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https://github.com/HifiExperiments/overte.git
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Removed the lattice object
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parent
34e5b670a2
commit
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3 changed files with 5 additions and 155 deletions
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@ -1,106 +0,0 @@
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//
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// Lattice.cpp
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// interface
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//
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// Created by Philip on 1/19/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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#include "Lattice.h"
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Lattice::Lattice(int w, int h) {
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width = w;
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height = h;
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tilegap = 2;
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lastindex = -1;
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tiles = new Tile[width*height];
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for (int i = 0; i < (width*height); i++) {
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tiles[i].color[0] = tiles[i].color[1] = tiles[i].color[2] = 0.2f + randFloat()*0.3f;
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tiles[i].x = static_cast<float>(i % width);
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tiles[i].y = static_cast<float>(i/width);
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tiles[i].brightness = 1.0;
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tiles[i].type = 0;
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tiles[i].excited = tiles[i].inhibited = 0.0;
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}
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}
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void Lattice::render(int screenWidth, int screenHeight) {
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float tilewidth = static_cast<float>(screenWidth/width);
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float tileheight = static_cast<float>(screenHeight/height);
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float tilecolor[3];
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glBegin(GL_QUADS);
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for (int i = 0; i < (width*height); i++) {
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if (tiles[i].type == 0) {
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tilecolor[0] = 0.25; tilecolor[1] = 0.25; tilecolor[2] = 0.25;
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} else if (tiles[i].type == 1) {
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if (tiles[i].inhibited >= 0.1) {
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tilecolor[0] = 0.5f; tilecolor[1] = 0.0; tilecolor[2] = 0.0;
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} else {
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tilecolor[0] = 0.2f; tilecolor[1] = 0.0; tilecolor[2] = 0.5f;
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}
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}
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glColor3f(tilecolor[0]*(1.f+tiles[i].excited), tilecolor[1]*(1.f+tiles[i].excited), tilecolor[2]*(1.f+tiles[i].excited));
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glVertex2f(tiles[i].x*tilewidth, tiles[i].y*tileheight);
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glVertex2f((tiles[i].x + 1)*tilewidth - tilegap, tiles[i].y*tileheight);
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glVertex2f((tiles[i].x + 1)*tilewidth - tilegap, (tiles[i].y + 1)*tileheight - tilegap);
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glVertex2f(tiles[i].x*tilewidth, (tiles[i].y + 1)*tileheight - tilegap);
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}
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glEnd();
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}
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void Lattice::mouseClick(float x, float y) {
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// Update lattice based on mouse location, where x and y are floats between 0 and 1 corresponding to screen location clicked
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// Change the clicked cell to a different type
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//printf("X = %3.1f Y = %3.1f\n", x, y);
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int index = int(x*(float)width) + int(y*(float)height)*width;
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if (index != lastindex) {
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tiles[index].type++;
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if (tiles[index].type == 2) tiles[index].type = 0;
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lastindex = index;
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}
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}
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void Lattice::mouseOver(float x, float y) {
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// Update lattice based on mouse location, where x and y are floats between 0 and 1 corresponding to screen location clicked
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// Excite the hovered cell a bit toward firing
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//printf("X = %3.1f Y = %3.1f\n", x, y);
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if (0) {
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int index = int(x*(float)width) + int(y*(float)height)*width;
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if (tiles[index].type > 0) tiles[index].excited += 0.05f;
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//printf("excited = %3.1f, inhibited = %3.1f\n", tiles[index].excited, tiles[index].inhibited);
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}
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}
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void Lattice::simulate(float deltaTime) {
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int index;
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for (int i = 0; i < (width*height); i++) {
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if (tiles[i].type > 0) {
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if ((tiles[i].excited > 0.5) && (tiles[i].inhibited < 0.1)) {
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tiles[i].excited = 1.0;
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tiles[i].inhibited = 1.0;
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// Add Energy to neighbors
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for (int j = 0; j < 8; j++) {
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if (j == 0) index = i - width - 1;
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else if (j == 1) index = i - width;
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else if (j == 2) index = i - width + 1;
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else if (j == 3) index = i - 1;
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else if (j == 4) index = i + 1;
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else if (j == 5) index = i + width - 1;
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else if (j == 6) index = i + width;
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else index = i + width + 1;
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if ((index > 0) && (index < width*height)) {
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if (tiles[index].inhibited < 0.1) tiles[index].excited += 0.5;
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}
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}
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}
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tiles[i].excited *= 0.98f;
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tiles[i].inhibited *= 0.98f;
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}
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}
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}
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@ -1,39 +0,0 @@
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//
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// Lattice.h
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// interface
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//
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// Created by Philip on 1/19/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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#ifndef __interface__Lattice__
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#define __interface__Lattice__
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#include <glm/glm.hpp>
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#include "Util.h"
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#include "world.h"
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#include "InterfaceConfig.h"
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#include <iostream>
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class Lattice {
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public:
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Lattice(int width, int height);
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void simulate(float deltaTime);
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void render(int screenWidth, int screenHeight);
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void mouseClick(float x, float y);
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void mouseOver(float x, float y);
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private:
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int lastindex;
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int width, height;
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int tilegap;
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struct Tile {
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float x,y;
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float color[3];
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float brightness;
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float excited;
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float inhibited;
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int type;
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} *tiles;
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};
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#endif /* defined(__interface__lattice__) */
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@ -69,7 +69,6 @@
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#include <AgentList.h>
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#include <AgentList.h>
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#include <AgentTypes.h>
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#include <AgentTypes.h>
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#include "VoxelSystem.h"
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#include "VoxelSystem.h"
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#include "Lattice.h"
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#include "Finger.h"
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#include "Finger.h"
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#include "Oscilloscope.h"
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#include "Oscilloscope.h"
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#include "UDPSocket.h"
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#include "UDPSocket.h"
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@ -130,7 +129,6 @@ Cloud cloud(0, // Particles
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VoxelSystem voxels;
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VoxelSystem voxels;
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Lattice lattice(160,100);
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Finger myFinger(WIDTH, HEIGHT);
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Finger myFinger(WIDTH, HEIGHT);
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Field field;
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Field field;
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@ -337,6 +335,8 @@ void init(void)
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}
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}
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myAvatar.setPos(start_location );
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myAvatar.setPos(start_location );
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myCamera.setPosition( start_location );
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myCamera.setPosition( start_location );
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myFinger.setTarget(WIDTH/2, HEIGHT/2);
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#ifdef MARKER_CAPTURE
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#ifdef MARKER_CAPTURE
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if(marker_capture_enabled){
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if(marker_capture_enabled){
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_LIGHTING);
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glDisable(GL_LIGHTING);
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//lattice.render(WIDTH, HEIGHT);
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myFinger.render();
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//myFinger.render();
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#ifndef _WIN32
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#ifndef _WIN32
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audio.render(WIDTH, HEIGHT);
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audio.render(WIDTH, HEIGHT);
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if (audioScope.getState()) audioScope.render();
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if (audioScope.getState()) audioScope.render();
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@ -1198,7 +1198,6 @@ void idle(void)
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myAvatar.simulate(1.f/FPS);
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myAvatar.simulate(1.f/FPS);
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balls.simulate(1.f/FPS);
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balls.simulate(1.f/FPS);
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cloud.simulate(1.f/FPS);
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cloud.simulate(1.f/FPS);
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lattice.simulate(1.f/FPS);
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myFinger.simulate(1.f/FPS);
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myFinger.simulate(1.f/FPS);
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glutPostRedisplay();
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glutPostRedisplay();
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@ -1242,7 +1241,6 @@ void mouseFunc( int button, int state, int x, int y )
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mouseX = x;
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mouseX = x;
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mouseY = y;
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mouseY = y;
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mousePressed = 1;
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mousePressed = 1;
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lattice.mouseClick((float)x/(float)WIDTH, (float)y/(float)HEIGHT);
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mouseStartX = x;
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mouseStartX = x;
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mouseStartY = y;
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mouseStartY = y;
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}
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}
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@ -1259,8 +1257,6 @@ void motionFunc( int x, int y)
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{
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{
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mouseX = x;
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mouseX = x;
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mouseY = y;
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mouseY = y;
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lattice.mouseClick((float)x/(float)WIDTH,(float)y/(float)HEIGHT);
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}
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}
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void mouseoverFunc( int x, int y)
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void mouseoverFunc( int x, int y)
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mouseY = y;
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mouseY = y;
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if (mousePressed == 0)
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if (mousePressed == 0)
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{
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{
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// lattice.mouseOver((float)x/(float)WIDTH,(float)y/(float)HEIGHT);
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myFinger.setTarget(mouseX, mouseY);
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// myFinger.setTarget(mouseX, mouseY);
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}
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}
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}
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}
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