
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ExternalProject_Add(
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${EXTERNAL_NAME}
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URL http://zlib.net/zlib128.zip
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CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>
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BINARY_DIR ${EXTERNAL_PROJECT_PREFIX}/build
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LOG_DOWNLOAD 1
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LOG_CONFIGURE 1
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LOG_BUILD 1
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)
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# Hide this external target (for ide users)
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set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
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# Hide this external target (for ide users)
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set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
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ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
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set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIR ${INSTALL_DIR}/include CACHE PATH "List of zlib include directories")
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set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${${EXTERNAL_NAME_UPPER}_INCLUDE_DIR} CACHE PATH "List of zlib include directories")
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set(${EXTERNAL_NAME_UPPER}_DLL_PATH ${INSTALL_DIR}/bin CACHE FILEPATH "Location of ZLib DLL")
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set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${INSTALL_DIR}/lib/zlib.lib CACHE FILEPATH "Location of zlib release library")
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set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${INSTALL_DIR}/lib/zlibd.lib CACHE FILEPATH "Location of zlib debug library")
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ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
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include(SelectLibraryConfigurations)
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select_library_configurations(${EXTERNAL_NAME_UPPER})
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set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/include CACHE PATH "List of zlib include directories")
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ExternalProject_Get_Property(${EXTERNAL_NAME} BINARY_DIR)
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set(${EXTERNAL_NAME_UPPER}_DLL_PATH ${BINARY_DIR}/Release CACHE FILEPATH "Location of GLEW DLL")
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set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${BINARY_DIR}/Release/zlib.lib CACHE FILEPATH "Location of ZLib release library")
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set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG "" CACHE FILEPATH "Location of ZLib debug library")
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endif ()
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# Force selected libraries into the cache
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set(${EXTERNAL_NAME_UPPER}_LIBRARY ${${EXTERNAL_NAME_UPPER}_LIBRARY} CACHE FILEPATH "Location of zlib libraries")
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set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${${EXTERNAL_NAME_UPPER}_LIBRARIES} CACHE FILEPATH "Location of zlib libraries")
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22
cmake/macros/TargetZlib.cmake
Normal file
22
cmake/macros/TargetZlib.cmake
Normal file
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@ -0,0 +1,22 @@
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#
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# Copyright 2015 High Fidelity, Inc.
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# Created by Bradley Austin Davis on 2015/10/10
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#
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# Distributed under the Apache License, Version 2.0.
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# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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#
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macro(TARGET_ZLIB)
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if (WIN32)
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add_dependency_external_projects(zlib)
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endif()
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find_package(ZLIB REQUIRED)
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if (WIN32)
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add_paths_to_fixup_libs(${ZLIB_DLL_PATH})
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endif()
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target_include_directories(${TARGET_NAME} SYSTEM PRIVATE ${ZLIB_INCLUDE_DIRS})
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target_link_libraries(${TARGET_NAME} ${ZLIB_LIBRARIES})
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endmacro()
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@ -30,6 +30,4 @@ include(SelectLibraryConfigurations)
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select_library_configurations(GLEW)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(GLEW DEFAULT_MSG GLEW_INCLUDE_DIRS GLEW_LIBRARIES)
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message(STATUS "Found GLEW - Assuming that GLEW is static and defining GLEW_STATIC")
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find_package_handle_standard_args(GLEW DEFAULT_MSG GLEW_INCLUDE_DIRS GLEW_LIBRARIES)
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@ -3,14 +3,4 @@ set(TARGET_NAME shared)
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# TODO: there isn't really a good reason to have Script linked here - let's get what is requiring it out (RegisteredMetaTypes.cpp)
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setup_hifi_library(Gui Network Script Widgets)
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find_package(ZLIB REQUIRED)
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target_link_libraries(${TARGET_NAME} ${ZLIB_LIBRARIES})
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target_include_directories(${TARGET_NAME} PUBLIC ${ZLIB_INCLUDE_DIRS})
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if (WIN32)
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# Birarda will fix this when he finds it.
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get_filename_component(ZLIB_LIB_DIR "${ZLIB_LIBRARIES}" DIRECTORY)
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get_filename_component(ZLIB_DIR "${ZLIB_LIB_DIR}" DIRECTORY)
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set(ZLIB_BIN_DIR "${ZLIB_DIR}/bin")
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add_paths_to_fixup_libs(${ZLIB_BIN_DIR})
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endif ()
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target_zlib()
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