Fix skinning deformer data being added to graphics::Mesh even if the mesh has no skinning

This commit is contained in:
sabrina-shanman 2019-10-02 12:47:04 -07:00
parent 2468b5affc
commit 6eed3e43bc

View file

@ -12,8 +12,12 @@
#include "ReweightDeformersTask.h"
baker::ReweightedDeformers getReweightedDeformers(size_t numMeshVertices, const std::vector<const hfm::Deformer*> deformers, const uint16_t weightsPerVertex) {
size_t numClusterIndices = numMeshVertices * weightsPerVertex;
baker::ReweightedDeformers reweightedDeformers;
if (deformers.size() == 0) {
return reweightedDeformers;
}
size_t numClusterIndices = numMeshVertices * weightsPerVertex;
reweightedDeformers.weightsPerVertex = weightsPerVertex;
// TODO: Consider having a rootCluster property in the DynamicTransform rather than appending the root to the end of the cluster list.
reweightedDeformers.indices.resize(numClusterIndices, (uint16_t)(deformers.size() - 1));