Remove broken/undocumented LODManager script features

This commit is contained in:
sabrina-shanman 2019-07-24 16:43:51 -07:00
parent 9d93a2f502
commit 772eb57898
2 changed files with 0 additions and 21 deletions

View file

@ -425,12 +425,3 @@ float LODManager::getWorldDetailQuality() const {
return HIGH;
}
void LODManager::setLODQualityLevel(float quality) {
_lodQualityLevel = quality;
}
float LODManager::getLODQualityLevel() const {
return _lodQualityLevel;
}

View file

@ -47,11 +47,6 @@ class AABox;
* @property {number} presentTime <em>Read-only.</em>
* @property {number} engineRunTime <em>Read-only.</em>
* @property {number} gpuTime <em>Read-only.</em>
* @property {number} avgRenderTime <em>Read-only.</em>
* @property {number} fps <em>Read-only.</em>
* @property {number} lodLevel <em>Read-only.</em>
* @property {number} lodDecreaseFPS <em>Read-only.</em>
* @property {number} lodIncreaseFPS <em>Read-only.</em>
*/
class LODManager : public QObject, public Dependency {
@ -60,8 +55,6 @@ class LODManager : public QObject, public Dependency {
Q_PROPERTY(float worldDetailQuality READ getWorldDetailQuality WRITE setWorldDetailQuality NOTIFY worldDetailQualityChanged)
Q_PROPERTY(float lodQualityLevel READ getLODQualityLevel WRITE setLODQualityLevel NOTIFY lodQualityLevelChanged)
Q_PROPERTY(float octreeSizeScale READ getOctreeSizeScale WRITE setOctreeSizeScale)
Q_PROPERTY(bool automaticLODAdjust READ getAutomaticLODAdjust WRITE setAutomaticLODAdjust NOTIFY autoLODChanged)
@ -202,9 +195,6 @@ public:
void setWorldDetailQuality(float quality);
float getWorldDetailQuality() const;
void setLODQualityLevel(float quality);
float getLODQualityLevel() const;
float getLODAngleDeg() const;
void setLODAngleDeg(float lodAngle);
float getLODAngleHalfTan() const;
@ -259,8 +249,6 @@ private:
float _smoothScale{ 10.0f }; // smooth is evaluated over 10 times longer than now
float _smoothRenderTime{ 0.0f }; // msec
float _lodQualityLevel{ LOD_DEFAULT_QUALITY_LEVEL };
float _desktopTargetFPS { LOD_OFFSET_FPS + LOD_DEFAULT_QUALITY_LEVEL * LOD_MAX_LIKELY_DESKTOP_FPS };
float _hmdTargetFPS { LOD_OFFSET_FPS + LOD_DEFAULT_QUALITY_LEVEL * LOD_MAX_LIKELY_HMD_FPS };