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removing dead code
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parent
d2360d1406
commit
730ad2da2f
4 changed files with 3 additions and 11 deletions
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@ -406,9 +406,7 @@ void DeferredLightingEffect::render(RenderArgs* args) {
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Transform viewMat;
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Transform viewMat;
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args->_viewFrustum->evalProjectionMatrix(projMat);
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args->_viewFrustum->evalProjectionMatrix(projMat);
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args->_viewFrustum->evalViewTransform(viewMat);
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args->_viewFrustum->evalViewTransform(viewMat);
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if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
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// viewMat.postScale(glm::vec3(-1.0f, 1.0f, 1.0f));
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}
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batch.setProjectionTransform(projMat);
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batch.setProjectionTransform(projMat);
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batch.setViewTransform(viewMat);
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batch.setViewTransform(viewMat);
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@ -156,8 +156,6 @@ void Model::RenderPipelineLib::addRenderPipeline(Model::RenderKey key,
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RenderKey mirrorKey(key.getRaw() | RenderKey::IS_MIRROR);
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RenderKey mirrorKey(key.getRaw() | RenderKey::IS_MIRROR);
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auto mirrorState = std::make_shared<gpu::State>(state->getValues());
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auto mirrorState = std::make_shared<gpu::State>(state->getValues());
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// mirrorState->setFrontFaceClockwise(true);
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// create a new RenderPipeline with the same shader side and the mirrorState
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// create a new RenderPipeline with the same shader side and the mirrorState
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auto mirrorPipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, mirrorState));
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auto mirrorPipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, mirrorState));
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insert(value_type(mirrorKey.getRaw(), RenderPipeline(mirrorPipeline, locations)));
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insert(value_type(mirrorKey.getRaw(), RenderPipeline(mirrorPipeline, locations)));
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@ -132,9 +132,7 @@ void DrawStatus::run(const SceneContextPointer& sceneContext, const RenderContex
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Transform viewMat;
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Transform viewMat;
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args->_viewFrustum->evalProjectionMatrix(projMat);
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args->_viewFrustum->evalProjectionMatrix(projMat);
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args->_viewFrustum->evalViewTransform(viewMat);
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args->_viewFrustum->evalViewTransform(viewMat);
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if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
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// viewMat.postScale(glm::vec3(-1.0f, 1.0f, 1.0f));
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}
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batch.setProjectionTransform(projMat);
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batch.setProjectionTransform(projMat);
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batch.setViewTransform(viewMat);
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batch.setViewTransform(viewMat);
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batch.setModelTransform(Transform());
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batch.setModelTransform(Transform());
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@ -264,9 +264,7 @@ void DrawBackground::run(const SceneContextPointer& sceneContext, const RenderCo
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Transform viewMat;
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Transform viewMat;
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args->_viewFrustum->evalProjectionMatrix(projMat);
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args->_viewFrustum->evalProjectionMatrix(projMat);
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args->_viewFrustum->evalViewTransform(viewMat);
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args->_viewFrustum->evalViewTransform(viewMat);
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if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
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// viewMat.postScale(glm::vec3(-1.0f, 1.0f, 1.0f));
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}
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batch.setProjectionTransform(projMat);
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batch.setProjectionTransform(projMat);
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batch.setViewTransform(viewMat);
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batch.setViewTransform(viewMat);
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