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explicitely specify localRotations on joint change, otherwise it will be updated by engine
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@ -286,6 +286,11 @@ Rectangle {
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x: positionVector.xvalue,
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y: positionVector.yvalue,
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z: positionVector.zvalue
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},
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localRotationAngles: {
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x: rotationVector.xvalue,
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y: rotationVector.yvalue,
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z: rotationVector.zvalue,
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}
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};
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