mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-03 23:04:04 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into calvin
This commit is contained in:
commit
6b86f21491
21 changed files with 380 additions and 66 deletions
|
@ -46,6 +46,9 @@ if (WIN32)
|
|||
# Caveats: http://stackoverflow.com/questions/2288728/drawbacks-of-using-largeaddressaware-for-32-bit-windows-executables
|
||||
# TODO: Remove when building 64-bit.
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /LARGEADDRESSAWARE")
|
||||
# always produce symbols as PDB files
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /Zi")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /DEBUG /OPT:REF /OPT:ICF")
|
||||
else ()
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -fno-strict-aliasing -Wno-unused-parameter")
|
||||
if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
|
||||
|
|
|
@ -364,10 +364,14 @@ void Agent::processAgentAvatarAndAudio(float deltaTime) {
|
|||
}
|
||||
|
||||
void Agent::aboutToFinish() {
|
||||
_scriptEngine->stop();
|
||||
if (_scriptEngine) {
|
||||
_scriptEngine->stop();
|
||||
}
|
||||
|
||||
_pingTimer->stop();
|
||||
delete _pingTimer;
|
||||
if (_pingTimer) {
|
||||
_pingTimer->stop();
|
||||
delete _pingTimer;
|
||||
}
|
||||
|
||||
// our entity tree is going to go away so tell that to the EntityScriptingInterface
|
||||
DependencyManager::get<EntityScriptingInterface>()->setEntityTree(NULL);
|
||||
|
|
|
@ -238,7 +238,6 @@ int OctreeInboundPacketProcessor::sendNackPackets() {
|
|||
return 0;
|
||||
}
|
||||
|
||||
auto nackPacketList = NLPacketList::create(_myServer->getMyEditNackType());
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
int packetsSent = 0;
|
||||
|
||||
|
@ -272,18 +271,19 @@ int OctreeInboundPacketProcessor::sendNackPackets() {
|
|||
|
||||
auto it = missingSequenceNumbers.constBegin();
|
||||
|
||||
while (it != missingSequenceNumbers.constEnd()) {
|
||||
unsigned short int sequenceNumber = *it;
|
||||
nackPacketList->writePrimitive(sequenceNumber);
|
||||
++it;
|
||||
}
|
||||
|
||||
|
||||
if (nackPacketList->getNumPackets()) {
|
||||
if (it != missingSequenceNumbers.constEnd()) {
|
||||
auto nackPacketList = NLPacketList::create(_myServer->getMyEditNackType());
|
||||
|
||||
while (it != missingSequenceNumbers.constEnd()) {
|
||||
unsigned short int sequenceNumber = *it;
|
||||
nackPacketList->writePrimitive(sequenceNumber);
|
||||
++it;
|
||||
}
|
||||
|
||||
qDebug() << "NACK Sent back to editor/client... destinationNode=" << nodeUUID;
|
||||
|
||||
|
||||
packetsSent += nackPacketList->getNumPackets();
|
||||
|
||||
|
||||
// send the list of nack packets
|
||||
nodeList->sendPacketList(std::move(nackPacketList), *destinationNode);
|
||||
}
|
||||
|
|
|
@ -37,7 +37,7 @@ macro(COPY_DLLS_BESIDE_WINDOWS_EXECUTABLE)
|
|||
add_custom_command(
|
||||
TARGET ${TARGET_NAME}
|
||||
POST_BUILD
|
||||
COMMAND CMD /C "SET PATH=%PATH%;${QT_DIR}/bin && ${WINDEPLOYQT_COMMAND} $<TARGET_FILE:${TARGET_NAME}>"
|
||||
COMMAND CMD /C "SET PATH=%PATH%;${QT_DIR}/bin && ${WINDEPLOYQT_COMMAND} $<$<OR:$<CONFIG:Release>,$<CONFIG:MinSizeRel>,$<CONFIG:RelWithDebInfo>>:--release> $<TARGET_FILE:${TARGET_NAME}>"
|
||||
)
|
||||
endif ()
|
||||
endmacro()
|
146
examples/actionInspector.js
Normal file
146
examples/actionInspector.js
Normal file
|
@ -0,0 +1,146 @@
|
|||
//
|
||||
// actionInspector.js
|
||||
// examples
|
||||
//
|
||||
// Created by Seth Alves on 2015-9-30.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
Script.include("libraries/utils.js");
|
||||
|
||||
|
||||
var INSPECT_RADIUS = 10;
|
||||
var overlays = {};
|
||||
|
||||
|
||||
var toType = function(obj) {
|
||||
return ({}).toString.call(obj).match(/\s([a-zA-Z]+)/)[1].toLowerCase()
|
||||
}
|
||||
|
||||
|
||||
function actionArgumentsToString(actionArguments) {
|
||||
var result = "type: " + actionArguments["type"] + "\n";
|
||||
for (var argumentName in actionArguments) {
|
||||
if (actionArguments.hasOwnProperty(argumentName)) {
|
||||
if (argumentName == "type") {
|
||||
continue;
|
||||
}
|
||||
var arg = actionArguments[argumentName];
|
||||
var argType = toType(arg);
|
||||
var argString = arg;
|
||||
if (argType == "object") {
|
||||
if (Object.keys(arg).length == 3) {
|
||||
argString = vec3toStr(arg, 1);
|
||||
}
|
||||
} else if (argType == "number") {
|
||||
argString = arg.toFixed(2);
|
||||
}
|
||||
result += argumentName + ": "
|
||||
// + toType(arg) + " -- "
|
||||
+ argString + "\n";
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
function updateOverlay(entityID, actionText) {
|
||||
var properties = Entities.getEntityProperties(entityID, ["position", "dimensions"]);
|
||||
var position = Vec3.sum(properties.position, {x:0, y:properties.dimensions.y, z:0});
|
||||
// print("position: " + vec3toStr(position) + " " + actionText);
|
||||
if (entityID in overlays) {
|
||||
var overlay = overlays[entityID];
|
||||
Overlays.editOverlay(overlay, {
|
||||
text: actionText,
|
||||
position: position
|
||||
});
|
||||
} else {
|
||||
var lines = actionText.split(/\r\n|\r|\n/);
|
||||
|
||||
var maxLineLength = lines[0].length;
|
||||
for (var i = 1; i < lines.length; i++) {
|
||||
if (lines[i].length > maxLineLength) {
|
||||
maxLineLength = lines[i].length;
|
||||
}
|
||||
}
|
||||
|
||||
var textWidth = maxLineLength * 0.034; // XXX how to know this?
|
||||
var textHeight = .5;
|
||||
var numberOfLines = lines.length;
|
||||
var textMargin = 0.05;
|
||||
var lineHeight = (textHeight - (2 * textMargin)) / numberOfLines;
|
||||
|
||||
overlays[entityID] = Overlays.addOverlay("text3d", {
|
||||
position: position,
|
||||
dimensions: { x: textWidth, y: textHeight },
|
||||
backgroundColor: { red: 0, green: 0, blue: 0},
|
||||
color: { red: 255, green: 255, blue: 255},
|
||||
topMargin: textMargin,
|
||||
leftMargin: textMargin,
|
||||
bottomMargin: textMargin,
|
||||
rightMargin: textMargin,
|
||||
text: actionText,
|
||||
lineHeight: lineHeight,
|
||||
alpha: 0.9,
|
||||
backgroundAlpha: 0.9,
|
||||
ignoreRayIntersection: true,
|
||||
visible: true,
|
||||
isFacingAvatar: true
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function cleanup() {
|
||||
for (var entityID in overlays) {
|
||||
Overlays.deleteOverlay(overlays[entityID]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Script.setInterval(function() {
|
||||
var nearbyEntities = Entities.findEntities(MyAvatar.position, INSPECT_RADIUS);
|
||||
for (var entityIndex = 0; entityIndex < nearbyEntities.length; entityIndex++) {
|
||||
var entityID = nearbyEntities[entityIndex];
|
||||
var actionIDs = Entities.getActionIDs(entityID);
|
||||
var actionText = ""
|
||||
for (var actionIndex = 0; actionIndex < actionIDs.length; actionIndex++) {
|
||||
var actionID = actionIDs[actionIndex];
|
||||
var actionArguments = Entities.getActionArguments(entityID, actionID);
|
||||
var actionArgumentText = actionArgumentsToString(actionArguments);
|
||||
if (actionArgumentText != "") {
|
||||
actionText += "-----------------\n";
|
||||
actionText += actionArgumentText;
|
||||
}
|
||||
}
|
||||
if (actionText != "") {
|
||||
updateOverlay(entityID, actionText);
|
||||
}
|
||||
|
||||
// if an entity no longer has an action, remove its overlay
|
||||
if (actionIDs.length == 0) {
|
||||
if (entityID in overlays) {
|
||||
Overlays.deleteOverlay(overlays[entityID]);
|
||||
delete overlays[entityID];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// if an entity is too far away, remove its overlay
|
||||
for (var entityID in overlays) {
|
||||
var position = Entities.getEntityProperties(entityID, ["position"]).position;
|
||||
if (Vec3.distance(position, MyAvatar.position) > INSPECT_RADIUS) {
|
||||
Overlays.deleteOverlay(overlays[entityID]);
|
||||
delete overlays[entityID];
|
||||
}
|
||||
}
|
||||
|
||||
}, 100);
|
||||
|
||||
|
||||
Script.scriptEnding.connect(cleanup);
|
|
@ -91,6 +91,27 @@ var currentAvatarCollisionsMenu = initialAvatarCollisionsMenu;
|
|||
var noCollisionsCount = 0; // how many hands want collisions disabled?
|
||||
|
||||
|
||||
function getTag() {
|
||||
return "grab-" + MyAvatar.sessionUUID;
|
||||
}
|
||||
|
||||
function entityIsGrabbedByOther(entityID) {
|
||||
var actionIDs = Entities.getActionIDs(entityID);
|
||||
for (var actionIndex = 0; actionIndex < actionIDs.length; actionIndex++) {
|
||||
var actionID = actionIDs[actionIndex];
|
||||
var actionArguments = Entities.getActionArguments(entityID, actionID);
|
||||
var tag = actionArguments["tag"];
|
||||
if (tag == getTag()) {
|
||||
continue;
|
||||
}
|
||||
if (tag.slice(0, 5) == "grab-") {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
function MyController(hand, triggerAction) {
|
||||
this.hand = hand;
|
||||
if (this.hand === RIGHT_HAND) {
|
||||
|
@ -252,7 +273,8 @@ function MyController(hand, triggerAction) {
|
|||
var intersection = Entities.findRayIntersection(pickRay, true);
|
||||
if (intersection.intersects &&
|
||||
intersection.properties.collisionsWillMove === 1 &&
|
||||
intersection.properties.locked === 0) {
|
||||
intersection.properties.locked === 0 &&
|
||||
!entityIsGrabbedByOther(intersection.entityID)) {
|
||||
// the ray is intersecting something we can move.
|
||||
var handControllerPosition = Controller.getSpatialControlPosition(this.palm);
|
||||
var intersectionDistance = Vec3.distance(handControllerPosition, intersection.intersection);
|
||||
|
@ -320,11 +342,14 @@ function MyController(hand, triggerAction) {
|
|||
this.handPreviousPosition = handControllerPosition;
|
||||
this.handPreviousRotation = handRotation;
|
||||
|
||||
this.actionID = NULL_ACTION_ID;
|
||||
this.actionID = Entities.addAction("spring", this.grabbedEntity, {
|
||||
targetPosition: this.currentObjectPosition,
|
||||
linearTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
|
||||
targetRotation: this.currentObjectRotation,
|
||||
angularTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME
|
||||
angularTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
|
||||
tag: getTag(),
|
||||
lifetime: 5
|
||||
});
|
||||
if (this.actionID === NULL_ACTION_ID) {
|
||||
this.actionID = null;
|
||||
|
@ -390,11 +415,11 @@ function MyController(hand, triggerAction) {
|
|||
var handMovementFromTurning = Vec3.subtract(Quat.multiply(avatarDeltaOrientation, handToAvatar), handToAvatar);
|
||||
var objectMovementFromTurning = Vec3.subtract(Quat.multiply(avatarDeltaOrientation, objectToAvatar), objectToAvatar);
|
||||
this.currentAvatarOrientation = currentOrientation;
|
||||
|
||||
|
||||
// how far did hand move this timestep?
|
||||
var handMoved = Vec3.subtract(handControllerPosition, this.handPreviousPosition);
|
||||
this.handPreviousPosition = handControllerPosition;
|
||||
|
||||
|
||||
// magnify the hand movement but not the change from avatar movement & rotation
|
||||
handMoved = Vec3.subtract(handMoved, avatarDeltaPosition);
|
||||
handMoved = Vec3.subtract(handMoved, handMovementFromTurning);
|
||||
|
@ -424,7 +449,8 @@ function MyController(hand, triggerAction) {
|
|||
targetPosition: this.currentObjectPosition,
|
||||
linearTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
|
||||
targetRotation: this.currentObjectRotation,
|
||||
angularTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME
|
||||
angularTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
|
||||
lifetime: 5
|
||||
});
|
||||
};
|
||||
|
||||
|
@ -436,7 +462,7 @@ function MyController(hand, triggerAction) {
|
|||
if (this.triggerSmoothedReleased()) {
|
||||
// HACK -- until we have collision groups, don't allow held object to collide with avatar
|
||||
this.revertAvatarCollisions();
|
||||
|
||||
|
||||
this.state = STATE_RELEASE;
|
||||
return;
|
||||
}
|
||||
|
@ -457,12 +483,17 @@ function MyController(hand, triggerAction) {
|
|||
var offset = Vec3.subtract(currentObjectPosition, handPosition);
|
||||
var offsetPosition = Vec3.multiplyQbyV(Quat.inverse(Quat.multiply(handRotation, offsetRotation)), offset);
|
||||
|
||||
this.actionID = Entities.addAction("hold", this.grabbedEntity, {
|
||||
hand: this.hand === RIGHT_HAND ? "right" : "left",
|
||||
timeScale: NEAR_GRABBING_ACTION_TIMEFRAME,
|
||||
relativePosition: offsetPosition,
|
||||
relativeRotation: offsetRotation
|
||||
});
|
||||
this.actionID = NULL_ACTION_ID;
|
||||
if (!entityIsGrabbedByOther(this.grabbedEntity)) {
|
||||
this.actionID = Entities.addAction("hold", this.grabbedEntity, {
|
||||
hand: this.hand === RIGHT_HAND ? "right" : "left",
|
||||
timeScale: NEAR_GRABBING_ACTION_TIMEFRAME,
|
||||
relativePosition: offsetPosition,
|
||||
relativeRotation: offsetRotation,
|
||||
tag: getTag(),
|
||||
lifetime: 5
|
||||
});
|
||||
}
|
||||
if (this.actionID === NULL_ACTION_ID) {
|
||||
this.actionID = null;
|
||||
} else {
|
||||
|
@ -485,7 +516,7 @@ function MyController(hand, triggerAction) {
|
|||
if (this.triggerSmoothedReleased()) {
|
||||
// HACK -- until we have collision groups, don't allow held object to collide with avatar
|
||||
this.revertAvatarCollisions();
|
||||
|
||||
|
||||
this.state = STATE_RELEASE;
|
||||
return;
|
||||
}
|
||||
|
@ -495,7 +526,7 @@ function MyController(hand, triggerAction) {
|
|||
// object's actual held offset is an idea intended to make it easier to throw things:
|
||||
// Because we might catch something or transfer it between hands without a good idea
|
||||
// of it's actual offset, let's try imparting a velocity which is at a fixed radius
|
||||
// from the palm.
|
||||
// from the palm.
|
||||
|
||||
var handControllerPosition = Controller.getSpatialControlPosition(this.tip);
|
||||
var now = Date.now();
|
||||
|
@ -507,6 +538,8 @@ function MyController(hand, triggerAction) {
|
|||
this.currentHandControllerTipPosition = handControllerPosition;
|
||||
this.currentObjectTime = now;
|
||||
Entities.callEntityMethod(this.grabbedEntity, "continueNearGrab");
|
||||
|
||||
Entities.updateAction(this.grabbedEntity, this.actionID, {lifetime: 5});
|
||||
};
|
||||
|
||||
this.nearGrabbingNonColliding = function() {
|
||||
|
|
|
@ -14,6 +14,25 @@ var MAX_SOLID_ANGLE = 0.01; // objects that appear smaller than this can't be gr
|
|||
var ZERO_VEC3 = {x: 0, y: 0, z: 0};
|
||||
var IDENTITY_QUAT = {x: 0, y: 0, z: 0, w: 0};
|
||||
|
||||
function getTag() {
|
||||
return "grab-" + MyAvatar.sessionUUID;
|
||||
}
|
||||
|
||||
function entityIsGrabbedByOther(entityID) {
|
||||
var actionIDs = Entities.getActionIDs(entityID);
|
||||
for (var actionIndex = 0; actionIndex < actionIDs.length; actionIndex++) {
|
||||
var actionID = actionIDs[actionIndex];
|
||||
var actionArguments = Entities.getActionArguments(entityID, actionID);
|
||||
var tag = actionArguments["tag"];
|
||||
if (tag == getTag()) {
|
||||
continue;
|
||||
}
|
||||
if (tag.slice(0, 5) == "grab-") {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// helper function
|
||||
function mouseIntersectionWithPlane(pointOnPlane, planeNormal, event, maxDistance) {
|
||||
|
@ -288,7 +307,7 @@ Grabber.prototype.moveEvent = function(event) {
|
|||
}
|
||||
this.currentPosition = entityProperties.position;
|
||||
|
||||
var actionArgs = {};
|
||||
var actionArgs = {tag: getTag(), lifetime: 5};
|
||||
|
||||
if (this.mode === "rotate") {
|
||||
var drag = mouse.getDrag();
|
||||
|
@ -303,7 +322,7 @@ Grabber.prototype.moveEvent = function(event) {
|
|||
// var qZero = entityProperties.rotation;
|
||||
//var qZero = this.lastRotation;
|
||||
this.lastRotation = Quat.multiply(deltaQ, this.lastRotation);
|
||||
actionArgs = {targetRotation: this.lastRotation, angularTimeScale: 0.1};
|
||||
actionArgs = {targetRotation: this.lastRotation, angularTimeScale: 0.1, tag: getTag(), lifetime: 5};
|
||||
} else {
|
||||
var newPointOnPlane;
|
||||
if (this.mode === "verticalCylinder") {
|
||||
|
@ -327,13 +346,15 @@ Grabber.prototype.moveEvent = function(event) {
|
|||
}
|
||||
}
|
||||
this.targetPosition = Vec3.subtract(newPointOnPlane, this.offset);
|
||||
actionArgs = {targetPosition: this.targetPosition, linearTimeScale: 0.1};
|
||||
actionArgs = {targetPosition: this.targetPosition, linearTimeScale: 0.1, tag: getTag(), lifetime: 5};
|
||||
|
||||
beacon.updatePosition(this.targetPosition);
|
||||
}
|
||||
|
||||
if (!this.actionID) {
|
||||
this.actionID = Entities.addAction("spring", this.entityID, actionArgs);
|
||||
if (!entityIsGrabbedByOther(this.entityID)) {
|
||||
this.actionID = Entities.addAction("spring", this.entityID, actionArgs);
|
||||
}
|
||||
} else {
|
||||
Entities.updateAction(this.entityID, this.actionID, actionArgs);
|
||||
}
|
||||
|
|
|
@ -43,6 +43,9 @@ EntityActionPointer InterfaceActionFactory::factory(EntityActionType type,
|
|||
if (action) {
|
||||
bool ok = action->updateArguments(arguments);
|
||||
if (ok) {
|
||||
if (action->lifetimeIsOver()) {
|
||||
return nullptr;
|
||||
}
|
||||
return action;
|
||||
}
|
||||
}
|
||||
|
@ -63,5 +66,9 @@ EntityActionPointer InterfaceActionFactory::factoryBA(EntityItemPointer ownerEnt
|
|||
if (action) {
|
||||
action->deserialize(data);
|
||||
}
|
||||
if (action->lifetimeIsOver()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return action;
|
||||
}
|
||||
|
|
|
@ -84,6 +84,9 @@ void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
|
|||
|
||||
|
||||
bool AvatarActionHold::updateArguments(QVariantMap arguments) {
|
||||
if (!ObjectAction::updateArguments(arguments)) {
|
||||
return false;
|
||||
}
|
||||
bool ok = true;
|
||||
glm::vec3 relativePosition =
|
||||
EntityActionInterface::extractVec3Argument("hold", arguments, "relativePosition", ok, false);
|
||||
|
@ -134,7 +137,7 @@ bool AvatarActionHold::updateArguments(QVariantMap arguments) {
|
|||
|
||||
|
||||
QVariantMap AvatarActionHold::getArguments() {
|
||||
QVariantMap arguments;
|
||||
QVariantMap arguments = ObjectAction::getArguments();
|
||||
withReadLock([&]{
|
||||
if (!_mine) {
|
||||
arguments = ObjectActionSpring::getArguments();
|
||||
|
|
|
@ -313,18 +313,21 @@ void ApplicationCompositor::displayOverlayTextureHmd(RenderArgs* renderArgs, int
|
|||
glm::mat4 overlayXfm;
|
||||
_modelTransform.getMatrix(overlayXfm);
|
||||
|
||||
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
|
||||
for (int i = 0; i < (int)myAvatar->getHand()->getNumPalms(); i++) {
|
||||
PalmData& palm = myAvatar->getHand()->getPalms()[i];
|
||||
if (palm.isActive()) {
|
||||
glm::vec2 polar = getPolarCoordinates(palm);
|
||||
// Convert to quaternion
|
||||
mat4 pointerXfm = glm::mat4_cast(quat(vec3(polar.y, -polar.x, 0.0f))) * glm::translate(mat4(), vec3(0, 0, -1));
|
||||
mat4 reticleXfm = overlayXfm * pointerXfm;
|
||||
reticleXfm = glm::scale(reticleXfm, reticleScale);
|
||||
batch.setModelTransform(reticleXfm);
|
||||
// Render reticle at location
|
||||
geometryCache->renderUnitQuad(batch, glm::vec4(1), _reticleQuad);
|
||||
// Only render the hand pointers if the HandMouseInput is enabled
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::HandMouseInput)) {
|
||||
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
|
||||
for (int i = 0; i < (int)myAvatar->getHand()->getNumPalms(); i++) {
|
||||
PalmData& palm = myAvatar->getHand()->getPalms()[i];
|
||||
if (palm.isActive()) {
|
||||
glm::vec2 polar = getPolarCoordinates(palm);
|
||||
// Convert to quaternion
|
||||
mat4 pointerXfm = glm::mat4_cast(quat(vec3(polar.y, -polar.x, 0.0f))) * glm::translate(mat4(), vec3(0, 0, -1));
|
||||
mat4 reticleXfm = overlayXfm * pointerXfm;
|
||||
reticleXfm = glm::scale(reticleXfm, reticleScale);
|
||||
batch.setModelTransform(reticleXfm);
|
||||
// Render reticle at location
|
||||
geometryCache->renderUnitQuad(batch, glm::vec4(1), _reticleQuad);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -966,7 +966,8 @@ bool AvatarData::hasIdentityChangedAfterParsing(NLPacket& packet) {
|
|||
QByteArray AvatarData::identityByteArray() {
|
||||
QByteArray identityData;
|
||||
QDataStream identityStream(&identityData, QIODevice::Append);
|
||||
const QUrl& urlToSend = (_skeletonModelURL == AvatarData::defaultFullAvatarModelUrl()) ? QUrl("") : _skeletonModelURL;
|
||||
QUrl emptyURL("");
|
||||
const QUrl& urlToSend = (_skeletonModelURL == AvatarData::defaultFullAvatarModelUrl()) ? emptyURL : _skeletonModelURL;
|
||||
|
||||
identityStream << QUuid() << _faceModelURL << urlToSend << _attachmentData << _displayName;
|
||||
|
||||
|
|
|
@ -46,6 +46,8 @@ public:
|
|||
static EntityActionType actionTypeFromString(QString actionTypeString);
|
||||
static QString actionTypeToString(EntityActionType actionType);
|
||||
|
||||
virtual bool lifetimeIsOver() { return false; }
|
||||
|
||||
protected:
|
||||
virtual glm::vec3 getPosition() = 0;
|
||||
virtual void setPosition(glm::vec3 position) = 0;
|
||||
|
|
|
@ -23,7 +23,8 @@ std::unique_ptr<NLPacketList> NLPacketList::create(PacketType packetType, QByteA
|
|||
}
|
||||
|
||||
std::unique_ptr<NLPacketList> NLPacketList::fromPacketList(std::unique_ptr<PacketList> packetList) {
|
||||
auto nlPacketList = std::unique_ptr<NLPacketList>(new NLPacketList(std::move(*packetList.release()))); nlPacketList->open(ReadOnly);
|
||||
auto nlPacketList = std::unique_ptr<NLPacketList>(new NLPacketList(std::move(*packetList.release())));
|
||||
nlPacketList->open(ReadOnly);
|
||||
return nlPacketList;
|
||||
}
|
||||
|
||||
|
|
|
@ -35,6 +35,7 @@ void SentPacketHistory::packetSent(uint16_t sequenceNumber, const NLPacket& pack
|
|||
}
|
||||
_newestSequenceNumber = sequenceNumber;
|
||||
|
||||
QWriteLocker locker(&_packetsLock);
|
||||
_sentPackets.insert(NLPacket::createCopy(packet));
|
||||
}
|
||||
|
||||
|
@ -48,6 +49,11 @@ const NLPacket* SentPacketHistory::getPacket(uint16_t sequenceNumber) const {
|
|||
if (seqDiff < 0) {
|
||||
seqDiff += UINT16_RANGE;
|
||||
}
|
||||
|
||||
return _sentPackets.get(seqDiff)->get();
|
||||
|
||||
QReadLocker locker(&_packetsLock);
|
||||
auto packet = _sentPackets.get(seqDiff);
|
||||
if (packet) {
|
||||
return packet->get();
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
|
|
@ -12,7 +12,9 @@
|
|||
#define hifi_SentPacketHistory_h
|
||||
|
||||
#include <stdint.h>
|
||||
#include <qbytearray.h>
|
||||
|
||||
#include <QtCore/QByteArray>
|
||||
#include <QtCore/QReadWriteLock>
|
||||
|
||||
#include "NLPacket.h"
|
||||
#include "RingBufferHistory.h"
|
||||
|
@ -29,6 +31,7 @@ public:
|
|||
const NLPacket* getPacket(uint16_t sequenceNumber) const;
|
||||
|
||||
private:
|
||||
mutable QReadWriteLock _packetsLock { QReadWriteLock::Recursive };
|
||||
RingBufferHistory<std::unique_ptr<NLPacket>> _sentPackets; // circular buffer
|
||||
|
||||
uint16_t _newestSequenceNumber;
|
||||
|
|
|
@ -161,13 +161,16 @@ void DefaultCC::onLoss(SequenceNumber rangeStart, SequenceNumber rangeEnd) {
|
|||
|
||||
_lastDecreaseMaxSeq = _sendCurrSeqNum;
|
||||
|
||||
// avoid synchronous rate decrease across connections using randomization
|
||||
std::random_device rd;
|
||||
std::mt19937 generator(rd());
|
||||
std::uniform_int_distribution<> distribution(1, _avgNAKNum);
|
||||
|
||||
_randomDecreaseThreshold = distribution(generator);
|
||||
|
||||
if (_avgNAKNum < 1) {
|
||||
_randomDecreaseThreshold = 1;
|
||||
} else {
|
||||
// avoid synchronous rate decrease across connections using randomization
|
||||
std::random_device rd;
|
||||
std::mt19937 generator(rd());
|
||||
std::uniform_int_distribution<> distribution(1, std::max(1, _avgNAKNum));
|
||||
|
||||
_randomDecreaseThreshold = distribution(generator);
|
||||
}
|
||||
} else if ((_decreaseCount++ < MAX_DECREASES_PER_CONGESTION_EPOCH) && ((++_nakCount % _randomDecreaseThreshold) == 0)) {
|
||||
// there have been fewer than MAX_DECREASES_PER_CONGESTION_EPOCH AND this NAK matches the random count at which we
|
||||
// decided we would decrease the packet send period
|
||||
|
|
|
@ -346,6 +346,7 @@ void OctreeEditPacketSender::processNackPacket(NLPacket& packet, SharedNodePoint
|
|||
if (_sentPacketHistories.count(sendingNode->getUUID()) == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const SentPacketHistory& sentPacketHistory = _sentPacketHistories[sendingNode->getUUID()];
|
||||
|
||||
// read sequence numbers and queue packets for resend
|
||||
|
|
|
@ -30,6 +30,18 @@ void ObjectAction::updateAction(btCollisionWorld* collisionWorld, btScalar delta
|
|||
dynamicsWorld->removeAction(this);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_expires > 0) {
|
||||
quint64 now = usecTimestampNow();
|
||||
if (now > _expires) {
|
||||
EntityItemPointer ownerEntity = _ownerEntity.lock();
|
||||
_active = false;
|
||||
if (ownerEntity) {
|
||||
ownerEntity->removeAction(nullptr, getID());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!_active) {
|
||||
return;
|
||||
}
|
||||
|
@ -37,6 +49,40 @@ void ObjectAction::updateAction(btCollisionWorld* collisionWorld, btScalar delta
|
|||
updateActionWorker(deltaTimeStep);
|
||||
}
|
||||
|
||||
bool ObjectAction::updateArguments(QVariantMap arguments) {
|
||||
bool lifetimeSet = true;
|
||||
float lifetime = EntityActionInterface::extractFloatArgument("action", arguments, "lifetime", lifetimeSet, false);
|
||||
if (lifetimeSet) {
|
||||
quint64 now = usecTimestampNow();
|
||||
_expires = now + (quint64)(lifetime * USECS_PER_SECOND);
|
||||
} else {
|
||||
_expires = 0;
|
||||
}
|
||||
|
||||
bool tagSet = true;
|
||||
QString tag = EntityActionInterface::extractStringArgument("action", arguments, "tag", tagSet, false);
|
||||
if (tagSet) {
|
||||
_tag = tag;
|
||||
} else {
|
||||
tag = "";
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
QVariantMap ObjectAction::getArguments() {
|
||||
QVariantMap arguments;
|
||||
if (_expires == 0) {
|
||||
arguments["lifetime"] = 0.0f;
|
||||
} else {
|
||||
quint64 now = usecTimestampNow();
|
||||
arguments["lifetime"] = (float)(_expires - now) / (float)USECS_PER_SECOND;
|
||||
}
|
||||
arguments["tag"] = _tag;
|
||||
return arguments;
|
||||
}
|
||||
|
||||
|
||||
void ObjectAction::debugDraw(btIDebugDraw* debugDrawer) {
|
||||
}
|
||||
|
||||
|
@ -136,3 +182,14 @@ void ObjectAction::activateBody() {
|
|||
}
|
||||
}
|
||||
|
||||
bool ObjectAction::lifetimeIsOver() {
|
||||
if (_expires == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
quint64 now = usecTimestampNow();
|
||||
if (now >= _expires) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -33,8 +33,8 @@ public:
|
|||
virtual EntityItemWeakPointer getOwnerEntity() const { return _ownerEntity; }
|
||||
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; }
|
||||
|
||||
virtual bool updateArguments(QVariantMap arguments) = 0;
|
||||
virtual QVariantMap getArguments() = 0;
|
||||
virtual bool updateArguments(QVariantMap arguments);
|
||||
virtual QVariantMap getArguments();
|
||||
|
||||
// this is called from updateAction and should be overridden by subclasses
|
||||
virtual void updateActionWorker(float deltaTimeStep) = 0;
|
||||
|
@ -46,6 +46,8 @@ public:
|
|||
virtual QByteArray serialize() const = 0;
|
||||
virtual void deserialize(QByteArray serializedArguments) = 0;
|
||||
|
||||
virtual bool lifetimeIsOver();
|
||||
|
||||
protected:
|
||||
|
||||
virtual btRigidBody* getRigidBody();
|
||||
|
@ -59,11 +61,11 @@ protected:
|
|||
virtual void setAngularVelocity(glm::vec3 angularVelocity);
|
||||
virtual void activateBody();
|
||||
|
||||
private:
|
||||
|
||||
protected:
|
||||
bool _active;
|
||||
EntityItemWeakPointer _ownerEntity;
|
||||
|
||||
quint64 _expires; // in seconds since epoch
|
||||
QString _tag;
|
||||
};
|
||||
|
||||
#endif // hifi_ObjectAction_h
|
||||
|
|
|
@ -80,6 +80,9 @@ void ObjectActionOffset::updateActionWorker(btScalar deltaTimeStep) {
|
|||
|
||||
|
||||
bool ObjectActionOffset::updateArguments(QVariantMap arguments) {
|
||||
if (!ObjectAction::updateArguments(arguments)) {
|
||||
return false;
|
||||
}
|
||||
bool ok = true;
|
||||
glm::vec3 pointToOffsetFrom =
|
||||
EntityActionInterface::extractVec3Argument("offset action", arguments, "pointToOffsetFrom", ok, true);
|
||||
|
@ -90,7 +93,7 @@ bool ObjectActionOffset::updateArguments(QVariantMap arguments) {
|
|||
ok = true;
|
||||
float linearTimeScale =
|
||||
EntityActionInterface::extractFloatArgument("offset action", arguments, "linearTimeScale", ok, false);
|
||||
if (!ok) {
|
||||
if (!ok) {
|
||||
linearTimeScale = _linearTimeScale;
|
||||
}
|
||||
|
||||
|
@ -119,7 +122,7 @@ bool ObjectActionOffset::updateArguments(QVariantMap arguments) {
|
|||
}
|
||||
|
||||
QVariantMap ObjectActionOffset::getArguments() {
|
||||
QVariantMap arguments;
|
||||
QVariantMap arguments = ObjectAction::getArguments();
|
||||
withReadLock([&] {
|
||||
arguments["pointToOffsetFrom"] = glmToQMap(_pointToOffsetFrom);
|
||||
arguments["linearTimeScale"] = _linearTimeScale;
|
||||
|
@ -140,6 +143,9 @@ QByteArray ObjectActionOffset::serialize() const {
|
|||
dataStream << _linearTimeScale;
|
||||
dataStream << _positionalTargetSet;
|
||||
|
||||
dataStream << _expires;
|
||||
dataStream << _tag;
|
||||
|
||||
return ba;
|
||||
}
|
||||
|
||||
|
@ -165,5 +171,8 @@ void ObjectActionOffset::deserialize(QByteArray serializedArguments) {
|
|||
dataStream >> _linearTimeScale;
|
||||
dataStream >> _positionalTargetSet;
|
||||
|
||||
dataStream >> _expires;
|
||||
dataStream >> _tag;
|
||||
|
||||
_active = true;
|
||||
}
|
||||
|
|
|
@ -109,6 +109,9 @@ void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) {
|
|||
const float MIN_TIMESCALE = 0.1f;
|
||||
|
||||
bool ObjectActionSpring::updateArguments(QVariantMap arguments) {
|
||||
if (!ObjectAction::updateArguments(arguments)) {
|
||||
return false;
|
||||
}
|
||||
// targets are required, spring-constants are optional
|
||||
bool ok = true;
|
||||
glm::vec3 positionalTarget =
|
||||
|
@ -155,7 +158,7 @@ bool ObjectActionSpring::updateArguments(QVariantMap arguments) {
|
|||
}
|
||||
|
||||
QVariantMap ObjectActionSpring::getArguments() {
|
||||
QVariantMap arguments;
|
||||
QVariantMap arguments = ObjectAction::getArguments();
|
||||
withReadLock([&] {
|
||||
arguments["linearTimeScale"] = _linearTimeScale;
|
||||
arguments["targetPosition"] = glmToQMap(_positionalTarget);
|
||||
|
@ -182,6 +185,9 @@ QByteArray ObjectActionSpring::serialize() const {
|
|||
dataStream << _angularTimeScale;
|
||||
dataStream << _rotationalTargetSet;
|
||||
|
||||
dataStream << _expires;
|
||||
dataStream << _tag;
|
||||
|
||||
return serializedActionArguments;
|
||||
}
|
||||
|
||||
|
@ -210,5 +216,8 @@ void ObjectActionSpring::deserialize(QByteArray serializedArguments) {
|
|||
dataStream >> _angularTimeScale;
|
||||
dataStream >> _rotationalTargetSet;
|
||||
|
||||
dataStream >> _expires;
|
||||
dataStream >> _tag;
|
||||
|
||||
_active = true;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue