mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-05-28 01:59:55 +02:00
Removed the lattice object
This commit is contained in:
parent
34e5b670a2
commit
834821d005
3 changed files with 5 additions and 155 deletions
|
@ -1,106 +0,0 @@
|
|||
//
|
||||
// Lattice.cpp
|
||||
// interface
|
||||
//
|
||||
// Created by Philip on 1/19/13.
|
||||
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#include "Lattice.h"
|
||||
|
||||
Lattice::Lattice(int w, int h) {
|
||||
width = w;
|
||||
height = h;
|
||||
tilegap = 2;
|
||||
lastindex = -1;
|
||||
tiles = new Tile[width*height];
|
||||
for (int i = 0; i < (width*height); i++) {
|
||||
tiles[i].color[0] = tiles[i].color[1] = tiles[i].color[2] = 0.2f + randFloat()*0.3f;
|
||||
tiles[i].x = static_cast<float>(i % width);
|
||||
tiles[i].y = static_cast<float>(i/width);
|
||||
tiles[i].brightness = 1.0;
|
||||
tiles[i].type = 0;
|
||||
tiles[i].excited = tiles[i].inhibited = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
void Lattice::render(int screenWidth, int screenHeight) {
|
||||
float tilewidth = static_cast<float>(screenWidth/width);
|
||||
float tileheight = static_cast<float>(screenHeight/height);
|
||||
float tilecolor[3];
|
||||
glBegin(GL_QUADS);
|
||||
for (int i = 0; i < (width*height); i++) {
|
||||
if (tiles[i].type == 0) {
|
||||
tilecolor[0] = 0.25; tilecolor[1] = 0.25; tilecolor[2] = 0.25;
|
||||
} else if (tiles[i].type == 1) {
|
||||
if (tiles[i].inhibited >= 0.1) {
|
||||
tilecolor[0] = 0.5f; tilecolor[1] = 0.0; tilecolor[2] = 0.0;
|
||||
} else {
|
||||
tilecolor[0] = 0.2f; tilecolor[1] = 0.0; tilecolor[2] = 0.5f;
|
||||
}
|
||||
}
|
||||
glColor3f(tilecolor[0]*(1.f+tiles[i].excited), tilecolor[1]*(1.f+tiles[i].excited), tilecolor[2]*(1.f+tiles[i].excited));
|
||||
glVertex2f(tiles[i].x*tilewidth, tiles[i].y*tileheight);
|
||||
glVertex2f((tiles[i].x + 1)*tilewidth - tilegap, tiles[i].y*tileheight);
|
||||
glVertex2f((tiles[i].x + 1)*tilewidth - tilegap, (tiles[i].y + 1)*tileheight - tilegap);
|
||||
glVertex2f(tiles[i].x*tilewidth, (tiles[i].y + 1)*tileheight - tilegap);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void Lattice::mouseClick(float x, float y) {
|
||||
// Update lattice based on mouse location, where x and y are floats between 0 and 1 corresponding to screen location clicked
|
||||
// Change the clicked cell to a different type
|
||||
//printf("X = %3.1f Y = %3.1f\n", x, y);
|
||||
int index = int(x*(float)width) + int(y*(float)height)*width;
|
||||
if (index != lastindex) {
|
||||
tiles[index].type++;
|
||||
if (tiles[index].type == 2) tiles[index].type = 0;
|
||||
lastindex = index;
|
||||
}
|
||||
}
|
||||
|
||||
void Lattice::mouseOver(float x, float y) {
|
||||
// Update lattice based on mouse location, where x and y are floats between 0 and 1 corresponding to screen location clicked
|
||||
// Excite the hovered cell a bit toward firing
|
||||
//printf("X = %3.1f Y = %3.1f\n", x, y);
|
||||
if (0) {
|
||||
int index = int(x*(float)width) + int(y*(float)height)*width;
|
||||
if (tiles[index].type > 0) tiles[index].excited += 0.05f;
|
||||
//printf("excited = %3.1f, inhibited = %3.1f\n", tiles[index].excited, tiles[index].inhibited);
|
||||
}
|
||||
}
|
||||
|
||||
void Lattice::simulate(float deltaTime) {
|
||||
int index;
|
||||
for (int i = 0; i < (width*height); i++) {
|
||||
if (tiles[i].type > 0) {
|
||||
if ((tiles[i].excited > 0.5) && (tiles[i].inhibited < 0.1)) {
|
||||
tiles[i].excited = 1.0;
|
||||
tiles[i].inhibited = 1.0;
|
||||
// Add Energy to neighbors
|
||||
for (int j = 0; j < 8; j++) {
|
||||
if (j == 0) index = i - width - 1;
|
||||
else if (j == 1) index = i - width;
|
||||
else if (j == 2) index = i - width + 1;
|
||||
else if (j == 3) index = i - 1;
|
||||
else if (j == 4) index = i + 1;
|
||||
else if (j == 5) index = i + width - 1;
|
||||
else if (j == 6) index = i + width;
|
||||
else index = i + width + 1;
|
||||
if ((index > 0) && (index < width*height)) {
|
||||
if (tiles[index].inhibited < 0.1) tiles[index].excited += 0.5;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
tiles[i].excited *= 0.98f;
|
||||
tiles[i].inhibited *= 0.98f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -1,39 +0,0 @@
|
|||
//
|
||||
// Lattice.h
|
||||
// interface
|
||||
//
|
||||
// Created by Philip on 1/19/13.
|
||||
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__Lattice__
|
||||
#define __interface__Lattice__
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include "Util.h"
|
||||
#include "world.h"
|
||||
#include "InterfaceConfig.h"
|
||||
#include <iostream>
|
||||
|
||||
class Lattice {
|
||||
public:
|
||||
Lattice(int width, int height);
|
||||
void simulate(float deltaTime);
|
||||
void render(int screenWidth, int screenHeight);
|
||||
void mouseClick(float x, float y);
|
||||
void mouseOver(float x, float y);
|
||||
private:
|
||||
int lastindex;
|
||||
int width, height;
|
||||
int tilegap;
|
||||
struct Tile {
|
||||
float x,y;
|
||||
float color[3];
|
||||
float brightness;
|
||||
float excited;
|
||||
float inhibited;
|
||||
int type;
|
||||
} *tiles;
|
||||
};
|
||||
|
||||
#endif /* defined(__interface__lattice__) */
|
|
@ -69,7 +69,6 @@
|
|||
#include <AgentList.h>
|
||||
#include <AgentTypes.h>
|
||||
#include "VoxelSystem.h"
|
||||
#include "Lattice.h"
|
||||
#include "Finger.h"
|
||||
#include "Oscilloscope.h"
|
||||
#include "UDPSocket.h"
|
||||
|
@ -130,7 +129,6 @@ Cloud cloud(0, // Particles
|
|||
|
||||
VoxelSystem voxels;
|
||||
|
||||
Lattice lattice(160,100);
|
||||
Finger myFinger(WIDTH, HEIGHT);
|
||||
Field field;
|
||||
|
||||
|
@ -337,6 +335,8 @@ void init(void)
|
|||
}
|
||||
myAvatar.setPos(start_location );
|
||||
myCamera.setPosition( start_location );
|
||||
|
||||
myFinger.setTarget(WIDTH/2, HEIGHT/2);
|
||||
|
||||
#ifdef MARKER_CAPTURE
|
||||
if(marker_capture_enabled){
|
||||
|
@ -793,8 +793,8 @@ void display(void)
|
|||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
//lattice.render(WIDTH, HEIGHT);
|
||||
//myFinger.render();
|
||||
myFinger.render();
|
||||
|
||||
#ifndef _WIN32
|
||||
audio.render(WIDTH, HEIGHT);
|
||||
if (audioScope.getState()) audioScope.render();
|
||||
|
@ -1198,7 +1198,6 @@ void idle(void)
|
|||
myAvatar.simulate(1.f/FPS);
|
||||
balls.simulate(1.f/FPS);
|
||||
cloud.simulate(1.f/FPS);
|
||||
lattice.simulate(1.f/FPS);
|
||||
myFinger.simulate(1.f/FPS);
|
||||
|
||||
glutPostRedisplay();
|
||||
|
@ -1242,7 +1241,6 @@ void mouseFunc( int button, int state, int x, int y )
|
|||
mouseX = x;
|
||||
mouseY = y;
|
||||
mousePressed = 1;
|
||||
lattice.mouseClick((float)x/(float)WIDTH, (float)y/(float)HEIGHT);
|
||||
mouseStartX = x;
|
||||
mouseStartY = y;
|
||||
}
|
||||
|
@ -1259,8 +1257,6 @@ void motionFunc( int x, int y)
|
|||
{
|
||||
mouseX = x;
|
||||
mouseY = y;
|
||||
|
||||
lattice.mouseClick((float)x/(float)WIDTH,(float)y/(float)HEIGHT);
|
||||
}
|
||||
|
||||
void mouseoverFunc( int x, int y)
|
||||
|
@ -1270,8 +1266,7 @@ void mouseoverFunc( int x, int y)
|
|||
mouseY = y;
|
||||
if (mousePressed == 0)
|
||||
{
|
||||
// lattice.mouseOver((float)x/(float)WIDTH,(float)y/(float)HEIGHT);
|
||||
// myFinger.setTarget(mouseX, mouseY);
|
||||
myFinger.setTarget(mouseX, mouseY);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue