diff --git a/interface/resources/qml/hifi/avatarapp/MessageBoxes.qml b/interface/resources/qml/hifi/avatarapp/MessageBoxes.qml
index 89a8eff025..691fbedac3 100644
--- a/interface/resources/qml/hifi/avatarapp/MessageBoxes.qml
+++ b/interface/resources/qml/hifi/avatarapp/MessageBoxes.qml
@@ -7,7 +7,7 @@ MessageBox {
popup.onButton2Clicked = callback;
popup.titleText = 'Specify Avatar URL'
popup.bodyText = 'This will not overwrite your existing favorite if you are wearing one. Note: When using pre-built animation data, it's critical that the joint orientation of the source animation and target
* rig are equivalent, since the animation data applies absolute values onto the joints. If the orientations are different,
* the avatar will move in unpredictable ways. For more information about avatar joint orientation standards, see
- * Avatar Standards.
' +
- '' +
+ '' +
'Learn to make a custom avatar by opening this link on your desktop.' +
''
popup.inputText.visible = true;
diff --git a/interface/resources/qml/hifi/commerce/checkout/Checkout.qml b/interface/resources/qml/hifi/commerce/checkout/Checkout.qml
index 41ac9232e2..b1b367f2b2 100644
--- a/interface/resources/qml/hifi/commerce/checkout/Checkout.qml
+++ b/interface/resources/qml/hifi/commerce/checkout/Checkout.qml
@@ -778,7 +778,7 @@ Rectangle {
lightboxPopup.bodyText = "Rezzing this content set will replace the existing environment and all of the items in this domain. " +
"If you want to save the state of the content in this domain, create a backup before proceeding.
" +
"For more information about backing up and restoring content, " +
- "" +
+ "" +
"click here to open info on your desktop browser.";
lightboxPopup.button1text = "CANCEL";
lightboxPopup.button1method = function() {
diff --git a/interface/resources/qml/hifi/commerce/purchases/Purchases.qml b/interface/resources/qml/hifi/commerce/purchases/Purchases.qml
index 85e5211649..66113985e8 100644
--- a/interface/resources/qml/hifi/commerce/purchases/Purchases.qml
+++ b/interface/resources/qml/hifi/commerce/purchases/Purchases.qml
@@ -602,7 +602,7 @@ Rectangle {
lightboxPopup.bodyText = "Rezzing this content set will replace the existing environment and all of the items in this domain. " +
"If you want to save the state of the content in this domain, create a backup before proceeding.
" +
"For more information about backing up and restoring content, " +
- "" +
+ "" +
"click here to open info on your desktop browser.";
lightboxPopup.button1text = "CANCEL";
lightboxPopup.button1method = function() {
diff --git a/interface/resources/qml/hifi/commerce/wallet/Help.qml b/interface/resources/qml/hifi/commerce/wallet/Help.qml
index 1cf72490e1..af1e1b5ab9 100644
--- a/interface/resources/qml/hifi/commerce/wallet/Help.qml
+++ b/interface/resources/qml/hifi/commerce/wallet/Help.qml
@@ -207,7 +207,7 @@ At the moment, there is currently no way to convert HFC to other currencies. Sta
if (link === "#privateKeyPath") {
Qt.openUrlExternally("file:///" + root.keyFilePath.substring(0, root.keyFilePath.lastIndexOf('/')));
} else if (link === "#blockchain") {
- Qt.openUrlExternally("https://docs.highfidelity.com/high-fidelity-commerce");
+ Qt.openUrlExternally("https://docs.projectathena.dev/explore/shop.html");
} else if (link === "#bank") {
if ((Account.metaverseServerURL).toString().indexOf("staging") >= 0) {
Qt.openUrlExternally("hifi://hifiqa-master-metaverse-staging"); // So that we can test in staging.
diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp
index 1247facbf8..6a1925c7fb 100644
--- a/interface/src/Application.cpp
+++ b/interface/src/Application.cpp
@@ -7750,7 +7750,7 @@ bool Application::askToReplaceDomainContent(const QString& url) {
static const QString infoText = simpleWordWrap("Your domain's content will be replaced with a new content set. "
"If you want to save what you have now, create a backup before proceeding. For more information about backing up "
"and restoring content, visit the documentation page at: ", MAX_CHARACTERS_PER_LINE) +
- "\nhttps://docs.highfidelity.com/create-and-explore/start-working-in-your-sandbox/restoring-sandbox-content";
+ "\nhttps://docs.projectathena.dev/host/maintain-domain/backup-domain.html";
ModalDialogListener* dig = OffscreenUi::asyncQuestion("Are you sure you want to replace this domain's content set?",
infoText, QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h
index 5a59e6129a..95256500e1 100644
--- a/interface/src/avatar/MyAvatar.h
+++ b/interface/src/avatar/MyAvatar.h
@@ -607,7 +607,7 @@ public:
*
Note: When using pre-built animation data, it's critical that the joint orientation of the source animation and target
* rig are equivalent, since the animation data applies absolute values onto the joints. If the orientations are different,
* the avatar will move in unpredictable ways. For more information about avatar joint orientation standards, see
- * Avatar Standards.
+ * Avatar Standards.
* @function MyAvatar.overrideRoleAnimation
* @param {string} role - The animation role to override
* @param {string} url - The URL to the animation file. Animation files need to be in glTF or FBX format, but only need to
@@ -1871,7 +1871,7 @@ public:
/**jsdoc
* Enables and disables flow simulation of physics on the avatar's hair, clothes, and body parts. See
- * {@link https://docs.highfidelity.com/create/avatars/add-flow.html|Add Flow to Your Avatar} for more
+ * {@link https://docs.projectathena.dev/create/avatars/add-flow.html|Add Flow to Your Avatar} for more
* information.
* @function MyAvatar.useFlow
* @param {boolean} isActive - true
if flow simulation is enabled on the joint, false
if it isn't.
@@ -2236,7 +2236,7 @@ public slots:
/**jsdoc
* Gets the URL of the override animation graph.
- *
See {@link https://docs.highfidelity.com/create/avatars/custom-animations.html|Custom Avatar Animations} for + *
See {@link https://docs.projectathena.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for * information on animation graphs.
* @function MyAvatar.getAnimGraphOverrideUrl * @returns {string} The URL of the override animation graph JSON file.""
if there is no override animation
@@ -2246,7 +2246,7 @@ public slots:
/**jsdoc
* Sets the animation graph to use in preference to the default animation graph.
- * See {@link https://docs.highfidelity.com/create/avatars/custom-animations.html|Custom Avatar Animations} for + *
See {@link https://docs.projectathena.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for * information on animation graphs.
* @function MyAvatar.setAnimGraphOverrideUrl * @param {string} url - The URL of the animation graph JSON file to use. Set to""
to clear an override.
@@ -2255,7 +2255,7 @@ public slots:
/**jsdoc
* Gets the URL of animation graph (i.e., the avatar animation JSON) that's currently being used for avatar animations.
- * See {@link https://docs.highfidelity.com/create/avatars/custom-animations.html|Custom Avatar Animations} for + *
See {@link https://docs.projectathena.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for * information on animation graphs.
* @function MyAvatar.getAnimGraphUrl * @returns {string} The URL of the current animation graph JSON file. @@ -2266,7 +2266,7 @@ public slots: /**jsdoc * Sets the current animation graph (i.e., the avatar animation JSON) to use for avatar animations and makes it the default. - *See {@link https://docs.highfidelity.com/create/avatars/custom-animations.html|Custom Avatar Animations} for + *
See {@link https://docs.projectathena.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for * information on animation graphs.
* @function MyAvatar.setAnimGraphUrl * @param {string} url - The URL of the animation graph JSON file to use. diff --git a/libraries/avatars-renderer/src/avatars-renderer/Avatar.h b/libraries/avatars-renderer/src/avatars-renderer/Avatar.h index 6a740a793d..6e5f22f473 100644 --- a/libraries/avatars-renderer/src/avatars-renderer/Avatar.h +++ b/libraries/avatars-renderer/src/avatars-renderer/Avatar.h @@ -207,7 +207,7 @@ public: /**jsdoc * Gets the default rotation of a joint (in the current avatar) relative to its parent. *For information on the joint hierarchy used, see - * Avatar Standards.
+ * Avatar Standards. * @function MyAvatar.getDefaultJointRotation * @param {number} index - The joint index. * @returns {Quat} The default rotation of the joint if the joint index is valid, otherwise {@link Quat(0)|Quat.IDENTITY}. @@ -218,7 +218,7 @@ public: * Gets the default translation of a joint (in the current avatar) relative to its parent, in model coordinates. *Warning: These coordinates are not necessarily in meters.
*For information on the joint hierarchy used, see - * Avatar Standards.
+ * Avatar Standards. * @function MyAvatar.getDefaultJointTranslation * @param {number} index - The joint index. * @returns {Vec3} The default translation of the joint (in model coordinates) if the joint index is valid, otherwise diff --git a/libraries/avatars/src/AvatarData.h b/libraries/avatars/src/AvatarData.h index e8aee1f3d2..cc2dd0b7da 100755 --- a/libraries/avatars/src/AvatarData.h +++ b/libraries/avatars/src/AvatarData.h @@ -793,7 +793,7 @@ public: * @param {Quat} rotation - The rotation of the joint relative to its parent. * @param {Vec3} translation - The translation of the joint relative to its parent, in model coordinates. * @exampleWarning: These coordinates are not necessarily in meters.
*For information on the joint hierarchy used, see - * Avatar Standards.
+ * Avatar Standards. * @function Avatar.getJointTranslation * @param {number} index - The index of the joint. * @returns {Vec3} The translation of the joint relative to its parent, in model coordinates. @@ -901,7 +901,7 @@ public: * @param {string} name - The name of the joint. * @param {Quat} rotation - The rotation of the joint relative to its parent. * @exampleWarning: These coordinates are not necessarily in meters.
*For information on the joint hierarchy used, see - * Avatar Standards.
+ * Avatar Standards. * @function Avatar.getJointTranslation * @param {number} name - The name of the joint. * @returns {Vec3} The translation of the joint relative to its parent, in model coordinates. @@ -1038,7 +1038,7 @@ public: * @param {Quat[]} jointRotations - The rotations for all joints in the avatar. The values are in the same order as the * array returned by {@link MyAvatar.getJointNames}, or {@link Avatar.getJointNames} if using theAvatar
API.
* @example 0.0
and 1.0
.
* @example Describes the type of texture.
*See also: {@link Material} and - * {@link https://docs.highfidelity.com/create/3d-models/pbr-materials-guide.html|PBR Materials Guide}.
+ * {@link https://docs.projectathena.dev/create/3d-models/pbr-materials-guide.html|PBR Materials Guide}. *Value | Name | Description |
---|