mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-03 22:45:33 +02:00
Merge branch 'loginInitiative2' of https://github.com/wayne-chen/hifi into loginInitiative2
This commit is contained in:
commit
7d40cf9348
5 changed files with 92 additions and 66 deletions
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@ -2268,23 +2268,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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_snapshotSound = DependencyManager::get<SoundCache>()->getSound(PathUtils::resourcesUrl("sounds/snapshot/snap.wav"));
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QVariant testProperty = property(hifi::properties::TEST);
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qDebug() << testProperty;
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if (testProperty.isValid()) {
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const auto testScript = property(hifi::properties::TEST).toUrl();
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// Set last parameter to exit interface when the test script finishes, if so requested
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DependencyManager::get<ScriptEngines>()->loadScript(testScript, false, false, false, false, quitWhenFinished);
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// This is done so we don't get a "connection time-out" message when we haven't passed in a URL.
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if (arguments().contains("--url")) {
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auto reply = SandboxUtils::getStatus();
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connect(reply, &QNetworkReply::finished, this, [this, reply] { handleSandboxStatus(reply); });
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}
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} else {
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PROFILE_RANGE(render, "GetSandboxStatus");
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auto reply = SandboxUtils::getStatus();
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connect(reply, &QNetworkReply::finished, this, [this, reply] { handleSandboxStatus(reply); });
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}
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// Monitor model assets (e.g., from Clara.io) added to the world that may need resizing.
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static const int ADD_ASSET_TO_WORLD_TIMER_INTERVAL_MS = 1000;
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_addAssetToWorldResizeTimer.setInterval(ADD_ASSET_TO_WORLD_TIMER_INTERVAL_MS); // 1s, Qt::CoarseTimer acceptable
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@ -2348,6 +2331,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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DependencyManager::get<TabletScriptingInterface>()->preloadSounds();
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DependencyManager::get<Keyboard>()->createKeyboard();
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connect(DependencyManager::get<Keyboard>().data(), SIGNAL(keyboardRaisedChanged(bool)), this, SLOT(onKeyboardRaisedChanged(bool)));
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_pendingIdleEvent = false;
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_pendingRenderEvent = false;
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@ -4199,6 +4184,10 @@ void Application::focusOutEvent(QFocusEvent* event) {
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SpacemouseManager::getInstance().ManagerFocusOutEvent();
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#endif
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synthesizeKeyReleasEvents();
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}
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void Application::synthesizeKeyReleasEvents() {
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// synthesize events for keys currently pressed, since we may not get their release events
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// Because our key event handlers may manipulate _keysPressed, lets swap the keys pressed into a local copy,
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// clearing the existing list.
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@ -4824,6 +4813,7 @@ void Application::idle() {
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if (_keyboardDeviceHasFocus && activeFocusItem != offscreenUi->getRootItem()) {
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_keyboardMouseDevice->pluginFocusOutEvent();
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_keyboardDeviceHasFocus = false;
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synthesizeKeyReleasEvents();
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} else if (activeFocusItem == offscreenUi->getRootItem()) {
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_keyboardDeviceHasFocus = true;
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}
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@ -5261,8 +5251,7 @@ void Application::pauseUntilLoginDetermined() {
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// save interstitial mode setting until resuming.
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_interstitialModeEnabled = nodeList->getDomainHandler().getInterstitialModeEnabled();
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nodeList->getDomainHandler().setInterstitialModeEnabled(false);
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// disconnect domain handler.
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nodeList->getDomainHandler().disconnect();
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auto menu = Menu::getInstance();
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menu->getMenu("Edit")->setVisible(false);
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menu->getMenu("View")->setVisible(false);
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@ -5275,6 +5264,9 @@ void Application::pauseUntilLoginDetermined() {
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_previousCameraMode = _myCamera.getMode();
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_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
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cameraModeChanged();
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// disconnect domain handler.
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nodeList->getDomainHandler().disconnect();
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}
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void Application::resumeAfterLoginDialogActionTaken() {
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@ -5309,7 +5301,20 @@ void Application::resumeAfterLoginDialogActionTaken() {
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if (!accountManager->isLoggedIn()) {
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addressManager->goToEntry();
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} else {
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addressManager->loadSettings();
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QVariant testProperty = property(hifi::properties::TEST);
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qDebug() << testProperty;
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if (testProperty.isValid()) {
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const auto testScript = property(hifi::properties::TEST).toUrl();
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// Set last parameter to exit interface when the test script finishes, if so requested
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DependencyManager::get<ScriptEngines>()->loadScript(testScript, false, false, false, false, quitWhenFinished);
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// This is done so we don't get a "connection time-out" message when we haven't passed in a URL.
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if (arguments().contains("--url")) {
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auto reply = SandboxUtils::getStatus();
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connect(reply, &QNetworkReply::finished, this, [this, reply] { handleSandboxStatus(reply); });
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}
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} else {
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addressManager->loadSettings();
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}
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}
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auto menu = Menu::getInstance();
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@ -5930,10 +5935,6 @@ void Application::update(float deltaTime) {
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if (keyboardMousePlugin && keyboardMousePlugin->isActive()) {
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keyboardMousePlugin->pluginUpdate(deltaTime, calibrationData);
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}
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if (!_loginDialogOverlayID.isNull()) {
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_loginPointerManager.update();
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}
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// Transfer the user inputs to the driveKeys
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// FIXME can we drop drive keys and just have the avatar read the action states directly?
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myAvatar->clearDriveKeys();
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@ -6226,6 +6227,36 @@ void Application::update(float deltaTime) {
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PerformanceTimer perfTimer("overlays");
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_overlays.update(deltaTime);
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}
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if (!_loginDialogOverlayID.isNull()) {
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_loginPointerManager.update();
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}
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if (!_loginDialogOverlayID.isNull()) {
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auto overlayPosition = getOverlays().getProperty(_loginDialogOverlayID, "position");
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auto overlayPositionVec = vec3FromVariant(overlayPosition.value);
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//auto avatarHeadPosition = myAvatar->getHeadPosition();
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//auto avatarHeadOrientation = myAvatar->getHeadOrientation();
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//auto headLookVec = avatarHeadOrientation * Vectors::FRONT;
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//auto overlayToHeadVec = positionVec - avatarHeadPosition;
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auto cameraPositionVec = _myCamera.getPosition();
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auto cameraOrientation = _myCamera.getOrientation();
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auto headLookVec = (cameraOrientation * Vectors::FRONT);
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auto overlayToHeadVec = overlayPositionVec - cameraPositionVec;
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//auto lookAtQuat = glm::inverse(glm::quat_cast(glm::lookAt(positionVec, avatarHeadPosition, avatarHeadOrientation * Vectors::UNIT_Y)));
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auto pointAngle = (glm::acos(glm::dot(glm::normalize(overlayToHeadVec), glm::normalize(headLookVec))) * 180.0f / PI);
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auto upVec = myAvatar->getWorldOrientation() * Vectors::UNIT_Y;
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auto offset = headLookVec * 1.0f;
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auto newOverlayPositionVec = (cameraPositionVec + offset) + (upVec * -0.1f);
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auto newOverlayOrientation = glm::inverse(glm::quat_cast(glm::lookAt(newOverlayPositionVec, cameraPositionVec, upVec))) * Quaternions::Y_180;
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if (pointAngle > 30.0f) {
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QVariantMap properties {
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{"position", vec3toVariant(newOverlayPositionVec)},
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{"orientation", quatToVariant(newOverlayOrientation)}
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};
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getOverlays().editOverlay(_loginDialogOverlayID, properties);
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}
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}
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// Update _viewFrustum with latest camera and view frustum data...
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// NOTE: we get this from the view frustum, to make it simpler, since the
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@ -6335,26 +6366,6 @@ void Application::update(float deltaTime) {
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PerformanceTimer perfTimer("enqueueFrame");
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getMain3DScene()->enqueueFrame();
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}
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if (!_loginDialogOverlayID.isNull()) {
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auto position = getOverlays().getProperty(_loginDialogOverlayID, "position");
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auto positionVec = vec3FromVariant(position.value);
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auto avatarHeadPosition = myAvatar->getHeadPosition();
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auto avatarHeadOrientation = myAvatar->getHeadOrientation();
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auto headLookVec = avatarHeadOrientation * Vectors::FRONT;
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auto overlayToHeadVec = positionVec - avatarHeadPosition;
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//auto lookAtQuat = glm::inverse(glm::quat_cast(glm::lookAt(positionVec, avatarHeadPosition, avatarHeadOrientation * Vectors::UNIT_Y)));
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QVariantMap properties;
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if (glm::all(glm::greaterThan(glm::abs(vec3FromVariant(position.value) - avatarHeadPosition), Vectors::ONE * 0.1f))) {
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properties["position"] = vec3toVariant(getCamera().getPosition() - glm::vec3(0.0f, -0.1f, 1.0f));
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}
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if (fabs(angleBetween(headLookVec, overlayToHeadVec) * 180.0f / PI) > 30.0f) {
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properties["orientation"] = quatToVariant(avatarHeadOrientation);
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}
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if (!properties.isEmpty()) {
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getOverlays().editOverlay(_loginDialogOverlayID, properties);
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}
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}
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}
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void Application::updateRenderArgs(float deltaTime) {
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@ -6688,6 +6699,18 @@ void Application::hmdVisibleChanged(bool visible) {
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}
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}
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void Application::onKeyboardRaisedChanged(bool raised) {
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auto keyboard = DependencyManager::get<Keyboard>().data();
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auto keyboardParentID = getOverlays().getProperty(keyboard->getAnchorID(), "parentID");
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if (raised && !_loginDialogOverlayID.isNull()) {
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QVariantMap properties {
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{ "parentID", _loginDialogOverlayID },
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{ "localPosition", vec3toVariant(glm::vec3(0.0f, 1.0f, -0.2f)) }
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};
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getOverlays().editOverlay(keyboard->getAnchorID(), properties);
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}
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}
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void Application::updateWindowTitle() const {
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auto nodeList = DependencyManager::get<NodeList>();
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@ -8057,9 +8080,9 @@ void Application::loadDomainConnectionDialog() {
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}
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void Application::toggleLogDialog() {
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if (getLoginDialogPoppedUp()) {
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return;
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}
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//if (getLoginDialogPoppedUp()) {
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// return;
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//}
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if (! _logDialog) {
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_logDialog = new LogDialog(nullptr, getLogger());
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}
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@ -8588,31 +8611,21 @@ void Application::setShowBulletConstraintLimits(bool value) {
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}
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void Application::createLoginDialogOverlay() {
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auto HMD = DependencyManager::get<HMDScriptingInterface>();
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auto headInt = _controllerScriptingInterface->getActions()["Head"].toInt();
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auto headPose = _controllerScriptingInterface->getPoseValue(headInt);
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// reference vector for overlay to spawn.
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glm::vec3 refOverlayVec;
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auto cameraPosition = _myCamera.getPosition();
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auto cameraOrientation = _myCamera.getOrientation();
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auto upVec = getMyAvatar()->getWorldOrientation() * Vectors::UNIT_Y;
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auto headLookVec = (cameraOrientation * Vectors::FRONT);
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// DEFAULT_DPI / tablet scale percentage
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float overlayDpi = 31.0f / (75.0f / 100.0f);
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glm::quat refRotation = getMyAvatar()->getWorldOrientation();
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if (headPose.isValid()) {
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refOverlayVec = headPose.translation;
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} else if (HMD->getPosition() != glm::vec3()) {
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refOverlayVec = HMD->getPosition();
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} else {
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refOverlayVec = getMyAvatar()->getHeadPosition();
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}
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//for non-play area position.
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refOverlayVec -= glm::vec3(0.0f, -0.1f, 1.0f);
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auto offset = headLookVec * 1.0f;
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auto overlayPosition = (cameraPosition + offset) + (upVec * -0.1f);
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auto playArea = _displayPlugin->getPlayAreaRect();
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const glm::vec2 LOGIN_OVERLAY_DIMENSIONS{ 0.5f, 0.5f };
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QVariantMap overlayProperties = {
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{ "name", "LoginDialogOverlay" },
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{ "url", OVERLAY_LOGIN_DIALOG_URL },
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{ "position", vec3toVariant(refOverlayVec) },
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{ "orientation", quatToVariant(refRotation) },
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{ "position", vec3toVariant(overlayPosition) },
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{ "orientation", quatToVariant(cameraOrientation) },
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{ "isSolid", true },
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{ "grabbable", false },
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{ "ignorePickIntersection", false },
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@ -8631,7 +8644,12 @@ void Application::createLoginDialogOverlay() {
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void Application::onDismissedLoginDialog() {
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_loginDialogPoppedUp = false;
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loginDialogPoppedUp.set(false);
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auto keyboard = DependencyManager::get<Keyboard>().data();
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if (!_loginDialogOverlayID.isNull()) {
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QVariantMap properties{
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{ "parentID", QUuid() }
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};
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getOverlays().editOverlay(keyboard->getAnchorID(), properties);
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// deleting overlay.
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qDebug() << "Deleting overlay";
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getOverlays().deleteOverlay(_loginDialogOverlayID);
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@ -392,6 +392,8 @@ public slots:
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void hmdVisibleChanged(bool visible);
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void onKeyboardRaisedChanged(bool raised);
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#if (PR_BUILD || DEV_BUILD)
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void sendWrongProtocolVersionsSignature(bool checked) { ::sendWrongProtocolVersionsSignature(checked); }
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#endif
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@ -560,6 +562,7 @@ private:
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void keyReleaseEvent(QKeyEvent* event);
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void focusOutEvent(QFocusEvent* event);
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void synthesizeKeyReleasEvents();
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void focusInEvent(QFocusEvent* event);
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void mouseMoveEvent(QMouseEvent* event);
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@ -292,6 +292,7 @@ void Keyboard::setRaised(bool raised) {
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_capsEnabled = false;
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_typedCharacters.clear();
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});
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emit keyboardRaisedChanged(raised);
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updateTextDisplay();
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}
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@ -101,6 +101,9 @@ public:
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QVector<OverlayID> getKeysID();
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OverlayID getAnchorID();
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signals:
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void keyboardRaisedChanged(bool raised);
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public slots:
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void handleTriggerBegin(const OverlayID& overlayID, const PointerEvent& event);
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void handleTriggerEnd(const OverlayID& overlayID, const PointerEvent& event);
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@ -20,7 +20,8 @@
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void StandAloneJSConsole::toggleConsole() {
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QMainWindow* mainWindow = qApp->getWindow();
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if (!_jsConsole && !qApp->getLoginDialogPoppedUp()) {
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//if (!_jsConsole && !qApp->getLoginDialogPoppedUp()) {
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if (!_jsConsole) {
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QDialog* dialog = new QDialog(mainWindow, Qt::WindowStaysOnTopHint);
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QVBoxLayout* layout = new QVBoxLayout(dialog);
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dialog->setLayout(layout);
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