Remove unused angular velocity

This commit is contained in:
Atlante45 2015-02-26 19:18:52 +01:00
parent f560f97c6b
commit 682b3f5e61
2 changed files with 0 additions and 5 deletions

View file

@ -42,7 +42,6 @@ Head::Head(Avatar* owningAvatar) :
_mouth2(0.0f),
_mouth3(0.0f),
_mouth4(0.0f),
_angularVelocity(0,0,0),
_renderLookatVectors(false),
_saccade(0.0f, 0.0f, 0.0f),
_saccadeTarget(0.0f, 0.0f, 0.0f),

View file

@ -55,9 +55,6 @@ public:
/// \return orientationBody * orientationBasePitch
glm::quat getCameraOrientation () const;
const glm::vec3& getAngularVelocity() const { return _angularVelocity; }
void setAngularVelocity(glm::vec3 angularVelocity) { _angularVelocity = angularVelocity; }
void setCorrectedLookAtPosition(glm::vec3 correctedLookAtPosition);
glm::vec3 getCorrectedLookAtPosition();
@ -130,7 +127,6 @@ private:
float _mouth2;
float _mouth3;
float _mouth4;
glm::vec3 _angularVelocity;
bool _renderLookatVectors;
glm::vec3 _saccade;
glm::vec3 _saccadeTarget;