mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-04 08:04:59 +02:00
Prevent entities from jittering or drifting when grab a moving set
This commit is contained in:
parent
6c35a008f1
commit
808f37a824
1 changed files with 9 additions and 3 deletions
|
@ -219,12 +219,18 @@ Selection = function (side) {
|
|||
i;
|
||||
|
||||
// Disable entity set's physics.
|
||||
for (i = 0, count = selection.length; i < count; i += 1) {
|
||||
//for (i = 0, count = selection.length; i < count; i += 1) {
|
||||
for (i = selection.length - 1; i >= 0; i -= 1) {
|
||||
Entities.editEntity(selection[i].id, {
|
||||
dynamic: false, // So that gravity doesn't fight with us trying to hold the entity in place.
|
||||
collisionless: true // So that entity doesn't bump us about as we resize the entity.
|
||||
dynamic: false, // So that gravity doesn't fight with us trying to hold the entity in place.
|
||||
collisionless: true, // So that entity doesn't bump us about as we resize the entity.
|
||||
velocity: Vec3.ZERO, // So that entity doesn't drift if we've grabbed a set while it was moving.
|
||||
angularVelocity: Vec3.ZERO // ""
|
||||
});
|
||||
}
|
||||
|
||||
// Stop moving.
|
||||
Entities.editEntity(rootEntityID, { velocity: Vec3.ZERO, angularVelocity: Vec3.ZERO });
|
||||
}
|
||||
|
||||
function finishEditing() {
|
||||
|
|
Loading…
Reference in a new issue