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Fix scaled avatar walk speed
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1 changed files with 1 additions and 1 deletions
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@ -3825,7 +3825,7 @@ void MyAvatar::updateActionMotor(float deltaTime) {
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}
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_actionMotorVelocity = motorSpeed * direction;
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} else {
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_actionMotorVelocity = direction;
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_actionMotorVelocity = sensorToWorldScale * direction;
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}
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float previousBoomLength = _boomLength;
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