Display teleport target after teleport

This commit is contained in:
David Rowe 2018-08-09 10:51:12 +12:00
parent f7c17df6cc
commit 71341cf700

View file

@ -248,6 +248,16 @@ Script.include("/~/system/libraries/controllers.js");
});
Selection.addToSelectedItemsList(this.teleporterSelectionName, "overlay", this.playAreaOverlay);
this.teleportedPosition = Vec3.ZERO;
this.TELEPORTED_TARGET_ALPHA = 1.0;
this.TELEPORTED_TARGET_ROTATION = Quat.fromVec3Degrees({ x: 0, y: 180, z: 0 });
this.teleportedTargetOverlay = Overlays.addOverlay("model", {
url: TARGET_MODEL_URL,
alpha: this.TELEPORTED_TARGET_ALPHA,
visible: false
});
Selection.addToSelectedItemsList(this.teleportedTargetOverlay, "overlay", this.playAreaOverlay);
this.addPlayAreaSensorPositionOverlay = function () {
var overlay = Overlays.addOverlay("model", {
url: this.PLAY_AREA_SENSOR_OVERLAY_MODEL,
@ -332,6 +342,9 @@ Script.include("/~/system/libraries/controllers.js");
_this.PlayAreaFadeFactor = _this.PlayAreaFadeFactor - _this.PLAY_AREA_FADE_DELTA;
if (_this.PlayAreaFadeFactor > 0) {
// Fade.
Overlays.editOverlay(_this.teleportedTargetOverlay, {
alpha: _this.PlayAreaFadeFactor * _this.TELEPORTED_TARGET_ALPHA
});
Overlays.editOverlay(_this.playAreaOverlay, { alpha: _this.PlayAreaFadeFactor * _this.PLAY_AREA_BOX_ALPHA });
var sensorAlpha = _this.PlayAreaFadeFactor * _this.PLAY_AREA_SENSOR_ALPHA;
for (i = 0, length = _this.playAreaSensorPositionOverlays.length; i < length; i++) {
@ -340,6 +353,7 @@ Script.include("/~/system/libraries/controllers.js");
_this.playAreaFadeTimer = Script.setTimeout(_this.fadePlayArea, _this.PLAY_AREA_FADE_INTERVAL);
} else {
// Make invisible.
Overlays.editOverlay(_this.teleportedTargetOverlay, { visible: false });
Overlays.editOverlay(_this.playAreaOverlay, { visible: false });
for (i = 0, length = _this.playAreaSensorPositionOverlays.length; i < length; i++) {
Overlays.editOverlay(_this.playAreaSensorPositionOverlays[i], { visible: false });
@ -376,6 +390,19 @@ Script.include("/~/system/libraries/controllers.js");
});
}
} else {
// Copy of target at teleported position for fading.
Overlays.editOverlay(this.teleportedTargetOverlay, {
position: Vec3.sum(this.teleportedPosition, {
x: 0,
y: -getAvatarFootOffset() + MyAvatar.scale * TARGET_MODEL_DIMENSIONS.y / 2,
z: 0
}),
rotation: Quat.multiply(this.TELEPORTED_TARGET_ROTATION, MyAvatar.orientation),
dimensions: Vec3.multiply(MyAvatar.scale, TARGET_MODEL_DIMENSIONS),
alpha: this.TELEPORTED_TARGET_ALPHA,
visible: true
});
// Fade out over time.
this.PlayAreaFadeFactor = 1.0;
_this.playAreaFadeTimer = Script.setTimeout(this.fadePlayArea, this.PLAY_AREA_FADE_DELAY);
@ -503,6 +530,7 @@ Script.include("/~/system/libraries/controllers.js");
Pointers.removePointer(this.teleportParabolaHandInvisible);
Pointers.removePointer(this.teleportParabolaHeadVisible);
Pointers.removePointer(this.teleportParabolaHeadInvisible);
Overlays.deleteOverlay(this.teleportedTargetOverlay);
Overlays.deleteOverlay(this.playAreaOverlay);
for (var i = 0; i < this.playAreaSensorPositionOverlays.length; i++) {
Overlays.deleteOverlay(this.playAreaSensorPositionOverlays[i]);
@ -592,6 +620,7 @@ Script.include("/~/system/libraries/controllers.js");
this.teleport = function(newResult, target) {
var result = newResult;
this.teleportedPosition = newResult.intersection;
if (_this.buttonValue !== 0) {
return makeRunningValues(true, [], []);
}