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https://github.com/HifiExperiments/overte.git
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Both grip buttons enable rescale for a held object
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parent
c60b0c7ef5
commit
8572950a09
1 changed files with 35 additions and 3 deletions
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@ -1009,7 +1009,10 @@ function MyController(hand) {
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this.secondaryPress = function(value) {
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_this.rawSecondaryValue = value;
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if (value > 0) {
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// The value to check if we will allow the release function to be called
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var allowReleaseValue = 0.1;
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if (value > 0 && _this.state == STATE_HOLD) {
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_this.release();
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}
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};
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@ -1611,6 +1614,8 @@ function MyController(hand) {
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this.clearEquipHaptics();
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this.grabPointSphereOff();
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this.shouldScale = false;
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var worldControllerPosition = getControllerWorldLocation(this.handToController(), true).position;
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// transform the position into room space
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@ -1770,6 +1775,7 @@ function MyController(hand) {
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}
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}
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this.maybeScale(grabbedProperties);
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// visualizations
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var rayPickInfo = this.calcRayPickInfo(this.hand);
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@ -1879,6 +1885,8 @@ function MyController(hand) {
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this.dropGestureReset();
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this.clearEquipHaptics();
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this.shouldScale = false;
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Controller.triggerHapticPulse(HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION, this.hand);
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if (this.entityActivated) {
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@ -2047,8 +2055,6 @@ function MyController(hand) {
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}
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if (dropDetected && !this.waitForTriggerRelease && this.triggerSmoothedGrab()) {
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this.callEntityMethodOnGrabbed("releaseEquip");
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// store the offset attach points into preferences.
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if (USE_ATTACH_POINT_SETTINGS && this.grabbedHotspot && this.grabbedEntity) {
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var prefprops = Entities.getEntityProperties(this.grabbedEntity, ["localPosition", "localRotation"]);
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@ -2150,6 +2156,10 @@ function MyController(hand) {
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this.callEntityMethodOnGrabbed("continueNearGrab");
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}
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if (this.state == STATE_NEAR_GRABBING) {
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this.maybeScale(props);
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}
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if (this.actionID && this.actionTimeout - now < ACTION_TTL_REFRESH * MSECS_PER_SEC) {
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// if less than a 5 seconds left, refresh the actions ttl
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var success = Entities.updateAction(this.grabbedEntity, this.actionID, {
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@ -2172,6 +2182,25 @@ function MyController(hand) {
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}
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};
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this.maybeScale = function(props) {
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if (!this.shouldScale) {
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// If both secondary triggers squeezed, start scaling
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if (this.secondarySqueezed() && this.getOtherHandController().secondarySqueezed()) {
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this.scalingStartDistance = Vec3.length(Vec3.subtract(this.getHandPosition(), this.getOtherHandController().getHandPosition()));
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this.scalingStartDimensions = props.dimensions;
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this.shouldScale = true;
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}
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} else if (!this.secondarySqueezed() || !this.getOtherHandController().secondarySqueezed()) {
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this.shouldScale = false;
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}
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if (this.shouldScale) {
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var scalingCurrentDistance = Vec3.length(Vec3.subtract(this.getHandPosition(), this.getOtherHandController().getHandPosition()));
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var currentRescale = scalingCurrentDistance / this.scalingStartDistance;
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var newDimensions = Vec3.multiply(currentRescale, this.scalingStartDimensions);
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Entities.editEntity(this.grabbedEntity, { dimensions: newDimensions })
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}
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}
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this.nearTriggerEnter = function() {
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this.clearEquipHaptics();
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this.grabPointSphereOff();
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@ -2344,6 +2373,9 @@ function MyController(hand) {
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var noVelocity = false;
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if (this.grabbedEntity !== null) {
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if (this.state === STATE_HOLD) {
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this.callEntityMethodOnGrabbed("releaseEquip");
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}
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// Make a small release haptic pulse if we really were holding something
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Controller.triggerHapticPulse(HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION, this.hand);
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