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persisting signed values
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2 changed files with 4 additions and 5 deletions
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@ -365,7 +365,6 @@ static const int THROTTLED_SIM_FRAME_PERIOD_MS = MSECS_PER_SECOND / THROTTLED_SI
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static const uint32_t INVALID_FRAME = UINT32_MAX;
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static const uint32_t INVALID_FRAME = UINT32_MAX;
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static const float PHYSICS_READY_RANGE = 3.0f; // how far from avatar to check for entities that aren't ready for simulation
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static const float INITIAL_QUERY_RADIUS = 10.0f; // priority radius for entities before physics enabled
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static const float INITIAL_QUERY_RADIUS = 10.0f; // priority radius for entities before physics enabled
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static const QString DESKTOP_LOCATION = QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
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static const QString DESKTOP_LOCATION = QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
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@ -6569,8 +6568,8 @@ bool Application::gpuTextureMemSizeStable() {
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auto renderConfig = qApp->getRenderEngine()->getConfiguration();
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auto renderConfig = qApp->getRenderEngine()->getConfiguration();
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auto renderStats = renderConfig->getConfig<render::EngineStats>("Stats");
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auto renderStats = renderConfig->getConfig<render::EngineStats>("Stats");
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quint64 textureResourceGPUMemSize = renderStats->textureResourceGPUMemSize;
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qint64 textureResourceGPUMemSize = renderStats->textureResourceGPUMemSize;
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quint64 texturePopulatedGPUMemSize = renderStats->textureResourcePopulatedGPUMemSize;
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qint64 texturePopulatedGPUMemSize = renderStats->textureResourcePopulatedGPUMemSize;
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if (_gpuTextureMemSizeAtLastCheck == textureResourceGPUMemSize) {
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if (_gpuTextureMemSizeAtLastCheck == textureResourceGPUMemSize) {
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_gpuTextureMemSizeStabilityCount++;
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_gpuTextureMemSizeStabilityCount++;
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@ -730,8 +730,8 @@ private:
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std::atomic<uint32_t> _fullSceneReceivedCounter { 0 }; // how many times have we received a full-scene octree stats packet
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std::atomic<uint32_t> _fullSceneReceivedCounter { 0 }; // how many times have we received a full-scene octree stats packet
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uint32_t _fullSceneCounterAtLastPhysicsCheck { 0 }; // _fullSceneReceivedCounter last time we checked physics ready
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uint32_t _fullSceneCounterAtLastPhysicsCheck { 0 }; // _fullSceneReceivedCounter last time we checked physics ready
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quint64 _gpuTextureMemSizeStabilityCount { 0 };
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qint64 _gpuTextureMemSizeStabilityCount { 0 };
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quint64 _gpuTextureMemSizeAtLastCheck { 0 };
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qint64 _gpuTextureMemSizeAtLastCheck { 0 };
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quint64 _lastPhysicsCheckTime { usecTimestampNow() }; // when did we last check to see if physics was ready
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quint64 _lastPhysicsCheckTime { usecTimestampNow() }; // when did we last check to see if physics was ready
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