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Add scriptableResourceTest.js
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examples/tests/scriptableResourceTest.js
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73
examples/tests/scriptableResourceTest.js
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//
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// scriptableResourceTest.js
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// examples/tests
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//
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// Created by Zach Pomerantz on 4/20/16.
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// Copyright 2016 High Fidelity, Inc.
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//
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// Preloads textures to play a simple movie, plays it, and frees those textures.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// A model exported from blender with a texture named 'Picture' on one face.
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var FRAME_URL = "http://hifi-production.s3.amazonaws.com/tutorials/pictureFrame/finalFrame.fbx";
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// A folder full of individual frames.
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var MOVIE_URL = "http://hifi-content.s3.amazonaws.com/james/vidtest/";
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var center = Vec3.sum(
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Vec3.sum(MyAvatar.position, { x: 0, y: 0.5, z: 0 }),
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Vec3.multiply(1, Quat.getFront(Camera.getOrientation()))
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);
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// Left-pad num with 0s until it is size digits
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function pad(num, size) {
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var s = num + "";
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while (s.length < size) s = "0" + s;
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return s;
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}
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var pictureFrameProperties = {
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name: 'scriptableResourceTest Picture Frame',
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type: 'Model',
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position: center,
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modelURL: FRAME_URL,
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dynamic: true,
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}
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var pictureFrame = Entities.addEntity(pictureFrameProperties);
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var frames = [];
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// Preload
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var numLoading = 0;
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for (var i = 0; i < 159; i++) {
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var padded = pad(i, 3);
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var filepath = MOVIE_URL + padded + '.jpg';
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var texture = TextureCache.prefetch(filepath);
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frames.push(texture);
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if (!texture.loaded) {
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numLoading++;
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texture.loadedChanged.connect(function() {
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numLoading--;
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if (!numLoading) play();
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});
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}
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}
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function play() {
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var frame = 0;
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var movieInterval = Script.setInterval(function() {
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Entities.editEntity(pictureFrame, { textures: JSON.stringify({ Picture: frames[frame].url }) })
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frame += 1;
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if (frame == 159) {
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Script.clearInterval(movieInterval);
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Entities.deleteEntity(pictureFrame);
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// free the textures at the next garbage collection
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while (frames.length) frames.pop();
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// alternatively, the textures can be forcibly freed:
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// frames.forEach(function(texture) { texture.release(); });
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Script.requestGarbageCollection();
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}
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}, 33.3);
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}
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