Unix build fix

This commit is contained in:
Brad Davis 2016-05-26 12:42:35 -07:00
parent 2c02c963d4
commit 6a962d7aab

View file

@ -48,7 +48,7 @@ namespace geometry {
}
Vec getFaceNormal(size_t faceIndex) const {
vec3 result;
Vec result;
const auto& face = faces[faceIndex];
for (size_t i = 0; i < N; ++i) {
result += vertices[face[i]];
@ -65,7 +65,7 @@ namespace geometry {
template <size_t N>
size_t triangulatedFaceIndexCount() {
return triangulatedFaceTriangleCount<N>() * VERTICES_PER_TRIANGLE;
return triangulatedFaceTriangleCount<N>() * 3;
}
Solid<3> tesselate(const Solid<3>& solid, int count);