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Fix crash
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1 changed files with 1 additions and 1 deletions
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@ -190,7 +190,7 @@ const TriangleListMesh generateTriangleListMesh(const std::vector<glm::vec3>& sr
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dest.indices[i] = qti; //remap[qti];
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++i;
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}
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for (const auto& ti : part.quadTrianglesIndices) {
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for (const auto& ti : part.triangleIndices) {
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dest.indices[i] = ti; //remap[ti];
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++i;
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}
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