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Remove unused angular velocity
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2 changed files with 0 additions and 5 deletions
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@ -42,7 +42,6 @@ Head::Head(Avatar* owningAvatar) :
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_mouth2(0.0f),
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_mouth3(0.0f),
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_mouth4(0.0f),
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_angularVelocity(0,0,0),
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_renderLookatVectors(false),
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_saccade(0.0f, 0.0f, 0.0f),
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_saccadeTarget(0.0f, 0.0f, 0.0f),
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@ -55,9 +55,6 @@ public:
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/// \return orientationBody * orientationBasePitch
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glm::quat getCameraOrientation () const;
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const glm::vec3& getAngularVelocity() const { return _angularVelocity; }
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void setAngularVelocity(glm::vec3 angularVelocity) { _angularVelocity = angularVelocity; }
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void setCorrectedLookAtPosition(glm::vec3 correctedLookAtPosition);
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glm::vec3 getCorrectedLookAtPosition();
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@ -130,7 +127,6 @@ private:
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float _mouth2;
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float _mouth3;
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float _mouth4;
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glm::vec3 _angularVelocity;
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bool _renderLookatVectors;
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glm::vec3 _saccade;
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glm::vec3 _saccadeTarget;
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