Merge branch 'loginInitiative2' of https://github.com/wayne-chen/hifi into loginInitiative2

This commit is contained in:
Wayne Chen 2018-11-15 18:49:13 -08:00
commit 7d40cf9348
5 changed files with 92 additions and 66 deletions

View file

@ -2268,23 +2268,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
_snapshotSound = DependencyManager::get<SoundCache>()->getSound(PathUtils::resourcesUrl("sounds/snapshot/snap.wav"));
QVariant testProperty = property(hifi::properties::TEST);
qDebug() << testProperty;
if (testProperty.isValid()) {
const auto testScript = property(hifi::properties::TEST).toUrl();
// Set last parameter to exit interface when the test script finishes, if so requested
DependencyManager::get<ScriptEngines>()->loadScript(testScript, false, false, false, false, quitWhenFinished);
// This is done so we don't get a "connection time-out" message when we haven't passed in a URL.
if (arguments().contains("--url")) {
auto reply = SandboxUtils::getStatus();
connect(reply, &QNetworkReply::finished, this, [this, reply] { handleSandboxStatus(reply); });
}
} else {
PROFILE_RANGE(render, "GetSandboxStatus");
auto reply = SandboxUtils::getStatus();
connect(reply, &QNetworkReply::finished, this, [this, reply] { handleSandboxStatus(reply); });
}
// Monitor model assets (e.g., from Clara.io) added to the world that may need resizing.
static const int ADD_ASSET_TO_WORLD_TIMER_INTERVAL_MS = 1000;
_addAssetToWorldResizeTimer.setInterval(ADD_ASSET_TO_WORLD_TIMER_INTERVAL_MS); // 1s, Qt::CoarseTimer acceptable
@ -2348,6 +2331,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
DependencyManager::get<TabletScriptingInterface>()->preloadSounds();
DependencyManager::get<Keyboard>()->createKeyboard();
connect(DependencyManager::get<Keyboard>().data(), SIGNAL(keyboardRaisedChanged(bool)), this, SLOT(onKeyboardRaisedChanged(bool)));
_pendingIdleEvent = false;
_pendingRenderEvent = false;
@ -4199,6 +4184,10 @@ void Application::focusOutEvent(QFocusEvent* event) {
SpacemouseManager::getInstance().ManagerFocusOutEvent();
#endif
synthesizeKeyReleasEvents();
}
void Application::synthesizeKeyReleasEvents() {
// synthesize events for keys currently pressed, since we may not get their release events
// Because our key event handlers may manipulate _keysPressed, lets swap the keys pressed into a local copy,
// clearing the existing list.
@ -4824,6 +4813,7 @@ void Application::idle() {
if (_keyboardDeviceHasFocus && activeFocusItem != offscreenUi->getRootItem()) {
_keyboardMouseDevice->pluginFocusOutEvent();
_keyboardDeviceHasFocus = false;
synthesizeKeyReleasEvents();
} else if (activeFocusItem == offscreenUi->getRootItem()) {
_keyboardDeviceHasFocus = true;
}
@ -5261,8 +5251,7 @@ void Application::pauseUntilLoginDetermined() {
// save interstitial mode setting until resuming.
_interstitialModeEnabled = nodeList->getDomainHandler().getInterstitialModeEnabled();
nodeList->getDomainHandler().setInterstitialModeEnabled(false);
// disconnect domain handler.
nodeList->getDomainHandler().disconnect();
auto menu = Menu::getInstance();
menu->getMenu("Edit")->setVisible(false);
menu->getMenu("View")->setVisible(false);
@ -5275,6 +5264,9 @@ void Application::pauseUntilLoginDetermined() {
_previousCameraMode = _myCamera.getMode();
_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
cameraModeChanged();
// disconnect domain handler.
nodeList->getDomainHandler().disconnect();
}
void Application::resumeAfterLoginDialogActionTaken() {
@ -5309,7 +5301,20 @@ void Application::resumeAfterLoginDialogActionTaken() {
if (!accountManager->isLoggedIn()) {
addressManager->goToEntry();
} else {
addressManager->loadSettings();
QVariant testProperty = property(hifi::properties::TEST);
qDebug() << testProperty;
if (testProperty.isValid()) {
const auto testScript = property(hifi::properties::TEST).toUrl();
// Set last parameter to exit interface when the test script finishes, if so requested
DependencyManager::get<ScriptEngines>()->loadScript(testScript, false, false, false, false, quitWhenFinished);
// This is done so we don't get a "connection time-out" message when we haven't passed in a URL.
if (arguments().contains("--url")) {
auto reply = SandboxUtils::getStatus();
connect(reply, &QNetworkReply::finished, this, [this, reply] { handleSandboxStatus(reply); });
}
} else {
addressManager->loadSettings();
}
}
auto menu = Menu::getInstance();
@ -5930,10 +5935,6 @@ void Application::update(float deltaTime) {
if (keyboardMousePlugin && keyboardMousePlugin->isActive()) {
keyboardMousePlugin->pluginUpdate(deltaTime, calibrationData);
}
if (!_loginDialogOverlayID.isNull()) {
_loginPointerManager.update();
}
// Transfer the user inputs to the driveKeys
// FIXME can we drop drive keys and just have the avatar read the action states directly?
myAvatar->clearDriveKeys();
@ -6226,6 +6227,36 @@ void Application::update(float deltaTime) {
PerformanceTimer perfTimer("overlays");
_overlays.update(deltaTime);
}
if (!_loginDialogOverlayID.isNull()) {
_loginPointerManager.update();
}
if (!_loginDialogOverlayID.isNull()) {
auto overlayPosition = getOverlays().getProperty(_loginDialogOverlayID, "position");
auto overlayPositionVec = vec3FromVariant(overlayPosition.value);
//auto avatarHeadPosition = myAvatar->getHeadPosition();
//auto avatarHeadOrientation = myAvatar->getHeadOrientation();
//auto headLookVec = avatarHeadOrientation * Vectors::FRONT;
//auto overlayToHeadVec = positionVec - avatarHeadPosition;
auto cameraPositionVec = _myCamera.getPosition();
auto cameraOrientation = _myCamera.getOrientation();
auto headLookVec = (cameraOrientation * Vectors::FRONT);
auto overlayToHeadVec = overlayPositionVec - cameraPositionVec;
//auto lookAtQuat = glm::inverse(glm::quat_cast(glm::lookAt(positionVec, avatarHeadPosition, avatarHeadOrientation * Vectors::UNIT_Y)));
auto pointAngle = (glm::acos(glm::dot(glm::normalize(overlayToHeadVec), glm::normalize(headLookVec))) * 180.0f / PI);
auto upVec = myAvatar->getWorldOrientation() * Vectors::UNIT_Y;
auto offset = headLookVec * 1.0f;
auto newOverlayPositionVec = (cameraPositionVec + offset) + (upVec * -0.1f);
auto newOverlayOrientation = glm::inverse(glm::quat_cast(glm::lookAt(newOverlayPositionVec, cameraPositionVec, upVec))) * Quaternions::Y_180;
if (pointAngle > 30.0f) {
QVariantMap properties {
{"position", vec3toVariant(newOverlayPositionVec)},
{"orientation", quatToVariant(newOverlayOrientation)}
};
getOverlays().editOverlay(_loginDialogOverlayID, properties);
}
}
// Update _viewFrustum with latest camera and view frustum data...
// NOTE: we get this from the view frustum, to make it simpler, since the
@ -6335,26 +6366,6 @@ void Application::update(float deltaTime) {
PerformanceTimer perfTimer("enqueueFrame");
getMain3DScene()->enqueueFrame();
}
if (!_loginDialogOverlayID.isNull()) {
auto position = getOverlays().getProperty(_loginDialogOverlayID, "position");
auto positionVec = vec3FromVariant(position.value);
auto avatarHeadPosition = myAvatar->getHeadPosition();
auto avatarHeadOrientation = myAvatar->getHeadOrientation();
auto headLookVec = avatarHeadOrientation * Vectors::FRONT;
auto overlayToHeadVec = positionVec - avatarHeadPosition;
//auto lookAtQuat = glm::inverse(glm::quat_cast(glm::lookAt(positionVec, avatarHeadPosition, avatarHeadOrientation * Vectors::UNIT_Y)));
QVariantMap properties;
if (glm::all(glm::greaterThan(glm::abs(vec3FromVariant(position.value) - avatarHeadPosition), Vectors::ONE * 0.1f))) {
properties["position"] = vec3toVariant(getCamera().getPosition() - glm::vec3(0.0f, -0.1f, 1.0f));
}
if (fabs(angleBetween(headLookVec, overlayToHeadVec) * 180.0f / PI) > 30.0f) {
properties["orientation"] = quatToVariant(avatarHeadOrientation);
}
if (!properties.isEmpty()) {
getOverlays().editOverlay(_loginDialogOverlayID, properties);
}
}
}
void Application::updateRenderArgs(float deltaTime) {
@ -6688,6 +6699,18 @@ void Application::hmdVisibleChanged(bool visible) {
}
}
void Application::onKeyboardRaisedChanged(bool raised) {
auto keyboard = DependencyManager::get<Keyboard>().data();
auto keyboardParentID = getOverlays().getProperty(keyboard->getAnchorID(), "parentID");
if (raised && !_loginDialogOverlayID.isNull()) {
QVariantMap properties {
{ "parentID", _loginDialogOverlayID },
{ "localPosition", vec3toVariant(glm::vec3(0.0f, 1.0f, -0.2f)) }
};
getOverlays().editOverlay(keyboard->getAnchorID(), properties);
}
}
void Application::updateWindowTitle() const {
auto nodeList = DependencyManager::get<NodeList>();
@ -8057,9 +8080,9 @@ void Application::loadDomainConnectionDialog() {
}
void Application::toggleLogDialog() {
if (getLoginDialogPoppedUp()) {
return;
}
//if (getLoginDialogPoppedUp()) {
// return;
//}
if (! _logDialog) {
_logDialog = new LogDialog(nullptr, getLogger());
}
@ -8588,31 +8611,21 @@ void Application::setShowBulletConstraintLimits(bool value) {
}
void Application::createLoginDialogOverlay() {
auto HMD = DependencyManager::get<HMDScriptingInterface>();
auto headInt = _controllerScriptingInterface->getActions()["Head"].toInt();
auto headPose = _controllerScriptingInterface->getPoseValue(headInt);
// reference vector for overlay to spawn.
glm::vec3 refOverlayVec;
auto cameraPosition = _myCamera.getPosition();
auto cameraOrientation = _myCamera.getOrientation();
auto upVec = getMyAvatar()->getWorldOrientation() * Vectors::UNIT_Y;
auto headLookVec = (cameraOrientation * Vectors::FRONT);
// DEFAULT_DPI / tablet scale percentage
float overlayDpi = 31.0f / (75.0f / 100.0f);
glm::quat refRotation = getMyAvatar()->getWorldOrientation();
if (headPose.isValid()) {
refOverlayVec = headPose.translation;
} else if (HMD->getPosition() != glm::vec3()) {
refOverlayVec = HMD->getPosition();
} else {
refOverlayVec = getMyAvatar()->getHeadPosition();
}
//for non-play area position.
refOverlayVec -= glm::vec3(0.0f, -0.1f, 1.0f);
auto offset = headLookVec * 1.0f;
auto overlayPosition = (cameraPosition + offset) + (upVec * -0.1f);
auto playArea = _displayPlugin->getPlayAreaRect();
const glm::vec2 LOGIN_OVERLAY_DIMENSIONS{ 0.5f, 0.5f };
QVariantMap overlayProperties = {
{ "name", "LoginDialogOverlay" },
{ "url", OVERLAY_LOGIN_DIALOG_URL },
{ "position", vec3toVariant(refOverlayVec) },
{ "orientation", quatToVariant(refRotation) },
{ "position", vec3toVariant(overlayPosition) },
{ "orientation", quatToVariant(cameraOrientation) },
{ "isSolid", true },
{ "grabbable", false },
{ "ignorePickIntersection", false },
@ -8631,7 +8644,12 @@ void Application::createLoginDialogOverlay() {
void Application::onDismissedLoginDialog() {
_loginDialogPoppedUp = false;
loginDialogPoppedUp.set(false);
auto keyboard = DependencyManager::get<Keyboard>().data();
if (!_loginDialogOverlayID.isNull()) {
QVariantMap properties{
{ "parentID", QUuid() }
};
getOverlays().editOverlay(keyboard->getAnchorID(), properties);
// deleting overlay.
qDebug() << "Deleting overlay";
getOverlays().deleteOverlay(_loginDialogOverlayID);

View file

@ -392,6 +392,8 @@ public slots:
void hmdVisibleChanged(bool visible);
void onKeyboardRaisedChanged(bool raised);
#if (PR_BUILD || DEV_BUILD)
void sendWrongProtocolVersionsSignature(bool checked) { ::sendWrongProtocolVersionsSignature(checked); }
#endif
@ -560,6 +562,7 @@ private:
void keyReleaseEvent(QKeyEvent* event);
void focusOutEvent(QFocusEvent* event);
void synthesizeKeyReleasEvents();
void focusInEvent(QFocusEvent* event);
void mouseMoveEvent(QMouseEvent* event);

View file

@ -292,6 +292,7 @@ void Keyboard::setRaised(bool raised) {
_capsEnabled = false;
_typedCharacters.clear();
});
emit keyboardRaisedChanged(raised);
updateTextDisplay();
}

View file

@ -101,6 +101,9 @@ public:
QVector<OverlayID> getKeysID();
OverlayID getAnchorID();
signals:
void keyboardRaisedChanged(bool raised);
public slots:
void handleTriggerBegin(const OverlayID& overlayID, const PointerEvent& event);
void handleTriggerEnd(const OverlayID& overlayID, const PointerEvent& event);

View file

@ -20,7 +20,8 @@
void StandAloneJSConsole::toggleConsole() {
QMainWindow* mainWindow = qApp->getWindow();
if (!_jsConsole && !qApp->getLoginDialogPoppedUp()) {
//if (!_jsConsole && !qApp->getLoginDialogPoppedUp()) {
if (!_jsConsole) {
QDialog* dialog = new QDialog(mainWindow, Qt::WindowStaysOnTopHint);
QVBoxLayout* layout = new QVBoxLayout(dialog);
dialog->setLayout(layout);