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fix bug: bad offset into avatar data during decode
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1 changed files with 1 additions and 1 deletions
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@ -152,6 +152,7 @@ void AvatarManager::processAvatarDataPacket(const QByteArray &datagram, const QW
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// only add them if mixerWeakPointer points to something (meaning that mixer is still around)
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// only add them if mixerWeakPointer points to something (meaning that mixer is still around)
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while (bytesRead < datagram.size() && mixerWeakPointer.data()) {
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while (bytesRead < datagram.size() && mixerWeakPointer.data()) {
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QUuid nodeUUID = QUuid::fromRfc4122(datagram.mid(bytesRead, NUM_BYTES_RFC4122_UUID));
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QUuid nodeUUID = QUuid::fromRfc4122(datagram.mid(bytesRead, NUM_BYTES_RFC4122_UUID));
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bytesRead += NUM_BYTES_RFC4122_UUID;
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AvatarSharedPointer matchingAvatar = _avatarHash.value(nodeUUID);
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AvatarSharedPointer matchingAvatar = _avatarHash.value(nodeUUID);
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@ -167,7 +168,6 @@ void AvatarManager::processAvatarDataPacket(const QByteArray &datagram, const QW
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qDebug() << "Adding avatar with UUID" << nodeUUID << "to AvatarManager hash.";
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qDebug() << "Adding avatar with UUID" << nodeUUID << "to AvatarManager hash.";
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}
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}
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// have the matching (or new) avatar parse the data from the packet
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// have the matching (or new) avatar parse the data from the packet
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bytesRead += matchingAvatar->parseDataAtOffset(datagram, bytesRead);
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bytesRead += matchingAvatar->parseDataAtOffset(datagram, bytesRead);
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}
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}
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