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Increase DDE head translation to make avatar better reflect RL
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@ -266,7 +266,7 @@ void DdeFaceTracker::decodePacket(const QByteArray& buffer) {
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}
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// Compute relative translation
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float LEAN_DAMPING_FACTOR = 200.0f;
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float LEAN_DAMPING_FACTOR = 75.0f;
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translation -= _referenceTranslation;
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translation /= LEAN_DAMPING_FACTOR;
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translation.x *= -1;
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