mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-09 06:19:02 +02:00
purge support for voxels from PhysicsEngine
This commit is contained in:
parent
244a8503ef
commit
75a8faec86
5 changed files with 0 additions and 164 deletions
|
@ -24,7 +24,6 @@ PhysicsEngine::PhysicsEngine(const glm::vec3& offset)
|
||||||
_constraintSolver(NULL),
|
_constraintSolver(NULL),
|
||||||
_dynamicsWorld(NULL),
|
_dynamicsWorld(NULL),
|
||||||
_originOffset(offset),
|
_originOffset(offset),
|
||||||
_voxels(),
|
|
||||||
_entityPacketSender(NULL),
|
_entityPacketSender(NULL),
|
||||||
_frameCount(0) {
|
_frameCount(0) {
|
||||||
}
|
}
|
||||||
|
@ -221,62 +220,6 @@ void PhysicsEngine::stepSimulation() {
|
||||||
_frameCount += (uint32_t)numSubSteps;
|
_frameCount += (uint32_t)numSubSteps;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool PhysicsEngine::addVoxel(const glm::vec3& position, float scale) {
|
|
||||||
glm::vec3 halfExtents = glm::vec3(0.5f * scale);
|
|
||||||
glm::vec3 trueCenter = position + halfExtents;
|
|
||||||
PositionHashKey key(trueCenter);
|
|
||||||
VoxelObject* proxy = _voxels.find(key);
|
|
||||||
if (!proxy) {
|
|
||||||
// create a shape
|
|
||||||
ShapeInfo info;
|
|
||||||
info.setBox(halfExtents);
|
|
||||||
btCollisionShape* shape = _shapeManager.getShape(info);
|
|
||||||
|
|
||||||
// NOTE: the shape creation will fail when the size of the voxel is out of range
|
|
||||||
if (shape) {
|
|
||||||
// create a collisionObject
|
|
||||||
btCollisionObject* object = new btCollisionObject();
|
|
||||||
object->setCollisionShape(shape);
|
|
||||||
btTransform transform;
|
|
||||||
transform.setIdentity();
|
|
||||||
// we shift the center into the simulation's frame
|
|
||||||
glm::vec3 shiftedCenter = (position - _originOffset) + halfExtents;
|
|
||||||
transform.setOrigin(btVector3(shiftedCenter.x, shiftedCenter.y, shiftedCenter.z));
|
|
||||||
object->setWorldTransform(transform);
|
|
||||||
|
|
||||||
// add to map and world
|
|
||||||
_voxels.insert(key, VoxelObject(trueCenter, object));
|
|
||||||
_dynamicsWorld->addCollisionObject(object);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool PhysicsEngine::removeVoxel(const glm::vec3& position, float scale) {
|
|
||||||
glm::vec3 halfExtents = glm::vec3(0.5f * scale);
|
|
||||||
glm::vec3 trueCenter = position + halfExtents;
|
|
||||||
PositionHashKey key(trueCenter);
|
|
||||||
VoxelObject* proxy = _voxels.find(key);
|
|
||||||
if (proxy) {
|
|
||||||
// remove from world
|
|
||||||
assert(proxy->_object);
|
|
||||||
_dynamicsWorld->removeCollisionObject(proxy->_object);
|
|
||||||
|
|
||||||
// release shape
|
|
||||||
ShapeInfo info;
|
|
||||||
info.setBox(halfExtents);
|
|
||||||
bool released = _shapeManager.releaseShape(info);
|
|
||||||
assert(released);
|
|
||||||
|
|
||||||
// delete object and remove from voxel map
|
|
||||||
delete proxy->_object;
|
|
||||||
_voxels.remove(key);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Bullet collision flags are as follows:
|
// Bullet collision flags are as follows:
|
||||||
// CF_STATIC_OBJECT= 1,
|
// CF_STATIC_OBJECT= 1,
|
||||||
// CF_KINEMATIC_OBJECT= 2,
|
// CF_KINEMATIC_OBJECT= 2,
|
||||||
|
|
|
@ -24,10 +24,8 @@ typedef unsigned int uint32_t;
|
||||||
|
|
||||||
#include "BulletUtil.h"
|
#include "BulletUtil.h"
|
||||||
#include "EntityMotionState.h"
|
#include "EntityMotionState.h"
|
||||||
#include "PositionHashKey.h"
|
|
||||||
#include "ShapeManager.h"
|
#include "ShapeManager.h"
|
||||||
#include "ThreadSafeDynamicsWorld.h"
|
#include "ThreadSafeDynamicsWorld.h"
|
||||||
#include "VoxelObject.h"
|
|
||||||
|
|
||||||
const float HALF_SIMULATION_EXTENT = 512.0f; // meters
|
const float HALF_SIMULATION_EXTENT = 512.0f; // meters
|
||||||
|
|
||||||
|
@ -56,16 +54,6 @@ public:
|
||||||
/// \return position of simulation origin in domain-frame
|
/// \return position of simulation origin in domain-frame
|
||||||
const glm::vec3& getOriginOffset() const { return _originOffset; }
|
const glm::vec3& getOriginOffset() const { return _originOffset; }
|
||||||
|
|
||||||
/// \param position the minimum corner of the voxel
|
|
||||||
/// \param scale the length of the voxel side
|
|
||||||
/// \return true if Voxel added
|
|
||||||
bool addVoxel(const glm::vec3& position, float scale);
|
|
||||||
|
|
||||||
/// \param position the minimum corner of the voxel
|
|
||||||
/// \param scale the length of the voxel side
|
|
||||||
/// \return true if Voxel removed
|
|
||||||
bool removeVoxel(const glm::vec3& position, float scale);
|
|
||||||
|
|
||||||
/// \param motionState pointer to Object's MotionState
|
/// \param motionState pointer to Object's MotionState
|
||||||
/// \return true if Object added
|
/// \return true if Object added
|
||||||
bool addObject(ObjectMotionState* motionState);
|
bool addObject(ObjectMotionState* motionState);
|
||||||
|
@ -103,7 +91,6 @@ protected:
|
||||||
|
|
||||||
private:
|
private:
|
||||||
glm::vec3 _originOffset;
|
glm::vec3 _originOffset;
|
||||||
btHashMap<PositionHashKey, VoxelObject> _voxels;
|
|
||||||
|
|
||||||
// EntitySimulation stuff
|
// EntitySimulation stuff
|
||||||
QSet<EntityMotionState*> _entityMotionStates; // all entities that we track
|
QSet<EntityMotionState*> _entityMotionStates; // all entities that we track
|
||||||
|
|
|
@ -1,37 +0,0 @@
|
||||||
//
|
|
||||||
// PositionHashKey.cpp
|
|
||||||
// libraries/physcis/src
|
|
||||||
//
|
|
||||||
// Created by Andrew Meadows 2014.11.05
|
|
||||||
// Copyright 2014 High Fidelity, Inc.
|
|
||||||
//
|
|
||||||
// Distributed under the Apache License, Version 2.0.
|
|
||||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
||||||
//
|
|
||||||
|
|
||||||
#include <math.h>
|
|
||||||
|
|
||||||
#include "PositionHashKey.h"
|
|
||||||
|
|
||||||
// static
|
|
||||||
int computeHash(const glm::vec3& center) {
|
|
||||||
// NOTE: 0.49f is used to bump the float up almost half a millimeter
|
|
||||||
// so the cast to int produces a round() effect rather than a floor()
|
|
||||||
int hash = DoubleHashKey::hashFunction((int)(center.x * MILLIMETERS_PER_METER + copysignf(1.0f, center.x) * 0.49f), 0);
|
|
||||||
hash ^= DoubleHashKey::hashFunction((int)(center.y * MILLIMETERS_PER_METER + copysignf(1.0f, center.y) * 0.49f), 1);
|
|
||||||
return hash ^ DoubleHashKey::hashFunction((int)(center.z * MILLIMETERS_PER_METER + copysignf(1.0f, center.z) * 0.49f), 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
// static
|
|
||||||
int computeHash2(const glm::vec3& center) {
|
|
||||||
// NOTE: 0.49f is used to bump the float up almost half a millimeter
|
|
||||||
// so the cast to int produces a round() effect rather than a floor()
|
|
||||||
int hash = DoubleHashKey::hashFunction2((int)(center.x * MILLIMETERS_PER_METER + copysignf(1.0f, center.x) * 0.49f));
|
|
||||||
hash ^= DoubleHashKey::hashFunction2((int)(center.y * MILLIMETERS_PER_METER + copysignf(1.0f, center.y) * 0.49f));
|
|
||||||
return hash ^ DoubleHashKey::hashFunction2((int)(center.z * MILLIMETERS_PER_METER + copysignf(1.0f, center.z) * 0.49f));
|
|
||||||
}
|
|
||||||
|
|
||||||
PositionHashKey::PositionHashKey(glm::vec3 center) : DoubleHashKey() {
|
|
||||||
_hash = computeHash(center);
|
|
||||||
_hash2 = computeHash2(center);
|
|
||||||
}
|
|
|
@ -1,26 +0,0 @@
|
||||||
//
|
|
||||||
// PositionHashKey.h
|
|
||||||
// libraries/physcis/src
|
|
||||||
//
|
|
||||||
// Created by Andrew Meadows 2014.11.05
|
|
||||||
// Copyright 2014 High Fidelity, Inc.
|
|
||||||
//
|
|
||||||
// Distributed under the Apache License, Version 2.0.
|
|
||||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
||||||
//
|
|
||||||
|
|
||||||
#ifndef hifi_PositionHashKey_h
|
|
||||||
#define hifi_PositionHashKey_h
|
|
||||||
|
|
||||||
#include <glm/glm.hpp>
|
|
||||||
|
|
||||||
#include <SharedUtil.h>
|
|
||||||
|
|
||||||
#include "DoubleHashKey.h"
|
|
||||||
|
|
||||||
class PositionHashKey : public DoubleHashKey {
|
|
||||||
public:
|
|
||||||
PositionHashKey(glm::vec3 center);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // hifi_PositionHashKey_h
|
|
|
@ -1,31 +0,0 @@
|
||||||
//
|
|
||||||
// VoxelObject.h
|
|
||||||
// libraries/physcis/src
|
|
||||||
//
|
|
||||||
// Created by Andrew Meadows 2014.11.05
|
|
||||||
// Copyright 2014 High Fidelity, Inc.
|
|
||||||
//
|
|
||||||
// Distributed under the Apache License, Version 2.0.
|
|
||||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
||||||
//
|
|
||||||
|
|
||||||
#ifndef hifi_VoxelObject_h
|
|
||||||
#define hifi_VoxelObject_h
|
|
||||||
|
|
||||||
#ifdef USE_BULLET_PHYSICS
|
|
||||||
|
|
||||||
#include <btBulletDynamicsCommon.h>
|
|
||||||
#include <glm/glm.hpp>
|
|
||||||
|
|
||||||
// VoxelObject is a simple wrapper for tracking a Voxel in a PhysicsEngine
|
|
||||||
class VoxelObject {
|
|
||||||
public:
|
|
||||||
VoxelObject(const glm::vec3& center, btCollisionObject* object) : _object(object), _center(center) {
|
|
||||||
assert(object != NULL);
|
|
||||||
}
|
|
||||||
btCollisionObject* _object;
|
|
||||||
glm::vec3 _center;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // USE_BULLET_PHYSICS
|
|
||||||
#endif // hifi_VoxelObject_h
|
|
Loading…
Reference in a new issue