Merge branch 'master' of github.com:highfidelity/hifi into one

This commit is contained in:
sam gateau 2018-11-19 15:23:55 -08:00
commit 84cd2a8ef6
20 changed files with 180 additions and 75 deletions

View file

@ -435,7 +435,11 @@ void AudioMixer::start() {
QCoreApplication::processEvents();
}
int numToRetain = nodeList->size() * (1 - _throttlingRatio);
int numToRetain = -1;
assert(_throttlingRatio >= 0.0f && _throttlingRatio <= 1.0f);
if (_throttlingRatio > EPSILON) {
numToRetain = nodeList->size() * (1.0f - _throttlingRatio);
}
nodeList->nestedEach([&](NodeList::const_iterator cbegin, NodeList::const_iterator cend) {
// mix across slave threads
auto mixTimer = _mixTiming.timer();

View file

@ -416,7 +416,8 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
// NOTE: Here's where we determine if we are over budget and drop remaining avatars,
// or send minimal avatar data in uncommon case of PALIsOpen.
int minimRemainingAvatarBytes = minimumBytesPerAvatar * remainingAvatars;
bool overBudget = (identityBytesSent + numAvatarDataBytes + minimRemainingAvatarBytes) > maxAvatarBytesPerFrame;
auto frameByteEstimate = identityBytesSent + traitBytesSent + numAvatarDataBytes + minimRemainingAvatarBytes;
bool overBudget = frameByteEstimate > maxAvatarBytesPerFrame;
if (overBudget) {
if (PALIsOpen) {
_stats.overBudgetAvatars++;
@ -497,8 +498,11 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
_stats.avatarDataPackingElapsedTime +=
(quint64) chrono::duration_cast<chrono::microseconds>(endAvatarDataPacking - startAvatarDataPacking).count();
// use helper to add any changed traits to our packet list
traitBytesSent += addChangedTraitsToBulkPacket(nodeData, otherNodeData, *traitsPacketList);
if (!overBudget) {
// use helper to add any changed traits to our packet list
traitBytesSent += addChangedTraitsToBulkPacket(nodeData, otherNodeData, *traitsPacketList);
}
remainingAvatars--;
}

View file

@ -701,9 +701,9 @@
"y": 0.04787999764084816
},
"position": {
"x": -0.53203323516845703,
"x": -0.59333323516845703,
"y": 0.019300000742077827,
"z": -0.07286686894893646
"z": 0.037454843521118164
},
"modelURL": "meshes/keyboard/SM_key.fbx",
"texture": {
@ -752,7 +752,7 @@
"y": 0.04787999764084816
},
"position": {
"x": -0.59333323516845703,
"x": -0.65333323516845703,
"y": 0.019300000742077827,
"z": 0.037454843521118164
},
@ -777,9 +777,9 @@
"y": 0.04787999764084816
},
"position": {
"x": -0.5103323516845703,
"y": 0.019300000742077827,
"z": -0.127054843521118164
"x": -0.5503323516845703,
"y": 0.019300000742077827,
"z": -0.07282185554504395
},
"modelURL": "meshes/keyboard/SM_enter.fbx",
"texture": {
@ -1479,9 +1479,9 @@
"y": 0.04787999764084816
},
"position": {
"x": -0.53203323516845703,
"x": -0.59333323516845703,
"y": 0.019300000742077827,
"z": -0.07286686894893646
"z": 0.037454843521118164
},
"modelURL": "meshes/keyboard/SM_key.fbx",
"texture": {
@ -1530,7 +1530,7 @@
"y": 0.04787999764084816
},
"position": {
"x": -0.59333323516845703,
"x": -0.65333323516845703,
"y": 0.019300000742077827,
"z": 0.037454843521118164
},
@ -1555,9 +1555,9 @@
"y": 0.04787999764084816
},
"position": {
"x": -0.5103323516845703,
"y": 0.019300000742077827,
"z": -0.127054843521118164
"x": -0.5503323516845703,
"y": 0.019300000742077827,
"z": -0.07282185554504395
},
"modelURL": "meshes/keyboard/SM_enter.fbx",
"texture": {
@ -2305,9 +2305,9 @@
"y": 0.04787999764084816
},
"position": {
"x": -0.53203323516845703,
"x": -0.59333323516845703,
"y": 0.019300000742077827,
"z": -0.07286686894893646
"z": 0.037454843521118164
},
"modelURL": "meshes/keyboard/SM_key.fbx",
"texture": {
@ -2356,7 +2356,7 @@
"y": 0.04787999764084816
},
"position": {
"x": -0.59333323516845703,
"x": -0.65333323516845703,
"y": 0.019300000742077827,
"z": 0.037454843521118164
},
@ -2381,9 +2381,9 @@
"y": 0.04787999764084816
},
"position": {
"x": -0.5103323516845703,
"y": 0.019300000742077827,
"z": -0.127054843521118164
"x": -0.5503323516845703,
"y": 0.019300000742077827,
"z": -0.07282185554504395
},
"modelURL": "meshes/keyboard/SM_enter.fbx",
"texture": {

View file

@ -18,7 +18,7 @@
window.isKeyboardRaised = false;
window.isNumericKeyboard = false;
window.isPasswordField = false;
window.lastActiveElement = null;
window.lastActiveInputElement = null;
function getActiveElement() {
return document.activeElement;
@ -70,11 +70,15 @@
var keyboardRaised = shouldRaiseKeyboard();
var numericKeyboard = shouldSetNumeric();
var passwordField = shouldSetPasswordField();
var activeElement = getActiveElement();
var activeInputElement = null;
// Only set the active input element when there is an input element focussed, otherwise it will scroll on body focus as well.
if (keyboardRaised) {
activeInputElement = getActiveElement();
}
if (isWindowFocused &&
(keyboardRaised !== window.isKeyboardRaised || numericKeyboard !== window.isNumericKeyboard
|| passwordField !== window.isPasswordField || activeElement !== window.lastActiveElement)) {
|| passwordField !== window.isPasswordField || activeInputElement !== window.lastActiveInputElement)) {
if (typeof EventBridge !== "undefined" && EventBridge !== null) {
EventBridge.emitWebEvent(
@ -96,7 +100,7 @@
window.isKeyboardRaised = keyboardRaised;
window.isNumericKeyboard = numericKeyboard;
window.isPasswordField = passwordField;
window.lastActiveElement = activeElement;
window.lastActiveInputElement = activeInputElement;
}
}, POLL_FREQUENCY);

View file

@ -141,6 +141,7 @@ TabletModalWindow {
Component.onDestruction: {
loginKeyboard.raised = false;
KeyboardScriptingInterface.raised = false;
}
Component.onCompleted: {

Binary file not shown.

View file

@ -45,6 +45,7 @@
#include "scripting/HMDScriptingInterface.h"
#include "scripting/WindowScriptingInterface.h"
#include "scripting/SelectionScriptingInterface.h"
#include "scripting/HMDScriptingInterface.h"
#include "DependencyManager.h"
#include "raypick/StylusPointer.h"
@ -54,9 +55,9 @@
static const int LEFT_HAND_CONTROLLER_INDEX = 0;
static const int RIGHT_HAND_CONTROLLER_INDEX = 1;
static const float MALLET_LENGTH = 0.2f;
static const float MALLET_TOUCH_Y_OFFSET = 0.052f;
static const float MALLET_Y_OFFSET = 0.180f;
static const float MALLET_LENGTH = 0.18f;
static const float MALLET_TOUCH_Y_OFFSET = 0.050f;
static const float MALLET_Y_OFFSET = 0.160f;
static const glm::quat MALLET_ROTATION_OFFSET{0.70710678f, 0.0f, -0.70710678f, 0.0f};
static const glm::vec3 MALLET_MODEL_DIMENSIONS{0.03f, MALLET_LENGTH, 0.03f};
@ -65,14 +66,14 @@ static const glm::vec3 MALLET_TIP_OFFSET{0.0f, MALLET_LENGTH - MALLET_TOUCH_Y_OF
static const glm::vec3 Z_AXIS {0.0f, 0.0f, 1.0f};
static const glm::vec3 KEYBOARD_TABLET_OFFSET{0.28f, -0.3f, -0.05f};
static const glm::vec3 KEYBOARD_TABLET_OFFSET{0.30f, -0.38f, -0.04f};
static const glm::vec3 KEYBOARD_TABLET_DEGREES_OFFSET{-45.0f, 0.0f, 0.0f};
static const glm::vec3 KEYBOARD_TABLET_LANDSCAPE_OFFSET{-0.2f, -0.27f, -0.05f};
static const glm::vec3 KEYBOARD_TABLET_LANDSCAPE_DEGREES_OFFSET{-45.0f, 0.0f, -90.0f};
static const glm::vec3 KEYBOARD_AVATAR_OFFSET{-0.6f, 0.3f, -0.7f};
static const glm::vec3 KEYBOARD_AVATAR_DEGREES_OFFSET{0.0f, 180.0f, 0.0f};
static const QString SOUND_FILE = PathUtils::resourcesUrl() + "sounds/keyboard_key.mp3";
static const QString SOUND_FILE = PathUtils::resourcesUrl() + "sounds/keyboardPress.mp3";
static const QString MALLET_MODEL_URL = PathUtils::resourcesUrl() + "meshes/drumstick.fbx";
static const float PULSE_STRENGTH = 0.6f;
@ -221,6 +222,7 @@ Keyboard::Keyboard() {
auto pointerManager = DependencyManager::get<PointerManager>();
auto windowScriptingInterface = DependencyManager::get<WindowScriptingInterface>();
auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
auto hmdScriptingInterface = DependencyManager::get<HMDScriptingInterface>();
connect(pointerManager.data(), &PointerManager::triggerBeginOverlay, this, &Keyboard::handleTriggerBegin, Qt::QueuedConnection);
connect(pointerManager.data(), &PointerManager::triggerContinueOverlay, this, &Keyboard::handleTriggerContinue, Qt::QueuedConnection);
connect(pointerManager.data(), &PointerManager::triggerEndOverlay, this, &Keyboard::handleTriggerEnd, Qt::QueuedConnection);
@ -228,6 +230,7 @@ Keyboard::Keyboard() {
connect(pointerManager.data(), &PointerManager::hoverEndOverlay, this, &Keyboard::handleHoverEnd, Qt::QueuedConnection);
connect(myAvatar.get(), &MyAvatar::sensorToWorldScaleChanged, this, &Keyboard::scaleKeyboard, Qt::QueuedConnection);
connect(windowScriptingInterface.data(), &WindowScriptingInterface::domainChanged, [&]() { setRaised(false); });
connect(hmdScriptingInterface.data(), &HMDScriptingInterface::displayModeChanged, [&]() { setRaised(false); });
}
void Keyboard::registerKeyboardHighlighting() {
@ -483,7 +486,7 @@ void Keyboard::handleTriggerBegin(const OverlayID& overlayID, const PointerEvent
AudioInjectorOptions audioOptions;
audioOptions.localOnly = true;
audioOptions.position = keyWorldPosition;
audioOptions.volume = 0.1f;
audioOptions.volume = 0.05f;
AudioInjector::playSoundAndDelete(_keySound, audioOptions);
@ -835,8 +838,8 @@ void Keyboard::loadKeyboardFile(const QString& keyboardFile) {
_textDisplay = textDisplay;
_ignoreItemsLock.withWriteLock([&] {
_itemsToIgnore.push_back(_textDisplay.overlayID);
_itemsToIgnore.push_back(_anchor.overlayID);
_itemsToIgnore.append(_textDisplay.overlayID);
_itemsToIgnore.append(_anchor.overlayID);
});
_layerIndex = 0;
auto pointerManager = DependencyManager::get<PointerManager>();

View file

@ -535,7 +535,7 @@ RayToOverlayIntersectionResult Overlays::findRayIntersectionVector(const PickRay
bool bestIsFront = false;
bool bestIsTablet = false;
auto tabletIDs = qApp->getTabletIDs();
const QVector<OverlayID> keyboardKeysToDiscard = DependencyManager::get<Keyboard>()->getKeysID();
QMutexLocker locker(&_mutex);
RayToOverlayIntersectionResult result;
QMapIterator<OverlayID, Overlay::Pointer> i(_overlaysWorld);
@ -545,7 +545,8 @@ RayToOverlayIntersectionResult Overlays::findRayIntersectionVector(const PickRay
auto thisOverlay = std::dynamic_pointer_cast<Base3DOverlay>(i.value());
if ((overlaysToDiscard.size() > 0 && overlaysToDiscard.contains(thisID)) ||
(overlaysToInclude.size() > 0 && !overlaysToInclude.contains(thisID))) {
(overlaysToInclude.size() > 0 && !overlaysToInclude.contains(thisID)) ||
(keyboardKeysToDiscard.size() > 0 && keyboardKeysToDiscard.contains(thisID))) {
continue;
}

View file

@ -23,11 +23,39 @@ AnimSkeleton::AnimSkeleton(const HFMModel& hfmModel) {
for (auto& joint : hfmModel.joints) {
joints.push_back(joint);
}
buildSkeletonFromJoints(joints);
buildSkeletonFromJoints(joints, hfmModel.jointRotationOffsets);
// we make a copy of the inverseBindMatrices in order to prevent mutating the model bind pose
// when we are dealing with a joint offset in the model
for (int i = 0; i < (int)hfmModel.meshes.size(); i++) {
const HFMMesh& mesh = hfmModel.meshes.at(i);
std::vector<HFMCluster> dummyClustersList;
for (int j = 0; j < mesh.clusters.size(); j++) {
std::vector<glm::mat4> bindMatrices;
// cast into a non-const reference, so we can mutate the FBXCluster
HFMCluster& cluster = const_cast<HFMCluster&>(mesh.clusters.at(j));
HFMCluster localCluster;
localCluster.jointIndex = cluster.jointIndex;
localCluster.inverseBindMatrix = cluster.inverseBindMatrix;
localCluster.inverseBindTransform.evalFromRawMatrix(localCluster.inverseBindMatrix);
// if we have a joint offset in the fst file then multiply its inverse by the
// model cluster inverse bind matrix
if (hfmModel.jointRotationOffsets.contains(cluster.jointIndex)) {
AnimPose localOffset(hfmModel.jointRotationOffsets[cluster.jointIndex], glm::vec3());
localCluster.inverseBindMatrix = (glm::mat4)localOffset.inverse() * cluster.inverseBindMatrix;
localCluster.inverseBindTransform.evalFromRawMatrix(localCluster.inverseBindMatrix);
}
dummyClustersList.push_back(localCluster);
}
_clusterBindMatrixOriginalValues.push_back(dummyClustersList);
}
}
AnimSkeleton::AnimSkeleton(const std::vector<HFMJoint>& joints) {
buildSkeletonFromJoints(joints);
AnimSkeleton::AnimSkeleton(const std::vector<HFMJoint>& joints, const QMap<int, glm::quat> jointOffsets) {
buildSkeletonFromJoints(joints, jointOffsets);
}
int AnimSkeleton::nameToJointIndex(const QString& jointName) const {
@ -166,7 +194,8 @@ void AnimSkeleton::mirrorAbsolutePoses(AnimPoseVec& poses) const {
}
}
void AnimSkeleton::buildSkeletonFromJoints(const std::vector<HFMJoint>& joints) {
void AnimSkeleton::buildSkeletonFromJoints(const std::vector<HFMJoint>& joints, const QMap<int, glm::quat> jointOffsets) {
_joints = joints;
_jointsSize = (int)joints.size();
// build a cache of bind poses
@ -189,7 +218,7 @@ void AnimSkeleton::buildSkeletonFromJoints(const std::vector<HFMJoint>& joints)
// build relative and absolute default poses
glm::mat4 relDefaultMat = glm::translate(_joints[i].translation) * preRotationTransform * glm::mat4_cast(_joints[i].rotation) * postRotationTransform;
AnimPose relDefaultPose(relDefaultMat);
_relativeDefaultPoses.push_back(relDefaultPose);
int parentIndex = getParentIndex(i);
if (parentIndex >= 0) {
_absoluteDefaultPoses.push_back(_absoluteDefaultPoses[parentIndex] * relDefaultPose);
@ -198,6 +227,16 @@ void AnimSkeleton::buildSkeletonFromJoints(const std::vector<HFMJoint>& joints)
}
}
for (int k = 0; k < _jointsSize; k++) {
if (jointOffsets.contains(k)) {
AnimPose localOffset(jointOffsets[k], glm::vec3());
_absoluteDefaultPoses[k] = _absoluteDefaultPoses[k] * localOffset;
}
}
// re-compute relative poses
_relativeDefaultPoses = _absoluteDefaultPoses;
convertAbsolutePosesToRelative(_relativeDefaultPoses);
for (int i = 0; i < _jointsSize; i++) {
_jointIndicesByName[_joints[i].name] = i;
}

View file

@ -24,7 +24,8 @@ public:
using ConstPointer = std::shared_ptr<const AnimSkeleton>;
explicit AnimSkeleton(const HFMModel& hfmModel);
explicit AnimSkeleton(const std::vector<HFMJoint>& joints);
explicit AnimSkeleton(const std::vector<HFMJoint>& joints, const QMap<int, glm::quat> jointOffsets);
int nameToJointIndex(const QString& jointName) const;
const QString& getJointName(int jointIndex) const;
int getNumJoints() const;
@ -62,9 +63,10 @@ public:
void dump(const AnimPoseVec& poses) const;
std::vector<int> lookUpJointIndices(const std::vector<QString>& jointNames) const;
const HFMCluster getClusterBindMatricesOriginalValues(const int meshIndex, const int clusterIndex) const { return _clusterBindMatrixOriginalValues[meshIndex][clusterIndex]; }
protected:
void buildSkeletonFromJoints(const std::vector<HFMJoint>& joints);
void buildSkeletonFromJoints(const std::vector<HFMJoint>& joints, const QMap<int, glm::quat> jointOffsets);
std::vector<HFMJoint> _joints;
int _jointsSize { 0 };
@ -76,6 +78,7 @@ protected:
std::vector<int> _nonMirroredIndices;
std::vector<int> _mirrorMap;
QHash<QString, int> _jointIndicesByName;
std::vector<std::vector<HFMCluster>> _clusterBindMatrixOriginalValues;
// no copies
AnimSkeleton(const AnimSkeleton&) = delete;

View file

@ -360,8 +360,10 @@ void Rig::initJointStates(const HFMModel& hfmModel, const glm::mat4& modelOffset
void Rig::reset(const HFMModel& hfmModel) {
_geometryOffset = AnimPose(hfmModel.offset);
_invGeometryOffset = _geometryOffset.inverse();
_animSkeleton = std::make_shared<AnimSkeleton>(hfmModel);
_internalPoseSet._relativePoses.clear();
_internalPoseSet._relativePoses = _animSkeleton->getRelativeDefaultPoses();

View file

@ -417,6 +417,30 @@ QByteArray fileOnUrl(const QByteArray& filepath, const QString& url) {
return filepath.mid(filepath.lastIndexOf('/') + 1);
}
QMap<QString, glm::quat> getJointRotationOffsets(const QVariantHash& mapping) {
QMap<QString, glm::quat> jointRotationOffsets;
static const QString JOINT_ROTATION_OFFSET_FIELD = "jointRotationOffset";
if (!mapping.isEmpty() && mapping.contains(JOINT_ROTATION_OFFSET_FIELD) && mapping[JOINT_ROTATION_OFFSET_FIELD].type() == QVariant::Hash) {
auto offsets = mapping[JOINT_ROTATION_OFFSET_FIELD].toHash();
for (auto itr = offsets.begin(); itr != offsets.end(); itr++) {
QString jointName = itr.key();
QString line = itr.value().toString();
auto quatCoords = line.split(',');
if (quatCoords.size() == 4) {
float quatX = quatCoords[0].mid(1).toFloat();
float quatY = quatCoords[1].toFloat();
float quatZ = quatCoords[2].toFloat();
float quatW = quatCoords[3].mid(0, quatCoords[3].size() - 1).toFloat();
if (!isNaN(quatX) && !isNaN(quatY) && !isNaN(quatZ) && !isNaN(quatW)) {
glm::quat rotationOffset = glm::quat(quatW, quatX, quatY, quatZ);
jointRotationOffsets.insert(jointName, rotationOffset);
}
}
}
}
return jointRotationOffsets;
}
HFMModel* FBXReader::extractHFMModel(const QVariantHash& mapping, const QString& url) {
const FBXNode& node = _rootNode;
QMap<QString, ExtractedMesh> meshes;
@ -1793,6 +1817,19 @@ HFMModel* FBXReader::extractHFMModel(const QVariantHash& mapping, const QString&
}
}
}
auto offsets = getJointRotationOffsets(mapping);
hfmModel.jointRotationOffsets.clear();
for (auto itr = offsets.begin(); itr != offsets.end(); itr++) {
QString jointName = itr.key();
glm::quat rotationOffset = itr.value();
int jointIndex = hfmModel.getJointIndex(jointName);
if (jointIndex != -1) {
hfmModel.jointRotationOffsets.insert(jointIndex, rotationOffset);
}
qCDebug(modelformat) << "Joint Rotation Offset added to Rig._jointRotationOffsets : " << " jointName: " << jointName << " jointIndex: " << jointIndex << " rotation offset: " << rotationOffset;
}
return hfmModelPtr;
}

View file

@ -311,6 +311,8 @@ public:
QString getModelNameOfMesh(int meshIndex) const;
QList<QString> blendshapeChannelNames;
QMap<int, glm::quat> jointRotationOffsets;
};
};

View file

@ -234,7 +234,7 @@ private:
#ifdef Q_OS_ANDROID
Setting::Handle<bool> _enableInterstitialMode{ "enableInterstitialMode", false };
#else
Setting::Handle<bool> _enableInterstitialMode { "enableInterstitialMode", true };
Setting::Handle<bool> _enableInterstitialMode { "enableInterstitialMode", false };
#endif
QSet<QString> _domainConnectionRefusals;

View file

@ -46,8 +46,13 @@ bool OctreeEntitiesFileParser::parseEntities(QVariantMap& parsedEntities) {
bool gotId = false;
bool gotVersion = false;
while (!(gotDataVersion && gotEntities && gotId && gotVersion)) {
if (nextToken() != '"') {
int token = nextToken();
while (true) {
if (token == '}') {
break;
}
else if (token != '"') {
_errorString = "Incorrect key string";
return false;
}
@ -144,15 +149,13 @@ bool OctreeEntitiesFileParser::parseEntities(QVariantMap& parsedEntities) {
return false;
}
if (gotDataVersion && gotEntities && gotId && gotVersion) {
break;
} else if (nextToken() != ',') {
_errorString = "Id/value incorrectly terminated";
return false;
token = nextToken();
if (token == ',') {
token = nextToken();
}
}
if (nextToken() != '}' || nextToken() != -1) {
if (nextToken() != -1) {
_errorString = "Ill-formed end of object";
return false;
}

View file

@ -114,18 +114,22 @@ void CauterizedModel::updateClusterMatrices() {
for (int i = 0; i < (int)_meshStates.size(); i++) {
Model::MeshState& state = _meshStates[i];
const HFMMesh& mesh = hfmModel.meshes.at(i);
int meshIndex = i;
for (int j = 0; j < mesh.clusters.size(); j++) {
const HFMCluster& cluster = mesh.clusters.at(j);
int clusterIndex = j;
if (_useDualQuaternionSkinning) {
auto jointPose = _rig.getJointPose(cluster.jointIndex);
Transform jointTransform(jointPose.rot(), jointPose.scale(), jointPose.trans());
Transform clusterTransform;
Transform::mult(clusterTransform, jointTransform, cluster.inverseBindTransform);
Transform::mult(clusterTransform, jointTransform, _rig.getAnimSkeleton()->getClusterBindMatricesOriginalValues(meshIndex, clusterIndex).inverseBindTransform);
state.clusterDualQuaternions[j] = Model::TransformDualQuaternion(clusterTransform);
state.clusterDualQuaternions[j].setCauterizationParameters(0.0f, jointPose.trans());
} else {
auto jointMatrix = _rig.getJointTransform(cluster.jointIndex);
glm_mat4u_mul(jointMatrix, cluster.inverseBindMatrix, state.clusterMatrices[j]);
glm_mat4u_mul(jointMatrix, _rig.getAnimSkeleton()->getClusterBindMatricesOriginalValues(meshIndex, clusterIndex).inverseBindMatrix, state.clusterMatrices[j]);
}
}
}
@ -146,9 +150,11 @@ void CauterizedModel::updateClusterMatrices() {
for (int i = 0; i < _cauterizeMeshStates.size(); i++) {
Model::MeshState& state = _cauterizeMeshStates[i];
const HFMMesh& mesh = hfmModel.meshes.at(i);
int meshIndex = i;
for (int j = 0; j < mesh.clusters.size(); j++) {
const HFMCluster& cluster = mesh.clusters.at(j);
int clusterIndex = j;
if (_useDualQuaternionSkinning) {
if (_cauterizeBoneSet.find(cluster.jointIndex) == _cauterizeBoneSet.end()) {
@ -157,7 +163,7 @@ void CauterizedModel::updateClusterMatrices() {
} else {
Transform jointTransform(cauterizePose.rot(), cauterizePose.scale(), cauterizePose.trans());
Transform clusterTransform;
Transform::mult(clusterTransform, jointTransform, cluster.inverseBindTransform);
Transform::mult(clusterTransform, jointTransform, _rig.getAnimSkeleton()->getClusterBindMatricesOriginalValues(meshIndex, clusterIndex).inverseBindTransform);
state.clusterDualQuaternions[j] = Model::TransformDualQuaternion(clusterTransform);
state.clusterDualQuaternions[j].setCauterizationParameters(1.0f, cauterizePose.trans());
}
@ -166,7 +172,7 @@ void CauterizedModel::updateClusterMatrices() {
// not cauterized so just copy the value from the non-cauterized version.
state.clusterMatrices[j] = _meshStates[i].clusterMatrices[j];
} else {
glm_mat4u_mul(cauterizeMatrix, cluster.inverseBindMatrix, state.clusterMatrices[j]);
glm_mat4u_mul(cauterizeMatrix, _rig.getAnimSkeleton()->getClusterBindMatricesOriginalValues(meshIndex, clusterIndex).inverseBindMatrix, state.clusterMatrices[j]);
}
}
}

View file

@ -1418,18 +1418,21 @@ void Model::updateClusterMatrices() {
const HFMModel& hfmModel = getHFMModel();
for (int i = 0; i < (int) _meshStates.size(); i++) {
MeshState& state = _meshStates[i];
int meshIndex = i;
const HFMMesh& mesh = hfmModel.meshes.at(i);
for (int j = 0; j < mesh.clusters.size(); j++) {
const HFMCluster& cluster = mesh.clusters.at(j);
int clusterIndex = j;
if (_useDualQuaternionSkinning) {
auto jointPose = _rig.getJointPose(cluster.jointIndex);
Transform jointTransform(jointPose.rot(), jointPose.scale(), jointPose.trans());
Transform clusterTransform;
Transform::mult(clusterTransform, jointTransform, cluster.inverseBindTransform);
Transform::mult(clusterTransform, jointTransform, _rig.getAnimSkeleton()->getClusterBindMatricesOriginalValues(meshIndex, clusterIndex).inverseBindTransform);
state.clusterDualQuaternions[j] = Model::TransformDualQuaternion(clusterTransform);
} else {
auto jointMatrix = _rig.getJointTransform(cluster.jointIndex);
glm_mat4u_mul(jointMatrix, cluster.inverseBindMatrix, state.clusterMatrices[j]);
glm_mat4u_mul(jointMatrix, _rig.getAnimSkeleton()->getClusterBindMatricesOriginalValues(meshIndex, clusterIndex).inverseBindMatrix, state.clusterMatrices[j]);
}
}
}

View file

@ -46,32 +46,25 @@ void SoftAttachmentModel::updateClusterMatrices() {
for (int i = 0; i < (int) _meshStates.size(); i++) {
MeshState& state = _meshStates[i];
const HFMMesh& mesh = hfmModel.meshes.at(i);
int meshIndex = i;
for (int j = 0; j < mesh.clusters.size(); j++) {
const HFMCluster& cluster = mesh.clusters.at(j);
int clusterIndex = j;
// TODO: cache these look-ups as an optimization
int jointIndexOverride = getJointIndexOverride(cluster.jointIndex);
glm::mat4 jointMatrix;
if (jointIndexOverride >= 0 && jointIndexOverride < _rigOverride.getJointStateCount()) {
jointMatrix = _rigOverride.getJointTransform(jointIndexOverride);
} else {
jointMatrix = _rig.getJointTransform(cluster.jointIndex);
}
if (_useDualQuaternionSkinning) {
glm::mat4 jointMatrix;
if (jointIndexOverride >= 0 && jointIndexOverride < _rigOverride.getJointStateCount()) {
jointMatrix = _rigOverride.getJointTransform(jointIndexOverride);
} else {
jointMatrix = _rig.getJointTransform(cluster.jointIndex);
}
glm::mat4 m;
glm_mat4u_mul(jointMatrix, cluster.inverseBindMatrix, m);
glm_mat4u_mul(jointMatrix, _rig.getAnimSkeleton()->getClusterBindMatricesOriginalValues(meshIndex, clusterIndex).inverseBindMatrix, m);
state.clusterDualQuaternions[j] = Model::TransformDualQuaternion(m);
} else {
glm::mat4 jointMatrix;
if (jointIndexOverride >= 0 && jointIndexOverride < _rigOverride.getJointStateCount()) {
jointMatrix = _rigOverride.getJointTransform(jointIndexOverride);
} else {
jointMatrix = _rig.getJointTransform(cluster.jointIndex);
}
glm_mat4u_mul(jointMatrix, cluster.inverseBindMatrix, state.clusterMatrices[j]);
glm_mat4u_mul(jointMatrix, _rig.getAnimSkeleton()->getClusterBindMatricesOriginalValues(meshIndex, clusterIndex).inverseBindMatrix, state.clusterMatrices[j]);
}
}
}