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Remove broken/undocumented LODManager script features
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9d93a2f502
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2 changed files with 0 additions and 21 deletions
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@ -425,12 +425,3 @@ float LODManager::getWorldDetailQuality() const {
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return HIGH;
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}
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void LODManager::setLODQualityLevel(float quality) {
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_lodQualityLevel = quality;
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}
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float LODManager::getLODQualityLevel() const {
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return _lodQualityLevel;
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}
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@ -47,11 +47,6 @@ class AABox;
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* @property {number} presentTime <em>Read-only.</em>
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* @property {number} engineRunTime <em>Read-only.</em>
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* @property {number} gpuTime <em>Read-only.</em>
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* @property {number} avgRenderTime <em>Read-only.</em>
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* @property {number} fps <em>Read-only.</em>
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* @property {number} lodLevel <em>Read-only.</em>
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* @property {number} lodDecreaseFPS <em>Read-only.</em>
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* @property {number} lodIncreaseFPS <em>Read-only.</em>
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*/
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class LODManager : public QObject, public Dependency {
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@ -60,8 +55,6 @@ class LODManager : public QObject, public Dependency {
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Q_PROPERTY(float worldDetailQuality READ getWorldDetailQuality WRITE setWorldDetailQuality NOTIFY worldDetailQualityChanged)
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Q_PROPERTY(float lodQualityLevel READ getLODQualityLevel WRITE setLODQualityLevel NOTIFY lodQualityLevelChanged)
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Q_PROPERTY(float octreeSizeScale READ getOctreeSizeScale WRITE setOctreeSizeScale)
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Q_PROPERTY(bool automaticLODAdjust READ getAutomaticLODAdjust WRITE setAutomaticLODAdjust NOTIFY autoLODChanged)
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@ -202,9 +195,6 @@ public:
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void setWorldDetailQuality(float quality);
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float getWorldDetailQuality() const;
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void setLODQualityLevel(float quality);
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float getLODQualityLevel() const;
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float getLODAngleDeg() const;
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void setLODAngleDeg(float lodAngle);
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float getLODAngleHalfTan() const;
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@ -259,8 +249,6 @@ private:
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float _smoothScale{ 10.0f }; // smooth is evaluated over 10 times longer than now
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float _smoothRenderTime{ 0.0f }; // msec
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float _lodQualityLevel{ LOD_DEFAULT_QUALITY_LEVEL };
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float _desktopTargetFPS { LOD_OFFSET_FPS + LOD_DEFAULT_QUALITY_LEVEL * LOD_MAX_LIKELY_DESKTOP_FPS };
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float _hmdTargetFPS { LOD_OFFSET_FPS + LOD_DEFAULT_QUALITY_LEVEL * LOD_MAX_LIKELY_HMD_FPS };
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