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https://github.com/HifiExperiments/overte.git
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expose Controller.triggerHapticPulse to javascript (currently does nothing)
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parent
35b80ba066
commit
6ca02dcad2
5 changed files with 71 additions and 53 deletions
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@ -55,6 +55,9 @@ public:
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const QString& getName() const { return _name; }
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const QString& getName() const { return _name; }
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// By default, Input Devices do not support haptics
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virtual bool triggerHapticPulse(float strength, float duration, bool leftHand) { return false; }
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// Update call MUST be called once per simulation loop
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// Update call MUST be called once per simulation loop
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// It takes care of updating the action states and deltas
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// It takes care of updating the action states and deltas
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virtual void update(float deltaTime, const InputCalibrationData& inputCalibrationData) {};
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virtual void update(float deltaTime, const InputCalibrationData& inputCalibrationData) {};
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@ -140,6 +140,10 @@ namespace controller {
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return DependencyManager::get<UserInputMapper>()->getActionNames();
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return DependencyManager::get<UserInputMapper>()->getActionNames();
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}
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}
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bool ScriptingInterface::triggerHapticPulse(unsigned int device, float strength, float duration, bool leftHand) const {
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return DependencyManager::get<UserInputMapper>()->triggerHapticPulse(device, strength, duration, leftHand);
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}
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void ScriptingInterface::updateMaps() {
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void ScriptingInterface::updateMaps() {
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QVariantMap newHardware;
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QVariantMap newHardware;
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auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
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auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
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@ -84,6 +84,8 @@ namespace controller {
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Q_INVOKABLE Pose getPoseValue(const int& source) const;
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Q_INVOKABLE Pose getPoseValue(const int& source) const;
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Q_INVOKABLE Pose getPoseValue(StandardPoseChannel source, uint16_t device = 0) const;
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Q_INVOKABLE Pose getPoseValue(StandardPoseChannel source, uint16_t device = 0) const;
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Q_INVOKABLE bool triggerHapticPulse(unsigned int device, float strength, float duration, bool leftHand = true) const;
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Q_INVOKABLE QObject* newMapping(const QString& mappingName = QUuid::createUuid().toString());
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Q_INVOKABLE QObject* newMapping(const QString& mappingName = QUuid::createUuid().toString());
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Q_INVOKABLE void enableMapping(const QString& mappingName, bool enable = true);
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Q_INVOKABLE void enableMapping(const QString& mappingName, bool enable = true);
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Q_INVOKABLE void disableMapping(const QString& mappingName) { enableMapping(mappingName, false); }
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Q_INVOKABLE void disableMapping(const QString& mappingName) { enableMapping(mappingName, false); }
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@ -336,6 +336,14 @@ QVector<QString> UserInputMapper::getActionNames() const {
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return result;
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return result;
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}
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}
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bool UserInputMapper::triggerHapticPulse(uint16 deviceID, float strength, float duration, bool leftHand) {
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Locker locker(_lock);
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if (_registeredDevices.find(deviceID) != _registeredDevices.end()) {
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return _registeredDevices[deviceID]->triggerHapticPulse(strength, duration, leftHand);
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}
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return false;
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}
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int actionMetaTypeId = qRegisterMetaType<Action>();
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int actionMetaTypeId = qRegisterMetaType<Action>();
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int inputMetaTypeId = qRegisterMetaType<Input>();
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int inputMetaTypeId = qRegisterMetaType<Input>();
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int inputPairMetaTypeId = qRegisterMetaType<Input::NamedPair>();
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int inputPairMetaTypeId = qRegisterMetaType<Input::NamedPair>();
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@ -89,6 +89,7 @@ namespace controller {
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void setActionState(Action action, float value) { _actionStates[toInt(action)] = value; }
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void setActionState(Action action, float value) { _actionStates[toInt(action)] = value; }
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void deltaActionState(Action action, float delta) { _actionStates[toInt(action)] += delta; }
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void deltaActionState(Action action, float delta) { _actionStates[toInt(action)] += delta; }
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void setActionState(Action action, const Pose& value) { _poseStates[toInt(action)] = value; }
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void setActionState(Action action, const Pose& value) { _poseStates[toInt(action)] = value; }
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bool triggerHapticPulse(uint16 deviceID, float strength, float duration, bool leftHand);
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static Input makeStandardInput(controller::StandardButtonChannel button);
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static Input makeStandardInput(controller::StandardButtonChannel button);
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static Input makeStandardInput(controller::StandardAxisChannel axis);
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static Input makeStandardInput(controller::StandardAxisChannel axis);
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