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Add missing constant.
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2 changed files with 2 additions and 2 deletions
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@ -537,7 +537,7 @@ bool EntityTree::updateEntity(EntityItemPointer entity, const EntityItemProperti
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return true;
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return true;
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}
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}
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EntityItemPointer EntityTree::addEntity(const EntityItemID& entityID, const EntityItemProperties& properties, bool isClone, bool isImport) {
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EntityItemPointer EntityTree::addEntity(const EntityItemID& entityID, const EntityItemProperties& properties, bool isClone, const bool isImport) {
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EntityItemProperties props = properties;
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EntityItemProperties props = properties;
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auto nodeList = DependencyManager::get<NodeList>();
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auto nodeList = DependencyManager::get<NodeList>();
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@ -118,7 +118,7 @@ public:
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// The newer API...
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// The newer API...
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void postAddEntity(EntityItemPointer entityItem);
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void postAddEntity(EntityItemPointer entityItem);
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EntityItemPointer addEntity(const EntityItemID& entityID, const EntityItemProperties& properties, bool isClone = false, bool isImport = false);
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EntityItemPointer addEntity(const EntityItemID& entityID, const EntityItemProperties& properties, bool isClone = false, const bool isImport = false);
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// use this method if you only know the entityID
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// use this method if you only know the entityID
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bool updateEntity(const EntityItemID& entityID, const EntityItemProperties& properties, const SharedNodePointer& senderNode = SharedNodePointer(nullptr));
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bool updateEntity(const EntityItemID& entityID, const EntityItemProperties& properties, const SharedNodePointer& senderNode = SharedNodePointer(nullptr));
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