Merge pull request #9689 from howard-stearns/pal-mini-code-cleanup

cleaner living for pal
This commit is contained in:
David Kelly 2017-02-16 13:51:26 -07:00 committed by GitHub
commit 821c01eeca
2 changed files with 18 additions and 26 deletions

View file

@ -360,7 +360,7 @@ Rectangle {
TextMetrics { TextMetrics {
id: displayNameHeaderMetrics id: displayNameHeaderMetrics
text: displayNameHeader.title text: displayNameHeader.title
font: displayNameHeader.font // font: displayNameHeader.font // was this always undefined? giving error now...
} }
// This Rectangle refers to the [?] popup button next to "NAMES" // This Rectangle refers to the [?] popup button next to "NAMES"
Rectangle { Rectangle {
@ -426,7 +426,6 @@ Rectangle {
onExited: adminHelpText.color = hifi.colors.redHighlight onExited: adminHelpText.color = hifi.colors.redHighlight
} }
} }
}
HifiControls.Keyboard { HifiControls.Keyboard {
id: keyboard id: keyboard
@ -438,6 +437,7 @@ Rectangle {
right: parent.right right: parent.right
} }
} }
}
// Timer used when selecting table rows that aren't yet present in the model // Timer used when selecting table rows that aren't yet present in the model
// (i.e. when selecting avatars using edit.js or sphere overlays) // (i.e. when selecting avatars using edit.js or sphere overlays)

View file

@ -290,17 +290,14 @@ function populateUserList(selectData) {
userName: '', userName: '',
sessionId: id || '', sessionId: id || '',
audioLevel: 0.0, audioLevel: 0.0,
admin: false admin: false,
personalMute: !!id && Users.getPersonalMuteStatus(id), // expects proper boolean, not null
ignore: !!id && Users.getIgnoreStatus(id) // ditto
}; };
// Request the username, fingerprint, and admin status from the given UUID
// Username and fingerprint returns default constructor output if the requesting user isn't an admin
Users.requestUsernameFromID(id);
// Request personal mute status and ignore status
// from NodeList (as long as we're not requesting it for our own ID)
if (id) { if (id) {
avatarPalDatum['personalMute'] = Users.getPersonalMuteStatus(id);
avatarPalDatum['ignore'] = Users.getIgnoreStatus(id);
addAvatarNode(id); // No overlay for ourselves addAvatarNode(id); // No overlay for ourselves
// Everyone needs to see admin status. Username and fingerprint returns default constructor output if the requesting user isn't an admin.
Users.requestUsernameFromID(id);
} }
data.push(avatarPalDatum); data.push(avatarPalDatum);
print('PAL data:', JSON.stringify(avatarPalDatum)); print('PAL data:', JSON.stringify(avatarPalDatum));
@ -314,20 +311,13 @@ function populateUserList(selectData) {
// The function that handles the reply from the server // The function that handles the reply from the server
function usernameFromIDReply(id, username, machineFingerprint, isAdmin) { function usernameFromIDReply(id, username, machineFingerprint, isAdmin) {
var data; var data = [
// If the ID we've received is our ID... (MyAvatar.sessionUUID === id) ? '' : id, // Pal.qml recognizes empty id specially.
if (MyAvatar.sessionUUID === id) { // If we get username (e.g., if in future we receive it when we're friends), use it.
// Set the data to contain specific strings. // Otherwise, use valid machineFingerprint (which is not valid when not an admin).
data = ['', username, isAdmin]; username || (Users.canKick && machineFingerprint) || '',
} else if (Users.canKick) { isAdmin
// Set the data to contain the ID and the username (if we have one) ];
// or fingerprint (if we don't have a username) string.
data = [id, username || machineFingerprint, isAdmin];
} else {
// Set the data to contain specific strings.
data = [id, '', isAdmin];
}
print('Username Data:', JSON.stringify(data));
// Ship the data off to QML // Ship the data off to QML
sendToQml({ method: 'updateUsername', params: data }); sendToQml({ method: 'updateUsername', params: data });
} }
@ -339,13 +329,15 @@ function updateOverlays() {
if (!id) { if (!id) {
return; // don't update ourself return; // don't update ourself
} }
var avatar = AvatarList.getAvatar(id);
if (!avatar) {
return; // will be deleted below if there had been an overlay.
}
var overlay = ExtendedOverlay.get(id); var overlay = ExtendedOverlay.get(id);
if (!overlay) { // For now, we're treating this as a temporary loss, as from the personal space bubble. Add it back. if (!overlay) { // For now, we're treating this as a temporary loss, as from the personal space bubble. Add it back.
print('Adding non-PAL avatar node', id); print('Adding non-PAL avatar node', id);
overlay = addAvatarNode(id); overlay = addAvatarNode(id);
} }
var avatar = AvatarList.getAvatar(id);
var target = avatar.position; var target = avatar.position;
var distance = Vec3.distance(target, eye); var distance = Vec3.distance(target, eye);
var offset = 0.2; var offset = 0.2;