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https://github.com/HifiExperiments/overte.git
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Add headers to shortbow scripts and add minor cleanup
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parent
f412e4cdea
commit
69abdf7dd2
10 changed files with 86 additions and 20 deletions
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@ -1,3 +1,11 @@
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//
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// Created by Ryan Huffman on 1/10/2017
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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Script.include('utils.js');
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@ -7,25 +15,23 @@
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preload: function(entityID) {
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this.entityID = entityID;
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this.entityIDsThatHaveCollidedWithMe = [];
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var props = Entities.getEntityProperties(this.entityID, ['userData', 'parentID']);
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var data = utils.parseJSON(props.userData);
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if (data !== undefined && data.displayType !== undefined) {
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this.gameChannel = data.displayType + "-" + props.parentID;
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this.commChannel = data.displayType + "-" + props.parentID;
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} else {
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print("scoreboardEntity.js | ERROR: userData does not contain a game channel and/or team number");
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}
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Messages.subscribe(this.gameChannel);
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Messages.subscribe(this.commChannel);
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Messages.messageReceived.connect(this, this.onReceivedMessage);
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},
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unload: function() {
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Messages.unsubscribe(this.gameChannel);
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Messages.unsubscribe(this.commChannel);
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Messages.messageReceived.disconnect(this, this.onReceivedMessage);
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},
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onReceivedMessage: function(channel, message, senderID) {
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if (channel === this.gameChannel) {
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if (channel === this.commChannel) {
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Entities.editEntity(this.entityID, {
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text: message
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});
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@ -1,3 +1,11 @@
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//
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// Created by Ryan Huffman on 1/10/2017
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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Script.include('utils.js');
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//
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// Created by Ryan Huffman on 1/10/2017
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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Script.include('utils.js');
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@ -5,7 +13,6 @@
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};
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Enemy.prototype = {
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preload: function(entityID) {
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print("Loaded enemy entity");
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this.entityID = entityID;
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var userData = Entities.getEntityProperties(this.entityID, 'userData').userData;
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var data = utils.parseJSON(userData);
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//
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// Created by Ryan Huffman on 1/10/2017
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// This is a copy of the data in shortbow.json, which is an export of the shortbow
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// scene.
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//
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//
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// Created by Ryan Huffman on 1/10/2017
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.include('utils.js');
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// +--------+ +-----------+ +-----------------+
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//
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// Created by Ryan Huffman on 1/10/2017
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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Script.include('utils.js?' + Date.now());
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Script.include('spawnShortbow.js?' + Date.now());
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@ -22,13 +30,9 @@
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for (var i = 0; i < TEMPLATES.length; ++i) {
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var template = TEMPLATES[i];
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if (template.name === "SB.BowSpawn") {
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//bowPositions.push(Vec3.sum(rootPosition, template.localPosition));
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bowPositions.push(template.localPosition);
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//Vec3.print("Pushing bow position", Vec3.sum(rootPosition, template.localPosition));
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} else if (template.name === "SB.EnemySpawn") {
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//spawnPositions.push(Vec3.sum(rootPosition, template.localPosition));
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spawnPositions.push(template.localPosition);
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//Vec3.print("Pushing spawnposition", template.localPosition));
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}
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}
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@ -1,8 +1,14 @@
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print("============= Script Starting =============");
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//
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// Created by Ryan Huffman on 1/10/2017
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.include('utils.js?' + Date.now());
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Script.include('shortbow.js?' + Date.now());
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Script.include('shortbowGameManager.js?' + Date.now());
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Script.include('utils.js');
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Script.include('shortbow.js');
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Script.include('shortbowGameManager.js');
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TEMPLATES = SHORTBOW_ENTITIES.Entities;
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// Merge two objects into a new object. If a key name appears in both a and b,
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//
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// Created by Ryan Huffman on 1/10/2017
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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Script.include('utils.js');
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};
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StartButton.prototype = {
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preload: function(entityID) {
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print("Preloading start button");
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this.entityID = entityID;
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this.commChannel = "shortbow-" + Entities.getEntityProperties(entityID, 'parentID').parentID;
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Script.addEventHandler(entityID, "collisionWithEntity", this.onCollide.bind(this));
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},
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signalAC: function() {
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print("Button pressed");
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print("Sending message to: ", this.commChannel);
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Messages.sendMessage(this.commChannel, JSON.stringify({
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type: 'start-game'
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}));
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},
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onCollide: function(entityA, entityB, collision) {
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print("Collided with: ", entityB);
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var colliderName = Entities.getEntityProperties(entityB, 'name').name;
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if (colliderName.indexOf("projectile") > -1) {
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//
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// Created by Ryan Huffman on 1/10/2017
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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Script.include('utils.js');
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//
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// Created by Ryan Huffman on 1/10/2017
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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if (!Function.prototype.bind) {
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Function.prototype.bind = function(oThis) {
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if (typeof this !== 'function') {
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