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rename method to add assignments back to queue
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2 changed files with 5 additions and 5 deletions
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@ -202,12 +202,12 @@ void DomainServer::civetwebUploadHandler(struct mg_connection *connection, const
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domainServerInstance->_assignmentQueueMutex.unlock();
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domainServerInstance->_assignmentQueueMutex.unlock();
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}
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}
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void DomainServer::addDeletedAssignmentBackToQueue(Assignment* deletedAssignment) {
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void DomainServer::addReleasedAssignmentBackToQueue(Assignment* releasedAssignment) {
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qDebug() << "Adding assignment" << *deletedAssignment << " back to queue.\n";
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qDebug() << "Adding assignment" << *releasedAssignment << " back to queue.\n";
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// find this assignment in the static file
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// find this assignment in the static file
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for (int i = 0; i < MAX_STATIC_ASSIGNMENT_FILE_ASSIGNMENTS; i++) {
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for (int i = 0; i < MAX_STATIC_ASSIGNMENT_FILE_ASSIGNMENTS; i++) {
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if (_staticAssignments[i].getUUID() == deletedAssignment->getUUID()) {
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if (_staticAssignments[i].getUUID() == releasedAssignment->getUUID()) {
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// reset the UUID on the static assignment
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// reset the UUID on the static assignment
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_staticAssignments[i].resetUUID();
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_staticAssignments[i].resetUUID();
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@ -232,7 +232,7 @@ void DomainServer::nodeKilled(Node* node) {
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if (node->getLinkedData()) {
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if (node->getLinkedData()) {
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Assignment* nodeAssignment = (Assignment*) node->getLinkedData();
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Assignment* nodeAssignment = (Assignment*) node->getLinkedData();
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addDeletedAssignmentBackToQueue(nodeAssignment);
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addReleasedAssignmentBackToQueue(nodeAssignment);
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}
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}
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}
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}
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@ -47,7 +47,7 @@ private:
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void removeAssignmentFromQueue(Assignment* removableAssignment);
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void removeAssignmentFromQueue(Assignment* removableAssignment);
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bool checkInWithUUIDMatchesExistingNode(sockaddr* nodePublicSocket, sockaddr* nodeLocalSocket, const QUuid& checkInUUI);
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bool checkInWithUUIDMatchesExistingNode(sockaddr* nodePublicSocket, sockaddr* nodeLocalSocket, const QUuid& checkInUUI);
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void possiblyAddStaticAssignmentsBackToQueueAfterRestart(timeval* startTime);
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void possiblyAddStaticAssignmentsBackToQueueAfterRestart(timeval* startTime);
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void addDeletedAssignmentBackToQueue(Assignment* deletedAssignment);
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void addReleasedAssignmentBackToQueue(Assignment* releasedAssignment);
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void cleanup();
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void cleanup();
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