mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-04 02:13:09 +02:00
Check if our main window is our application window within Application's event handling functions.
This commit is contained in:
parent
51340452df
commit
7cefa3fe7b
1 changed files with 301 additions and 301 deletions
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@ -104,39 +104,27 @@ void GLCanvas::resizeGL(int width, int height) {
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}
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void GLCanvas::keyPressEvent(QKeyEvent* event) {
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if (Application::activeWindow() != 0) {
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Application::getInstance()->keyPressEvent(event);
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}
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Application::getInstance()->keyPressEvent(event);
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}
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void GLCanvas::keyReleaseEvent(QKeyEvent* event) {
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if (Application::activeWindow() != 0) {
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Application::getInstance()->keyReleaseEvent(event);
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}
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Application::getInstance()->keyReleaseEvent(event);
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}
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void GLCanvas::mouseMoveEvent(QMouseEvent* event) {
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if (Application::activeWindow() != 0) {
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Application::getInstance()->mouseMoveEvent(event);
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}
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Application::getInstance()->mouseMoveEvent(event);
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}
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void GLCanvas::mousePressEvent(QMouseEvent* event) {
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if (Application::activeWindow() != 0) {
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Application::getInstance()->mousePressEvent(event);
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}
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Application::getInstance()->mousePressEvent(event);
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}
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void GLCanvas::mouseReleaseEvent(QMouseEvent* event) {
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if (Application::activeWindow() != 0) {
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Application::getInstance()->mouseReleaseEvent(event);
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}
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Application::getInstance()->mouseReleaseEvent(event);
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}
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void GLCanvas::wheelEvent(QWheelEvent* event) {
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if (Application::activeWindow() != 0) {
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Application::getInstance()->wheelEvent(event);
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}
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Application::getInstance()->wheelEvent(event);
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}
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Application::Application(int& argc, char** argv, timeval &startup_time) :
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@ -433,314 +421,326 @@ static void sendVoxelServerAddScene() {
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}
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void Application::keyPressEvent(QKeyEvent* event) {
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if (_chatEntryOn) {
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if (_chatEntry.keyPressEvent(event)) {
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_myAvatar.setKeyState(event->key() == Qt::Key_Backspace || event->key() == Qt::Key_Delete ?
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DELETE_KEY_DOWN : INSERT_KEY_DOWN);
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_myAvatar.setChatMessage(string(_chatEntry.getContents().size(), SOLID_BLOCK_CHAR));
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} else {
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_myAvatar.setChatMessage(_chatEntry.getContents());
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_chatEntry.clear();
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_chatEntryOn = false;
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setMenuShortcutsEnabled(true);
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if (activeWindow() == _window) {
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if (_chatEntryOn) {
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if (_chatEntry.keyPressEvent(event)) {
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_myAvatar.setKeyState(event->key() == Qt::Key_Backspace || event->key() == Qt::Key_Delete ?
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DELETE_KEY_DOWN : INSERT_KEY_DOWN);
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_myAvatar.setChatMessage(string(_chatEntry.getContents().size(), SOLID_BLOCK_CHAR));
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} else {
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_myAvatar.setChatMessage(_chatEntry.getContents());
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_chatEntry.clear();
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_chatEntryOn = false;
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setMenuShortcutsEnabled(true);
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}
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return;
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}
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return;
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}
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bool shifted = event->modifiers().testFlag(Qt::ShiftModifier);
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switch (event->key()) {
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case Qt::Key_BracketLeft:
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_viewFrustumOffsetYaw -= 0.5;
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break;
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case Qt::Key_BracketRight:
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_viewFrustumOffsetYaw += 0.5;
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break;
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case Qt::Key_BraceLeft:
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_viewFrustumOffsetPitch -= 0.5;
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break;
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case Qt::Key_BraceRight:
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_viewFrustumOffsetPitch += 0.5;
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break;
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case Qt::Key_ParenLeft:
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_viewFrustumOffsetRoll -= 0.5;
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break;
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case Qt::Key_ParenRight:
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_viewFrustumOffsetRoll += 0.5;
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break;
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case Qt::Key_Less:
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_viewFrustumOffsetDistance -= 0.5;
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break;
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case Qt::Key_Greater:
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_viewFrustumOffsetDistance += 0.5;
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break;
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case Qt::Key_Comma:
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_viewFrustumOffsetUp -= 0.05;
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break;
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case Qt::Key_Period:
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_viewFrustumOffsetUp += 0.05;
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break;
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case Qt::Key_Ampersand:
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_paintOn = !_paintOn;
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setupPaintingVoxel();
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break;
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case Qt::Key_AsciiCircum:
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shiftPaintingColor();
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break;
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case Qt::Key_Percent:
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sendVoxelServerAddScene();
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break;
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case Qt::Key_Semicolon:
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_audio.startEchoTest();
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break;
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case Qt::Key_L:
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_displayLevels = !_displayLevels;
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break;
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case Qt::Key_E:
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_myAvatar.setDriveKeys(UP, 1);
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break;
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case Qt::Key_C:
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_myAvatar.setDriveKeys(DOWN, 1);
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break;
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case Qt::Key_W:
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_myAvatar.setDriveKeys(FWD, 1);
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break;
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case Qt::Key_S:
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_myAvatar.setDriveKeys(BACK, 1);
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break;
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case Qt::Key_Space:
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resetSensors();
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break;
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case Qt::Key_G:
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goHome();
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break;
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case Qt::Key_A:
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_myAvatar.setDriveKeys(ROT_LEFT, 1);
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break;
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case Qt::Key_D:
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_myAvatar.setDriveKeys(ROT_RIGHT, 1);
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break;
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case Qt::Key_Return:
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case Qt::Key_Enter:
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_chatEntryOn = true;
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_myAvatar.setKeyState(NO_KEY_DOWN);
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_myAvatar.setChatMessage(string());
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setMenuShortcutsEnabled(false);
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break;
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case Qt::Key_Up:
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_myAvatar.setDriveKeys(shifted ? UP : FWD, 1);
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break;
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case Qt::Key_Down:
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_myAvatar.setDriveKeys(shifted ? DOWN : BACK, 1);
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break;
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case Qt::Key_Left:
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_myAvatar.setDriveKeys(shifted ? LEFT : ROT_LEFT, 1);
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break;
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case Qt::Key_Right:
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_myAvatar.setDriveKeys(shifted ? RIGHT : ROT_RIGHT, 1);
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break;
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case Qt::Key_I:
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if (shifted) {
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_myCamera.setEyeOffsetOrientation(glm::normalize(
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glm::quat(glm::vec3(0.002f, 0, 0)) * _myCamera.getEyeOffsetOrientation()));
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} else {
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_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0.001, 0));
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}
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resizeGL(_glWidget->width(), _glWidget->height());
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break;
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case Qt::Key_K:
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if (shifted) {
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_myCamera.setEyeOffsetOrientation(glm::normalize(
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glm::quat(glm::vec3(-0.002f, 0, 0)) * _myCamera.getEyeOffsetOrientation()));
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} else {
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_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, -0.001, 0));
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}
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resizeGL(_glWidget->width(), _glWidget->height());
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break;
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case Qt::Key_J:
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if (shifted) {
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_myCamera.setEyeOffsetOrientation(glm::normalize(
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glm::quat(glm::vec3(0, 0.002f, 0)) * _myCamera.getEyeOffsetOrientation()));
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} else {
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_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(-0.001, 0, 0));
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}
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resizeGL(_glWidget->width(), _glWidget->height());
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break;
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case Qt::Key_M:
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if (shifted) {
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_myCamera.setEyeOffsetOrientation(glm::normalize(
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glm::quat(glm::vec3(0, -0.002f, 0)) * _myCamera.getEyeOffsetOrientation()));
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} else {
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_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0.001, 0, 0));
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}
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resizeGL(_glWidget->width(), _glWidget->height());
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break;
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case Qt::Key_U:
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if (shifted) {
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_myCamera.setEyeOffsetOrientation(glm::normalize(
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glm::quat(glm::vec3(0, 0, -0.002f)) * _myCamera.getEyeOffsetOrientation()));
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} else {
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_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0, -0.001));
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}
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resizeGL(_glWidget->width(), _glWidget->height());
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break;
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case Qt::Key_Y:
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if (shifted) {
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_myCamera.setEyeOffsetOrientation(glm::normalize(
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glm::quat(glm::vec3(0, 0, 0.002f)) * _myCamera.getEyeOffsetOrientation()));
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} else {
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_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0, 0.001));
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}
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resizeGL(_glWidget->width(), _glWidget->height());
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break;
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case Qt::Key_Backspace:
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case Qt::Key_Delete:
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if (_selectVoxelMode->isChecked()) {
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deleteVoxelUnderCursor();
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}
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break;
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default:
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event->ignore();
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break;
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bool shifted = event->modifiers().testFlag(Qt::ShiftModifier);
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switch (event->key()) {
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case Qt::Key_BracketLeft:
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_viewFrustumOffsetYaw -= 0.5;
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break;
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case Qt::Key_BracketRight:
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_viewFrustumOffsetYaw += 0.5;
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break;
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case Qt::Key_BraceLeft:
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_viewFrustumOffsetPitch -= 0.5;
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break;
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case Qt::Key_BraceRight:
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_viewFrustumOffsetPitch += 0.5;
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break;
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case Qt::Key_ParenLeft:
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_viewFrustumOffsetRoll -= 0.5;
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break;
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case Qt::Key_ParenRight:
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_viewFrustumOffsetRoll += 0.5;
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break;
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case Qt::Key_Less:
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_viewFrustumOffsetDistance -= 0.5;
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break;
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case Qt::Key_Greater:
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_viewFrustumOffsetDistance += 0.5;
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break;
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case Qt::Key_Comma:
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_viewFrustumOffsetUp -= 0.05;
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break;
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case Qt::Key_Period:
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_viewFrustumOffsetUp += 0.05;
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break;
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case Qt::Key_Ampersand:
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_paintOn = !_paintOn;
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setupPaintingVoxel();
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break;
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case Qt::Key_AsciiCircum:
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shiftPaintingColor();
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break;
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case Qt::Key_Percent:
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sendVoxelServerAddScene();
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break;
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case Qt::Key_Semicolon:
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_audio.startEchoTest();
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break;
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case Qt::Key_L:
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_displayLevels = !_displayLevels;
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break;
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case Qt::Key_E:
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_myAvatar.setDriveKeys(UP, 1);
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break;
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case Qt::Key_C:
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_myAvatar.setDriveKeys(DOWN, 1);
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break;
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case Qt::Key_W:
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_myAvatar.setDriveKeys(FWD, 1);
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break;
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case Qt::Key_S:
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_myAvatar.setDriveKeys(BACK, 1);
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break;
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case Qt::Key_Space:
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resetSensors();
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break;
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case Qt::Key_G:
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goHome();
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break;
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case Qt::Key_A:
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_myAvatar.setDriveKeys(ROT_LEFT, 1);
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break;
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case Qt::Key_D:
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_myAvatar.setDriveKeys(ROT_RIGHT, 1);
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break;
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case Qt::Key_Return:
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case Qt::Key_Enter:
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_chatEntryOn = true;
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_myAvatar.setKeyState(NO_KEY_DOWN);
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_myAvatar.setChatMessage(string());
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setMenuShortcutsEnabled(false);
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break;
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case Qt::Key_Up:
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_myAvatar.setDriveKeys(shifted ? UP : FWD, 1);
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break;
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case Qt::Key_Down:
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_myAvatar.setDriveKeys(shifted ? DOWN : BACK, 1);
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break;
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case Qt::Key_Left:
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_myAvatar.setDriveKeys(shifted ? LEFT : ROT_LEFT, 1);
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break;
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case Qt::Key_Right:
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_myAvatar.setDriveKeys(shifted ? RIGHT : ROT_RIGHT, 1);
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break;
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case Qt::Key_I:
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if (shifted) {
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_myCamera.setEyeOffsetOrientation(glm::normalize(
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glm::quat(glm::vec3(0.002f, 0, 0)) * _myCamera.getEyeOffsetOrientation()));
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} else {
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_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0.001, 0));
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}
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resizeGL(_glWidget->width(), _glWidget->height());
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break;
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case Qt::Key_K:
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if (shifted) {
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_myCamera.setEyeOffsetOrientation(glm::normalize(
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glm::quat(glm::vec3(-0.002f, 0, 0)) * _myCamera.getEyeOffsetOrientation()));
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} else {
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_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, -0.001, 0));
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}
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resizeGL(_glWidget->width(), _glWidget->height());
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break;
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case Qt::Key_J:
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if (shifted) {
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_myCamera.setEyeOffsetOrientation(glm::normalize(
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glm::quat(glm::vec3(0, 0.002f, 0)) * _myCamera.getEyeOffsetOrientation()));
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} else {
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_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(-0.001, 0, 0));
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}
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resizeGL(_glWidget->width(), _glWidget->height());
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break;
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case Qt::Key_M:
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if (shifted) {
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_myCamera.setEyeOffsetOrientation(glm::normalize(
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glm::quat(glm::vec3(0, -0.002f, 0)) * _myCamera.getEyeOffsetOrientation()));
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} else {
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_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0.001, 0, 0));
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}
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resizeGL(_glWidget->width(), _glWidget->height());
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break;
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case Qt::Key_U:
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if (shifted) {
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_myCamera.setEyeOffsetOrientation(glm::normalize(
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glm::quat(glm::vec3(0, 0, -0.002f)) * _myCamera.getEyeOffsetOrientation()));
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} else {
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_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0, -0.001));
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}
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resizeGL(_glWidget->width(), _glWidget->height());
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break;
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case Qt::Key_Y:
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if (shifted) {
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_myCamera.setEyeOffsetOrientation(glm::normalize(
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glm::quat(glm::vec3(0, 0, 0.002f)) * _myCamera.getEyeOffsetOrientation()));
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} else {
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_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0, 0.001));
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}
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resizeGL(_glWidget->width(), _glWidget->height());
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break;
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case Qt::Key_Backspace:
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case Qt::Key_Delete:
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if (_selectVoxelMode->isChecked()) {
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deleteVoxelUnderCursor();
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}
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break;
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default:
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event->ignore();
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break;
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}
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}
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}
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void Application::keyReleaseEvent(QKeyEvent* event) {
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if (_chatEntryOn) {
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_myAvatar.setKeyState(NO_KEY_DOWN);
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return;
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}
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switch (event->key()) {
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case Qt::Key_E:
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_myAvatar.setDriveKeys(UP, 0);
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break;
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if (activeWindow() == _window) {
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if (_chatEntryOn) {
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_myAvatar.setKeyState(NO_KEY_DOWN);
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return;
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}
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case Qt::Key_C:
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_myAvatar.setDriveKeys(DOWN, 0);
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break;
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case Qt::Key_W:
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_myAvatar.setDriveKeys(FWD, 0);
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break;
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case Qt::Key_S:
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_myAvatar.setDriveKeys(BACK, 0);
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break;
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case Qt::Key_A:
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_myAvatar.setDriveKeys(ROT_LEFT, 0);
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break;
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switch (event->key()) {
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case Qt::Key_E:
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_myAvatar.setDriveKeys(UP, 0);
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break;
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case Qt::Key_D:
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_myAvatar.setDriveKeys(ROT_RIGHT, 0);
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break;
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case Qt::Key_Up:
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_myAvatar.setDriveKeys(FWD, 0);
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_myAvatar.setDriveKeys(UP, 0);
|
||||
break;
|
||||
|
||||
case Qt::Key_Down:
|
||||
_myAvatar.setDriveKeys(BACK, 0);
|
||||
_myAvatar.setDriveKeys(DOWN, 0);
|
||||
break;
|
||||
|
||||
case Qt::Key_Left:
|
||||
_myAvatar.setDriveKeys(LEFT, 0);
|
||||
_myAvatar.setDriveKeys(ROT_LEFT, 0);
|
||||
break;
|
||||
|
||||
case Qt::Key_Right:
|
||||
_myAvatar.setDriveKeys(RIGHT, 0);
|
||||
_myAvatar.setDriveKeys(ROT_RIGHT, 0);
|
||||
break;
|
||||
|
||||
default:
|
||||
event->ignore();
|
||||
break;
|
||||
case Qt::Key_C:
|
||||
_myAvatar.setDriveKeys(DOWN, 0);
|
||||
break;
|
||||
|
||||
case Qt::Key_W:
|
||||
_myAvatar.setDriveKeys(FWD, 0);
|
||||
break;
|
||||
|
||||
case Qt::Key_S:
|
||||
_myAvatar.setDriveKeys(BACK, 0);
|
||||
break;
|
||||
|
||||
case Qt::Key_A:
|
||||
_myAvatar.setDriveKeys(ROT_LEFT, 0);
|
||||
break;
|
||||
|
||||
case Qt::Key_D:
|
||||
_myAvatar.setDriveKeys(ROT_RIGHT, 0);
|
||||
break;
|
||||
|
||||
case Qt::Key_Up:
|
||||
_myAvatar.setDriveKeys(FWD, 0);
|
||||
_myAvatar.setDriveKeys(UP, 0);
|
||||
break;
|
||||
|
||||
case Qt::Key_Down:
|
||||
_myAvatar.setDriveKeys(BACK, 0);
|
||||
_myAvatar.setDriveKeys(DOWN, 0);
|
||||
break;
|
||||
|
||||
case Qt::Key_Left:
|
||||
_myAvatar.setDriveKeys(LEFT, 0);
|
||||
_myAvatar.setDriveKeys(ROT_LEFT, 0);
|
||||
break;
|
||||
|
||||
case Qt::Key_Right:
|
||||
_myAvatar.setDriveKeys(RIGHT, 0);
|
||||
_myAvatar.setDriveKeys(ROT_RIGHT, 0);
|
||||
break;
|
||||
|
||||
default:
|
||||
event->ignore();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Application::mouseMoveEvent(QMouseEvent* event) {
|
||||
_mouseX = event->x();
|
||||
_mouseY = event->y();
|
||||
|
||||
// detect drag
|
||||
glm::vec3 mouseVoxelPos(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z);
|
||||
if (!_justEditedVoxel && mouseVoxelPos != _lastMouseVoxelPos) {
|
||||
if (event->buttons().testFlag(Qt::LeftButton)) {
|
||||
maybeEditVoxelUnderCursor();
|
||||
if (activeWindow() == _window) {
|
||||
_mouseX = event->x();
|
||||
_mouseY = event->y();
|
||||
|
||||
// detect drag
|
||||
glm::vec3 mouseVoxelPos(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z);
|
||||
if (!_justEditedVoxel && mouseVoxelPos != _lastMouseVoxelPos) {
|
||||
if (event->buttons().testFlag(Qt::LeftButton)) {
|
||||
maybeEditVoxelUnderCursor();
|
||||
|
||||
} else if (event->buttons().testFlag(Qt::RightButton) && checkedVoxelModeAction() != 0) {
|
||||
deleteVoxelUnderCursor();
|
||||
} else if (event->buttons().testFlag(Qt::RightButton) && checkedVoxelModeAction() != 0) {
|
||||
deleteVoxelUnderCursor();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Application::mousePressEvent(QMouseEvent* event) {
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
_mouseX = event->x();
|
||||
_mouseY = event->y();
|
||||
_mousePressed = true;
|
||||
maybeEditVoxelUnderCursor();
|
||||
|
||||
} else if (event->button() == Qt::RightButton && checkedVoxelModeAction() != 0) {
|
||||
deleteVoxelUnderCursor();
|
||||
if (activeWindow() == _window) {
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
_mouseX = event->x();
|
||||
_mouseY = event->y();
|
||||
_mousePressed = true;
|
||||
maybeEditVoxelUnderCursor();
|
||||
|
||||
} else if (event->button() == Qt::RightButton && checkedVoxelModeAction() != 0) {
|
||||
deleteVoxelUnderCursor();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Application::mouseReleaseEvent(QMouseEvent* event) {
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
_mouseX = event->x();
|
||||
_mouseY = event->y();
|
||||
_mousePressed = false;
|
||||
if (activeWindow() == _window) {
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
_mouseX = event->x();
|
||||
_mouseY = event->y();
|
||||
_mousePressed = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Application::wheelEvent(QWheelEvent* event) {
|
||||
if (checkedVoxelModeAction() == 0) {
|
||||
event->ignore();
|
||||
return;
|
||||
}
|
||||
if (event->delta() > 0) {
|
||||
increaseVoxelSize();
|
||||
} else {
|
||||
decreaseVoxelSize();
|
||||
if (activeWindow() == _window) {
|
||||
if (checkedVoxelModeAction() == 0) {
|
||||
event->ignore();
|
||||
return;
|
||||
}
|
||||
if (event->delta() > 0) {
|
||||
increaseVoxelSize();
|
||||
} else {
|
||||
decreaseVoxelSize();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -888,7 +888,7 @@ void Application::idle() {
|
|||
|
||||
// Update from Mouse
|
||||
if (_mouseLook->isChecked()) {
|
||||
QPoint mouse = QPoint(_mouseX, _mouseY);
|
||||
QPoint mouse(_mouseX, _mouseY);
|
||||
_myAvatar.updateFromMouse(_glWidget->mapFromGlobal(mouse).x(),
|
||||
_glWidget->mapFromGlobal(mouse).y(),
|
||||
_glWidget->width(),
|
||||
|
|
Loading…
Reference in a new issue