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https://github.com/HifiExperiments/overte.git
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Merge pull request #1372 from PhilipRosedale/grabStepping
Grab and move yourself around with button 4
This commit is contained in:
commit
6af9ae0e82
10 changed files with 83 additions and 11 deletions
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@ -240,6 +240,9 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
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// probably not the right long term solution. But for now, we're going to do this to
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// allow you to move a particle around in your hand
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_particleEditSender.setPacketsPerSecond(3000); // super high!!
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// Set the sixense filtering
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_sixenseManager.setFilter(Menu::getInstance()->isOptionChecked(MenuOption::FilterSixense));
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}
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Application::~Application() {
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@ -151,6 +151,7 @@ public:
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SerialInterface* getSerialHeadSensor() { return &_serialHeadSensor; }
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Webcam* getWebcam() { return &_webcam; }
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Faceshift* getFaceshift() { return &_faceshift; }
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SixenseManager* getSixenseManager() { return &_sixenseManager; }
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BandwidthMeter* getBandwidthMeter() { return &_bandwidthMeter; }
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QSettings* getSettings() { return _settings; }
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Swatch* getSwatch() { return &_swatch; }
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@ -357,11 +357,17 @@ Menu::Menu() :
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appInstance->getWebcam()->getGrabber(),
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SLOT(setDepthOnly(bool)));
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QMenu* raveGloveOptionsMenu = developerMenu->addMenu("Hand Options");
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QMenu* handOptionsMenu = developerMenu->addMenu("Hand Options");
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addCheckableActionToQMenuAndActionHash(raveGloveOptionsMenu, MenuOption::SimulateLeapHand);
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addCheckableActionToQMenuAndActionHash(raveGloveOptionsMenu, MenuOption::DisplayLeapHands, 0, true);
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addCheckableActionToQMenuAndActionHash(raveGloveOptionsMenu, MenuOption::LeapDrive, 0, false);
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addCheckableActionToQMenuAndActionHash(handOptionsMenu,
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MenuOption::FilterSixense,
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0,
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true,
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appInstance->getSixenseManager(),
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SLOT(setFilter(bool)));
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addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::SimulateLeapHand);
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addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayLeapHands, 0, true);
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addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::LeapDrive, 0, false);
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QMenu* trackingOptionsMenu = developerMenu->addMenu("Tracking Options");
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@ -167,6 +167,7 @@ namespace MenuOption {
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const QString DisableLowRes = "Disable Lower Resolution While Moving";
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const QString DisplayFrustum = "Display Frustum";
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const QString DisplayLeapHands = "Display Leap Hands";
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const QString FilterSixense = "Smooth Sixense Movement";
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const QString DontRenderVoxels = "Don't call _voxels.render()";
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const QString DontCallOpenGLForVoxels = "Don't call glDrawRangeElementsEXT() for Voxels";
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const QString EnableOcclusionCulling = "Enable Occlusion Culling";
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@ -48,7 +48,9 @@ Hand::Hand(Avatar* owningAvatar) :
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_collisionCenter(0,0,0),
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_collisionAge(0),
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_collisionDuration(0),
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_pitchUpdate(0)
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_pitchUpdate(0),
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_grabDelta(0, 0, 0),
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_grabDeltaVelocity(0, 0, 0)
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{
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for (int i = 0; i < MAX_HANDS; i++) {
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_toyBallInHand[i] = false;
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@ -72,7 +74,6 @@ void Hand::reset() {
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}
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void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, float deltaTime) {
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glm::vec3 targetPosition = fingerTipPosition / (float)TREE_SCALE;
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float targetRadius = (TOY_BALL_RADIUS * 2.0f) / (float)TREE_SCALE;
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const Particle* closestParticle = Application::getInstance()->getParticles()
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@ -101,8 +102,6 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
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// Is the controller button being held down....
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if (palm.getControllerButtons() & BUTTON_FWD) {
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// If grabbing toy ball, add forces to it.
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// If we don't currently have a ball in hand, then create it...
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if (!_toyBallInHand[handID]) {
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// Test for whether close enough to catch and catch....
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@ -170,6 +169,23 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
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}
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}
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glm::vec3 Hand::getAndResetGrabDelta() {
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const float HAND_GRAB_SCALE_DISTANCE = 5.f;
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glm::vec3 delta = _grabDelta * _owningAvatar->getScale() * HAND_GRAB_SCALE_DISTANCE;
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_grabDelta = glm::vec3(0,0,0);
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glm::quat avatarRotation = _owningAvatar->getOrientation();
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return avatarRotation * -delta;
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}
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glm::vec3 Hand::getAndResetGrabDeltaVelocity() {
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const float HAND_GRAB_SCALE_VELOCITY = 5.f;
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glm::vec3 delta = _grabDeltaVelocity * _owningAvatar->getScale() * HAND_GRAB_SCALE_VELOCITY;
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_grabDeltaVelocity = glm::vec3(0,0,0);
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glm::quat avatarRotation = _owningAvatar->getOrientation();
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return avatarRotation * -delta;
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}
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void Hand::simulate(float deltaTime, bool isMine) {
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if (_collisionAge > 0.f) {
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@ -200,6 +216,13 @@ void Hand::simulate(float deltaTime, bool isMine) {
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simulateToyBall(palm, fingerTipPosition, deltaTime);
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if (palm.getControllerButtons() & BUTTON_4) {
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_grabDelta += palm.getRawVelocity() * deltaTime;
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}
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if ((palm.getLastControllerButtons() & BUTTON_4) && !(palm.getControllerButtons() & BUTTON_4)) {
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_grabDeltaVelocity = palm.getRawVelocity();
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}
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if (palm.getControllerButtons() & BUTTON_1) {
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if (glm::length(fingerTipPosition - _lastFingerAddVoxel) > (FINGERTIP_VOXEL_SIZE / 2.f)) {
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QColor paintColor = Menu::getInstance()->getActionForOption(MenuOption::VoxelPaintColor)->data().value<QColor>();
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@ -246,6 +269,7 @@ void Hand::simulate(float deltaTime, bool isMine) {
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}
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}
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}
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palm.setLastControllerButtons(palm.getControllerButtons());
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}
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}
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}
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@ -61,6 +61,10 @@ public:
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const float getPitchUpdate() const { return _pitchUpdate; }
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void setPitchUpdate(float pitchUpdate) { _pitchUpdate = pitchUpdate; }
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// Get the drag distance to move
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glm::vec3 getAndResetGrabDelta();
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glm::vec3 getAndResetGrabDeltaVelocity();
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private:
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// disallow copies of the Hand, copy of owning Avatar is disallowed too
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Hand(const Hand&);
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@ -95,6 +99,7 @@ private:
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void handleVoxelCollision(PalmData* palm, const glm::vec3& fingerTipPosition, VoxelTreeElement* voxel, float deltaTime);
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void simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, float deltaTime);
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#define MAX_HANDS 2
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bool _toyBallInHand[MAX_HANDS];
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@ -103,6 +108,9 @@ private:
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int _lastControllerButtons;
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float _pitchUpdate;
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glm::vec3 _grabDelta;
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glm::vec3 _grabDeltaVelocity;
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};
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@ -271,6 +271,14 @@ void MyAvatar::simulate(float deltaTime, Transmitter* transmitter) {
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updateChatCircle(deltaTime);
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// Get any position or velocity update from Grab controller
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glm::vec3 moveFromGrab = _hand.getAndResetGrabDelta();
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if (glm::length(moveFromGrab) > EPSILON) {
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_position += moveFromGrab;
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_velocity = glm::vec3(0, 0, 0);
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}
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_velocity += _hand.getAndResetGrabDeltaVelocity();
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_position += _velocity * deltaTime;
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// update avatar skeleton and simulate hand and head
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@ -16,7 +16,6 @@
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SixenseManager::SixenseManager() {
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#ifdef HAVE_SIXENSE
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sixenseInit();
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sixenseSetFilterEnabled(1);
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#endif
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}
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@ -26,6 +25,18 @@ SixenseManager::~SixenseManager() {
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#endif
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}
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void SixenseManager::setFilter(bool filter) {
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#ifdef HAVE_SIXENSE
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if (filter) {
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qDebug("Sixense Filter ON\n");
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sixenseSetFilterEnabled(1);
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} else {
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qDebug("Sixense Filter OFF\n");
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sixenseSetFilterEnabled(0);
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}
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#endif
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}
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void SixenseManager::update(float deltaTime) {
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#ifdef HAVE_SIXENSE
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if (sixenseGetNumActiveControllers() == 0) {
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@ -10,13 +10,19 @@
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#define __interface__SixenseManager__
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/// Handles interaction with the Sixense SDK (e.g., Razer Hydra).
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class SixenseManager {
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class SixenseManager : public QObject {
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Q_OBJECT
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public:
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SixenseManager();
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~SixenseManager();
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void update(float deltaTime);
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public slots:
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void setFilter(bool filter);
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};
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#endif /* defined(__interface__SixenseManager__) */
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@ -158,8 +158,11 @@ public:
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// Controller buttons
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void setControllerButtons(int controllerButtons) { _controllerButtons = controllerButtons; }
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int getControllerButtons() { return _controllerButtons; }
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void setLastControllerButtons(int controllerButtons) { _lastControllerButtons = controllerButtons; }
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int getControllerButtons() { return _controllerButtons; }
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int getLastControllerButtons() { return _lastControllerButtons; }
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void setTrigger(float trigger) { _trigger = trigger; }
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float getTrigger() { return _trigger; }
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void setJoystick(float joystickX, float joystickY) { _joystickX = joystickX; _joystickY = joystickY; }
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@ -181,6 +184,7 @@ private:
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glm::vec3 _tipPosition;
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glm::vec3 _tipVelocity;
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int _controllerButtons;
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int _lastControllerButtons;
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float _trigger;
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float _joystickX, _joystickY;
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