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Add scaling information to CollisionRegion jsdoc and missing info to CollisionPickProperties jsdoc
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2 changed files with 13 additions and 5 deletions
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@ -263,9 +263,16 @@ unsigned int PickScriptingInterface::createParabolaPick(const QVariant& properti
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* A set of properties that can be passed to {@link Picks.createPick} to create a new Collision Pick.
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* @typedef {object} Picks.CollisionPickProperties
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* @property {Shape} shape - The information about the collision region's size and shape.
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* @property {Vec3} position - The position of the collision region.
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* @property {Quat} orientation - The orientation of the collision region.
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* @property {boolean} [enabled=false] If this Pick should start enabled or not. Disabled Picks do not updated their pick results.
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* @property {number} [filter=Picks.PICK_NOTHING] The filter for this Pick to use, constructed using filter flags combined using bitwise OR.
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* @property {Shape} shape - The information about the collision region's size and shape. Dimensions are relative to a parent if defined.
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* @property {Vec3} position - The position of the collision region, relative to a parent if defined.
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* @property {Quat} orientation - The orientation of the collision region, relative to a parent if defined.
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* @property {float} threshold - The approximate minimum penetration depth for a test object to be considered in contact with the collision region, relative to a parent if defined.
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* For overlay and entity parents, this is relative to the parent's largest dimension.
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* @property {Uuid} parentID - The ID of the parent, either an avatar, an entity, or an overlay.
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* @property {number} parentJointIndex - The joint of the parent to parent to, for example, the joints on the model of an avatar. (default = 0, no joint)
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* @property {string} joint - If "Mouse," parents the pick to the mouse. If "Avatar," parents the pick to MyAvatar's head. Otherwise, parents to the joint of the given name on MyAvatar.
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*/
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unsigned int PickScriptingInterface::createCollisionPick(const QVariant& properties) {
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QVariantMap propMap = properties.toMap();
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@ -259,10 +259,11 @@ public:
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* A CollisionRegion defines a volume for checking collisions in the physics simulation.
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* @typedef {object} CollisionRegion
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* @property {Shape} shape - The information about the collision region's size and shape.
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* @property {Shape} shape - The information about the collision region's size and shape. Dimensions are relative to a parent if defined.
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* @property {Vec3} position - The position of the collision region, relative to a parent if defined.
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* @property {Quat} orientation - The orientation of the collision region, relative to a parent if defined.
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* @property {float} threshold - The approximate minimum penetration depth for a test object to be considered in contact with the collision region.
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* @property {float} threshold - The approximate minimum penetration depth for a test object to be considered in contact with the collision region, relative to a parent if defined.
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* For overlay and entity parents, this is relative to the parent's largest dimension.
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* @property {Uuid} parentID - The ID of the parent, either an avatar, an entity, or an overlay.
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* @property {number} parentJointIndex - The joint of the parent to parent to, for example, the joints on the model of an avatar. (default = 0, no joint)
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* @property {string} joint - If "Mouse," parents the pick to the mouse. If "Avatar," parents the pick to MyAvatar's head. Otherwise, parents to the joint of the given name on MyAvatar.
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