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Moved shadows and ambient occlusion to menu checkboxes.
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parent
b2a06cdb98
commit
6f84e4c977
5 changed files with 13 additions and 61 deletions
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@ -1,19 +0,0 @@
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import QtQuick 2.5
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import Qt.labs.settings 1.0
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import "../../dialogs"
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PreferencesDialog {
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id: root
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objectName: "GraphicsPreferencesDialog"
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title: "Graphics Settings"
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showCategories: ["Graphics"]
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property var settings: Settings {
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category: root.objectName
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property alias x: root.x
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property alias y: root.y
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property alias width: root.width
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property alias height: root.height
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}
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}
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@ -1,37 +0,0 @@
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//
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// TabletGraphicsPreferences.qml
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//
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// Created by Vlad Stelmahovsky on 12 Mar 2017.
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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import QtQuick 2.5
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import QtQuick.Controls 1.4
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import "tabletWindows"
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import "../../dialogs"
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StackView {
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id: profileRoot
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initialItem: root
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objectName: "stack"
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property string title: "Graphics Settings"
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signal sendToScript(var message);
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function pushSource(path) {
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profileRoot.push(Qt.resolvedUrl(path));
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}
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function popSource() {
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profileRoot.pop();
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}
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TabletPreferencesDialog {
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id: root
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objectName: "TabletGraphicsPreferences"
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showCategories: ["Graphics"]
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}
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}
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@ -44,6 +44,7 @@
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#include "ui/StandAloneJSConsole.h"
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#include "ui/StandAloneJSConsole.h"
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#include "InterfaceLogging.h"
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#include "InterfaceLogging.h"
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#include "LocationBookmarks.h"
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#include "LocationBookmarks.h"
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#include "DeferredLightingEffect.h"
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#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
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#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
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#include "SpeechRecognizer.h"
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#include "SpeechRecognizer.h"
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@ -365,10 +366,15 @@ Menu::Menu() {
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MenuWrapper* developerMenu = addMenu("Developer", "Developer");
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MenuWrapper* developerMenu = addMenu("Developer", "Developer");
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// Developer > Graphics...
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// Developer > Graphics...
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action = addActionToQMenuAndActionHash(developerMenu, "Graphics...");
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MenuWrapper* graphicsOptionsMenu = developerMenu->addMenu("Render");
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connect(action, &QAction::triggered, [] {
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action = addCheckableActionToQMenuAndActionHash(graphicsOptionsMenu, MenuOption::Shadows, 0, true);
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qApp->showDialog(QString("hifi/dialogs/GraphicsPreferencesDialog.qml"),
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connect(action, &QAction::triggered, [action] {
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QString("hifi/tablet/TabletGraphicsPreferences.qml"), "GraphicsPreferencesDialog");
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DependencyManager::get<DeferredLightingEffect>()->setShadowMapEnabled(action->isChecked());
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});
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action = addCheckableActionToQMenuAndActionHash(graphicsOptionsMenu, MenuOption::AmbientOcclusion, 0, false);
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connect(action, &QAction::triggered, [action] {
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DependencyManager::get<DeferredLightingEffect>()->setAmbientOcclusionEnabled(action->isChecked());
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});
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});
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// Developer > UI >>>
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// Developer > UI >>>
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@ -204,6 +204,8 @@ namespace MenuOption {
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const QString WorldAxes = "World Axes";
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const QString WorldAxes = "World Axes";
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const QString DesktopTabletToToolbar = "Desktop Tablet Becomes Toolbar";
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const QString DesktopTabletToToolbar = "Desktop Tablet Becomes Toolbar";
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const QString HMDTabletToToolbar = "HMD Tablet Becomes Toolbar";
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const QString HMDTabletToToolbar = "HMD Tablet Becomes Toolbar";
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const QString Shadows = "Shadows";
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const QString AmbientOcclusion = "AmbientOcclusion";
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}
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}
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#endif // hifi_Menu_h
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#endif // hifi_Menu_h
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@ -492,7 +492,7 @@ void RenderDeferredSetup::run(const render::RenderContextPointer& renderContext,
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batch.setResourceTexture(DEFERRED_BUFFER_DEPTH_UNIT, deferredFramebuffer->getPrimaryDepthTexture());
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batch.setResourceTexture(DEFERRED_BUFFER_DEPTH_UNIT, deferredFramebuffer->getPrimaryDepthTexture());
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// FIXME: Different render modes should have different tasks
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// FIXME: Different render modes should have different tasks
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if (args->_renderMode == RenderArgs::DEFAULT_RENDER_MODE && deferredLightingEffect->isAmbientOcclusionEnabled()) {
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if (args->_renderMode == RenderArgs::DEFAULT_RENDER_MODE && deferredLightingEffect->isAmbientOcclusionEnabled() && ambientOcclusionFramebuffer) {
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batch.setResourceTexture(DEFERRED_BUFFER_OBSCURANCE_UNIT, ambientOcclusionFramebuffer->getOcclusionTexture());
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batch.setResourceTexture(DEFERRED_BUFFER_OBSCURANCE_UNIT, ambientOcclusionFramebuffer->getOcclusionTexture());
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} else {
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} else {
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// need to assign the white texture if ao is off
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// need to assign the white texture if ao is off
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