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Fix cloning a model overlay not cloning animation settings
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1 changed files with 13 additions and 1 deletions
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@ -35,7 +35,19 @@ ModelOverlay::ModelOverlay(const ModelOverlay* modelOverlay) :
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_url(modelOverlay->_url),
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_updateModel(false),
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_scaleToFit(modelOverlay->_scaleToFit),
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_loadPriority(modelOverlay->_loadPriority)
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_loadPriority(modelOverlay->_loadPriority),
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_animationURL(modelOverlay->_animationURL),
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_animationFPS(modelOverlay->_animationFPS),
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_animationCurrentFrame(modelOverlay->_animationCurrentFrame),
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_animationFirstFrame(modelOverlay->_animationFirstFrame),
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_animationLastFrame(modelOverlay->_animationLastFrame),
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_animationRunning(modelOverlay->_animationRunning),
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_animationLoop(modelOverlay->_animationLoop),
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_animationHold(modelOverlay->_animationHold),
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_animationAllowTranslation(modelOverlay->_animationAllowTranslation)
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// Joint translations and rotations aren't copied because the model needs to load before they can be applied.
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{
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_model->setLoadingPriority(_loadPriority);
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if (_url.isValid()) {
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