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initial checkin of doppleganger module and tablet app scripts
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52
scripts/system/app-doppleganger.js
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52
scripts/system/app-doppleganger.js
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"use strict";
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// doppleganger-app.js
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//
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// Created by Timothy Dedischew on 04/21/2017.
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// Copyright 2017 High Fidelity, Inc.
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//
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// This tablet app creates a mirrored projection of your avatar (ie: a "doppleganger") that you can walk around
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// and inspect.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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/* global */
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var TABLET_APP_ICON = Script.resolvePath('Spiegel-lineart-black.svg');
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var TABLET_APP_NAME = 'mirror';
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var EYE_TO_EYE = false; // whether to maintain the doppleganger's relative vertical positioning
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var DEBUG = true;
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var MIRRORED = true; // whether to mirror joints or simply transfer them as-is
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var tablet = Tablet.getTablet('com.highfidelity.interface.tablet.system');
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var button = tablet.addButton({
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icon: TABLET_APP_ICON,
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text: TABLET_APP_NAME
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});
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var DopplegangerClass = Script.require('./doppleganger.js#'+ new Date().getTime().toString(36));
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var doppleganger = new DopplegangerClass({
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avatar: MyAvatar,
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mirrored: MIRRORED,
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debug: DEBUG,
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eyeToEye: EYE_TO_EYE,
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});
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button.clicked.connect(function() {
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print('click', doppleganger.active);
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doppleganger.toggle();
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button.editProperties({ isActive: doppleganger.active });
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});
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Script.scriptEnding.connect(function() {
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try {
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doppleganger.shutdown();
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} finally {
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// we want to remove the button even if an error is thrown during shutdown
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tablet.removeButton(button);
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}
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});
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290
scripts/system/doppleganger.js
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scripts/system/doppleganger.js
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"use strict";
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// doppleganger.js
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//
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// Created by Timothy Dedischew on 04/21/2017.
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// Copyright 2017 High Fidelity, Inc.
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//
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// This tablet app creates a mirrored projection of your avatar (ie: a "doppleganger") that you can walk around
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// and inspect.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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/* global */
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var USE_SCRIPT_UPDATE = false; // if this is true then Script.update will be used to update the doppleganger joints
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var TARGET_FPS = 60; // when USE_SCRIPT_UPDATE is false, Script.setInterval will be used and target this FPS
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module.exports = Doppleganger;
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if (!Function.prototype.bind) {
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// FIXME: this inline version is meant to be temporary, pending either a system-wide version being adopted
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// or libraries/utils.js becoming a clean .require'able module
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Function.prototype.bind = function(){var fn=this,s=[].slice,a=s.call(arguments),o=a.shift();return function(){return fn.apply(o,a.concat(s.call(arguments)))}};
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}
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function Doppleganger(options) {
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this.avatar = options.avatar || MyAvatar;
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this.mirrored = 'mirrored' in options ? options.mirrored : true;
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this.debug = 'debug' in options ? options.debug : true;
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this.eyeToEye = 'eyeToEye' in options ? options.eyeToEye : true;
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// instance properties
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this.active = false;
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this.uuid = null;
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this.interval = null;
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this.selectedJoint = null;
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this.positionNeedsUpdate = true;
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}
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Doppleganger.prototype = {
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toggle: function() {
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if (this.active) {
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print('toggling off');
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this.off();
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this.active = false;
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} else {
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print('toggling on');
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this.on();
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this.active = true;
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}
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return this.active;
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},
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syncJointName: 'LeftEye',
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update: function() {
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try {
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if (!this.uuid) {
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throw new Error('!this.uuid');
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}
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var rotations = this.avatar.getJointRotations();
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var translations = this.avatar.getJointTranslations() || rotations.map(function(_, i) {
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return this.avatar.getJointTranslation(i);
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}.bind(this));
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if (this.mirrored) {
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var mirroredIndexes = this.mirroredIndexes;
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var size = rotations.length;
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var outRotations = new Array(size);
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var outTranslations = new Array(size);
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for (var i=0; i < size; i++) {
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var index = mirroredIndexes[i] === false ? i : mirroredIndexes[i];
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var rot = rotations[index];
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var trans = translations[index];
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trans.x *= -1;
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rot.y *= -1;
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rot.z *= -1;
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outRotations[i] = rot;
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outTranslations[i] = trans;
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}
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rotations = outRotations;
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translations = outTranslations;
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}
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Overlays.editOverlay(this.uuid, {
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visible: true,
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jointRotations: rotations,
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jointTranslations: translations,
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});
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if (this.positionNeedsUpdate) {
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this.positionNeedsUpdate = this.eyeToEye; // only continue updating if seeing eye-to-eye
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this.fixVerticalPosition();
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}
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if (this.debug) {
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this._drawDebugOverlays();
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}
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} catch(e) {
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print('update ERROR: '+ e);
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this.off();
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}
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},
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on: function() {
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if (this.uuid) {
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print('doppleganger -- on() called but overlay model already exists', this.uuid);
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return;
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}
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this.position = Vec3.sum(this.avatar.position, Quat.getFront(this.avatar.orientation));
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this.orientation = this.avatar.orientation;
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this.skeletonModelURL = this.avatar.skeletonModelURL;
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this.jointNames = this.avatar.jointNames;
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this.mirroredNames = this.jointNames.map(function(name, i) {
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if (/Left/.test(name)) {
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return name.replace('Left', 'Right');
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}
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if (/Right/.test(name)) {
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return name.replace('Right', 'Left');
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}
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});
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this.mirroredIndexes = this.mirroredNames.map(function(name) {
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return name ? this.avatar.getJointIndex(name) : false;
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}.bind(this));
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this.uuid = Overlays.addOverlay('model', {
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visible: false,
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url: this.skeletonModelURL,
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position: this.position,
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rotation: this.orientation,
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});
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this._onModelReady(function() {
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if (USE_SCRIPT_UPDATE) {
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this.onUpdate = this.update;
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Script.update.connect(this, 'onUpdate');
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print('doppleganger will be updated from Script.update');
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} else {
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print('doppleganger will be updated using Script.setInterval at', TARGET_FPS +'fps');
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this.interval = Script.setInterval(this.update.bind(this), 1000 / TARGET_FPS);
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}
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});
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print('doppleganger created; overlayID =', this.uuid);
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// trigger clean up (and stop updates) if the overlay gets deleted by any means
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this.onDeletedOverlay = this._onDeletedOverlay;
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Overlays.overlayDeleted.connect(this, 'onDeletedOverlay');
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// FIXME: remove this hook after verifying joint modes between mirrored/non-mirrored
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if (true) {
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this.onMousePressEvent = this._onMousePressEvent;
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Controller.mousePressEvent.connect(this, 'onMousePressEvent');
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}
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},
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// execute callback only after the ModelOverlay has finished loading
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_onModelReady: function(callback) {
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const TIMEOUT_MS = 50;
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var waited = 0;
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var waitForJointNames = function() {
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var names = Overlays.getProperty(this.uuid, 'jointNames');
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if (Array.isArray(names) && names.length) {
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print('jointNames', names);
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callback.call(this, names);
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} else {
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print(waited++, 'waiting for doppleganger jointNames...');
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Script.setTimeout(waitForJointNames, TIMEOUT_MS);
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}
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}.bind(this);
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return Script.setTimeout(waitForJointNames, TIMEOUT_MS);
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},
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shutdown: function() {
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this.off();
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this.active = false;
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},
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off: function() {
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if (this.onUpdate) {
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Script.update.disconnect(this, 'onUpdate');
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delete this.onUpdate;
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}
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if (this.onDeletedOverlay) {
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Overlays.overlayDeleted.disconnect(this, 'onDeletedOverlay');
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delete this.onDeletedOverlay;
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}
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if (this.onMousePressEvent) {
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Controller.mousePressEvent.disconnect(this, 'onMousePressEvent');
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delete this.onMousePressEvent;
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}
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if (this.interval) {
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Script.clearInterval(this.interval);
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this.interval = undefined;
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}
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if (this.uuid) {
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Overlays.deleteOverlay(this.uuid);
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this.uuid = undefined;
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}
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if (this.debugOverlayIDs) {
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this.debugOverlayIDs.forEach(function(o) { Overlays.deleteOverlay(o); });
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this.debugOverlayIDs = undefined;
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}
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},
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// ModelOverlays & ModelEntities get positioned slightly differently than rigged Avatars
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// in EYE_TO_EYE mode this helper takes an actual measurement and adjusts the doppleganger
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// so it always sees "eye to eye" with the avatar
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fixVerticalPosition: function() {
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var byJointName = this.syncJointName || 'Hips';
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var names = Overlays.getProperty(this.uuid, 'jointNames'),
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positions = Overlays.getProperty(this.uuid, 'jointPositions'),
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dopplePosition = Overlays.getProperty(this.uuid, 'position'),
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doppleJointIndex = names.indexOf(byJointName),
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doppleJointPosition = positions[doppleJointIndex];
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var avatarPosition = this.avatar.position,
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avatarJointIndex = this.avatar.getJointIndex(byJointName),
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avatarJointPosition = this.avatar.getAbsoluteJointTranslationInObjectFrame(avatarJointIndex);
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var offset = Vec3.subtract(avatarJointPosition, doppleJointPosition);
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dopplePosition.y = avatarPosition.y + offset.y;
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this.position = dopplePosition;
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Overlays.editOverlay(this.uuid, { position: this.position });
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},
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_onDeletedOverlay: function(uuid) {
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print('onDeletedOverlay', uuid);
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if (uuid === this.uuid) {
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this.off();
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}
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},
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// DEBUG methods for verifying mirrored joint behaviors
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_onMousePressEvent: function(evt) {
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if (evt.isRightButton) {
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this.mirrored = !this.mirrored;
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}
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if (!this.debug || !evt.isLeftButton) {
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return;
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}
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var ray = Camera.computePickRay(evt.x, evt.y),
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hit = Overlays.findRayIntersection(ray, true, this.debugOverlayIDs);
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hit.index = this.debugOverlayIDs.indexOf(hit.overlayID);
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hit.jointName = this.jointNames[hit.index];
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hit.mirroredJointName = this.mirroredNames[hit.index];
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this.selectedJoint = hit.jointName;
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print('selected joint:', JSON.stringify(hit,0,2));
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},
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_drawDebugOverlays: function() {
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const COLOR_DEFAULT = { red: 255, blue: 255, green: 255 };
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const COLOR_SELECTED = { red: 0, blue: 255, green: 0 };
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var id = this.uuid,
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jointOrientations = Overlays.getProperty(id, 'jointOrientations'),
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jointPositions = Overlays.getProperty(id, 'jointPositions'),
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position = Overlays.getProperty(id, 'position'),
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orientation = Overlays.getProperty(id, 'orientation'),
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selectedIndex = this.jointNames.indexOf(this.selectedJoint);
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if (!this.debugOverlayIDs) {
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// set up reference shapes per joint
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this.debugOverlayIDs = jointOrientations.map(function(name, i) {
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return Overlays.addOverlay('shape', {
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shape: 'Icosahedron',
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scale: .1,
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drawInFront: false,
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text: this.jointNames[i],
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solid: false,
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alpha: .5,
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});
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}.bind(this));
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}
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// group updates into { id: {props...}, ... } format
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var updatedOverlays = this.debugOverlayIDs.reduce(function(updates, id, i) {
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updates[id] = {
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position: jointPositions[i],//Vec3.sum(position, Vec3.multiplyQbyV(orientation, jointPositions[i])),
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rotation: jointOrientations[i],
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color: i === selectedIndex ? COLOR_SELECTED : COLOR_DEFAULT,
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solid: i === selectedIndex,
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};
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return updates;
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}, {});
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Overlays.editOverlays(updatedOverlays);
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},
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};
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