diff --git a/libraries/render-utils/src/LightClusters.cpp b/libraries/render-utils/src/LightClusters.cpp index 1f99f190af..74209ce951 100644 --- a/libraries/render-utils/src/LightClusters.cpp +++ b/libraries/render-utils/src/LightClusters.cpp @@ -574,8 +574,6 @@ void LightClusteringPass::run(const render::RenderContextPointer& renderContext, } // From the LightStage and the current frame, update the light cluster Grid - // auto deferredLightingEffect = DependencyManager::get(); - // auto lightStage = deferredLightingEffect->getLightStage(); auto lightStage = renderContext->_scene->getStage(); _lightClusters->updateLightStage(lightStage); _lightClusters->updateLightFrame(lightStage->_currentFrame, lightingModel->isPointLightEnabled(), lightingModel->isSpotLightEnabled()); diff --git a/libraries/render-utils/src/RenderShadowTask.cpp b/libraries/render-utils/src/RenderShadowTask.cpp index 2d8f6c0cab..a817a6abff 100644 --- a/libraries/render-utils/src/RenderShadowTask.cpp +++ b/libraries/render-utils/src/RenderShadowTask.cpp @@ -35,8 +35,7 @@ void RenderShadowMap::run(const render::RenderContextPointer& renderContext, assert(renderContext->args); assert(renderContext->args->hasViewFrustum()); - // auto lightStage = DependencyManager::get()->getLightStage(); - auto lightStage = renderContext->_scene->getStage("LIGHT_STAGE"); + auto lightStage = renderContext->_scene->getStage(); LightStage::Index globalLightIndex { 0 }; @@ -141,8 +140,7 @@ void RenderShadowTask::configure(const Config& configuration) { } void RenderShadowSetup::run(const render::RenderContextPointer& renderContext, Output& output) { - // auto lightStage = DependencyManager::get()->getLightStage(); - auto lightStage = renderContext->_scene->getStage("LIGHT_STAGE"); + auto lightStage = renderContext->_scene->getStage(); const auto globalShadow = lightStage->getShadow(0); // Cache old render args