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clean up
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d2d8019e73
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3 changed files with 0 additions and 14 deletions
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@ -3556,14 +3556,6 @@ void Application::updateParticleSystem(float deltaTime) {
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if (_coolDemoParticleEmitter != -1) {
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if (_coolDemoParticleEmitter != -1) {
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glm::vec3 tilt = glm::vec3
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(
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30.0f * sinf( t * 0.55f ),
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0.0f,
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30.0f * cosf( t * 0.75f )
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);
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//_particleSystem.setEmitterRotation(_coolDemoParticleEmitter, glm::quat(glm::radians(tilt)));
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_particleSystem.setEmitterDirection(_coolDemoParticleEmitter, glm::vec3(0.0f, 1.0f, 0.0f));
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_particleSystem.setEmitterDirection(_coolDemoParticleEmitter, glm::vec3(0.0f, 1.0f, 0.0f));
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ParticleSystem::ParticleAttributes attributes;
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ParticleSystem::ParticleAttributes attributes;
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@ -254,8 +254,6 @@ void Hand::updateFingerParticles(float deltaTime) {
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for ( int f = 0; f< NUM_FINGERS_PER_HAND; f ++ ) {
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for ( int f = 0; f< NUM_FINGERS_PER_HAND; f ++ ) {
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//_particleSystem.setShowingEmitter(f, true);
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_fingerParticleEmitter[f] = _particleSystem.addEmitter();
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_fingerParticleEmitter[f] = _particleSystem.addEmitter();
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assert( _fingerParticleEmitter[f] != -1 );
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assert( _fingerParticleEmitter[f] != -1 );
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@ -210,10 +210,6 @@ void ParticleSystem::updateParticle(int p, float deltaTime) {
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}
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}
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// apply tornado force
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// apply tornado force
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//glm::vec3 emitterUp = myEmitter.rotation * IDENTITY_UP;
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glm::vec3 tornadoDirection = glm::cross(vectorToHome, myEmitter.direction);
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glm::vec3 tornadoDirection = glm::cross(vectorToHome, myEmitter.direction);
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_particle[p].velocity += tornadoDirection * myEmitter.particleAttributes[lifeStage].tornadoForce * deltaTime;
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_particle[p].velocity += tornadoDirection * myEmitter.particleAttributes[lifeStage].tornadoForce * deltaTime;
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