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Moving SIXENSE_CONTROLLER_ID* constants into header to help eliminate magic numbers in other code (to be committed later).
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2 changed files with 3 additions and 3 deletions
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@ -38,9 +38,6 @@ PalmData& HandData::addNewPalm() {
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return _palms.back();
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return _palms.back();
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}
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}
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const int SIXENSE_CONTROLLER_ID_LEFT_HAND = 0;
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const int SIXENSE_CONTROLLER_ID_RIGHT_HAND = 1;
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const PalmData* HandData::getPalm(int sixSenseID) const {
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const PalmData* HandData::getPalm(int sixSenseID) const {
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// the palms are not necessarily added in left-right order,
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// the palms are not necessarily added in left-right order,
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// so we have to search for the right SixSenseID
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// so we have to search for the right SixSenseID
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@ -35,6 +35,9 @@ const int BUTTON_FWD = 128;
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const float LEAP_UNIT_SCALE = 0.001f; ///< convert mm to meters
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const float LEAP_UNIT_SCALE = 0.001f; ///< convert mm to meters
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const int SIXENSE_CONTROLLER_ID_LEFT_HAND = 0;
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const int SIXENSE_CONTROLLER_ID_RIGHT_HAND = 1;
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class HandData {
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class HandData {
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public:
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public:
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HandData(AvatarData* owningAvatar);
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HandData(AvatarData* owningAvatar);
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