use an ORB_SHIFT variable to easily shift the orb position

This commit is contained in:
Stephen Birarda 2014-10-29 16:01:33 -07:00
parent 88475f6154
commit 64c5405a36

View file

@ -32,6 +32,8 @@ var orbCenter = Vec3.multiply(orbNaturalCenter, SCALING_FACTOR)
var panelsCenter = Vec3.multiply(panelsNaturalCenter, SCALING_FACTOR)
var panelsCenterShift = Vec3.subtract(panelsCenter, orbCenter)
var ORB_SHIFT = { x: 0, y: -1.5, z: 0.5}
function drawLobby() {
if (!panelWall) {
print("Adding overlays for the lobby panel wall and orb shell.")
@ -39,7 +41,7 @@ function drawLobby() {
var cameraEuler = Quat.safeEulerAngles(Camera.getOrientation());
var towardsMe = Quat.angleAxis(cameraEuler.y + 180, { x: 0, y: 1, z: 0})
var orbPosition = Vec3.subtract(Camera.getPosition(), { x: 0, y: 2.0, z: 0})
var orbPosition = Vec3.sum(Camera.getPosition(), Vec3.multiplyQbyV(towardsMe, ORB_SHIFT))
var panelWallProps = {
url: "http://s3.amazonaws.com/hifi-public/models/sets/Lobby/LobbyPrototype/PanelWall3.fbx",